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Latest 1.3betas bug reports

Started by Ego - Nikolas, November 04, 2007, 04:54:31 PM

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Ego - Nikolas

Hello.
Where i can post or to who i can report bugs?
I got some intel but i dunno where to put it right

Current version is; 1.3public beta 3

known as " 1.3pb3 "

Red Devil

What box???

GreenHeart

I'd recommend one of the sticky threads.  Infact I'll sticky this thread as well.:wink:
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.

Ego - Nikolas

#3
You dont have to read all
http://www.bz2maps.com/phpBB/viewtopic.php?t=2148&postdays=0&postorder=asc&start=12

Quote from: appelThose 1.3 idiots haven't yet realized they need to make upgraded empties cost less than 60! They've had 5 years to fix it.

And the default drop-off point for the armory needs to be fixed, since if you drop-off two craters then they will fall into the same location, and the ship that goes to pick it up picks up two craters! Ships that have chain gun should not be able to pick up another chain gun.

I've pointed out bunch of this to them, but everything ignored.



Then

Quote
Yeah it will be better for all us to complete it by the good ways

I see no reasons using mwf in 1.3.
Ships are slowed down, bugs are fixed....
What do you think



Quotemwf is how often the game sends over the data between players. A low mwf, like 1, may cause laggyness and strain on the CPU because it's sending the data very frequently, while a mwf of 10 may cause warpyness because of the delay.


QuoteYea since 1.1 got no mwf as far i remember, and game was still goin

What i ment i rlly dont like resyncs, some games resyncs all game some of ones do crashes in mid of game.

Commando

I agree regarding the expensive (60 units of scrap) for upgraded empties.  Unfortunately some vets don't feel this same way which is probably why it was never changed.  I too feel the cost is unreasonable.  You get two less hardpoints and no pilot for 60 units of scrap.  I think 30 to 40 would be more reasonable.

I also agree regarding the picking up of multiple crates of the same item.  This should only be permitted if a weapon uses localammo like the jetpack.  Wait until pb4 regarding this issue.

Commando

To Ego or anyone else

Post your bugs, I'll bring them up in the beta boards.  I can't guarantee they will be fixed, but they will be brought up.

Ego - Nikolas

I had a play today with axeminister
And i missed one of function (that i play it on diferent games),

extract one of unit from one of groops and pass/put to diferent groop.

Red Devil

I have been able to do that.  Sometimes it takes a couple attempts though.
What box???

Ego - Nikolas

Quote from: Red Devil on November 09, 2007, 08:07:58 PM

Still a few units getting stuck here and there, but I can fix that...  :-)

Probably can units move away from me if they gettin too close i had crowd last game with axe, is was hard to manuver units and tellin go away from me (30 seconds) so i can normaly shot with asstank.

TheJamsh

you can extract single units from groups and mvoe them out? HOW!?!?

although that would be a good fix (y)


BZII Expansion Pack Development Leader. Coming Soon.

Ego - Nikolas

When will be that fixed:
Then select whole groop then press tilda key to select one unit and move out that unit to another groop  :evil:

GSH

You don't use the tilde key to transfer units between groups. This has been documented in the nettips.txt file for a very long time. For example, see http://www.gamefaqs.com/computer/doswin/file/145134/6460, which mentions this right near the top: "Last Updated: January 8, 2000".

Quote
Changing groups, sending units
 
   In strategy, you can combine like units into one group. If you have a
   tank on the F1 group, and another tank on F3, you can unify them into
   the F1 group by pressing F3, releasing that key, then Control-F1. To
   split a group, say the F1 group, hit Control-F1 to open it up and you
   can access the individual units within.
   
   What's this mean for networking? In team strategy, you can send units
   back and forth between the commander and the wingmen the same way.
   Notice how there's icons for your allies, such as F10..F8? Select a
   group of units, then Control-F10 will send it to that ally. Not all
   units may be transferred-- recycler (vehicles) and constructors can
   not. But, you can give scavs to the wingmen in the early game so they
   can be escorted out to the scrap pools.

Strategies for sending units other than what's documented will not be supported.

-- GSH

Ego - Nikolas

Thanks for update!
I appreciate this.
Probably i forgot this while i was playing Zst..

Ego - Nikolas

1 more bug.
Mdm/mortal bug distance targeting as i see..
That was taked from 1.3pb3+fe played today.
Same problem gows to normal 1.3pb3



Commando

The mortar is due to the effect detail.  It is either on Low or Medium.