• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Strange bomber error

Started by shane ward, July 17, 2008, 03:10:13 PM

Previous topic - Next topic

shane ward

I am making a map and have two sides, the player is the scion. The problem is that the bomber will go and attack the player recy without any command given in the aip file. It is like the pilot is pissed and just flying out and dropping bombs.

Also I did set the aip file to send the bomber when the player has some artillery units. But the bomber still attacked the players recy even when the artillery units are not there.

Any Ideas.

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

GreenHeart

If your using the 1.3 patch then Idle Dispatcher maybe taking the Enemy ai bomber & sending it to attack your recycler.

Try this if your using pb1 or higher.

[CraftClass]
DoIdleDispatch = false



PB1 Change Log:
- fvsav.odf now sets DoIdleDispatch = false so that they won't be sent
to the user's base shortly after gamestart. [Should only affect 3rd
party MPI maps made for 1.2] Any other objects that ought to have the
same thing done? [NM]
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.