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Look I can be an idiot

Started by RABBITPOLICE, October 29, 2009, 03:20:01 PM

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RABBITPOLICE

sorry guys all you need to do to get the textures to work is put them in the addon folder now I have a new problem i made a ship but the turret keeps comming out  really huge and the body tiny

turret mesh name = turret_y

body name= main-body or main_body

my dad disconnected my internet till next semister so I wont anwser till i come back to a library thanks
The Rabbitpolice anti gangster task force was founded in 2003 but because this force is fiction there are still gangsters in oakland but a differnt force of cops are trying to get em out instead of calling the isdf (now a word from are sponsers)BEAT IT JUST BEAT IT JUST BEAT IT

Dianoga4

Hmm trying to remember how to fix that. I think if I recall, if you reset the transforms for each piece, it will fix it. Someone correct me please if I'm wrong, it's been a while heh.

AHadley

It's a problem in the model, not the ODF. Something must be wrong with the model for the scale of seperate parts to be off.

As a whole model, the ODF flag geometryScale is what you're after. 1 is a good starting point, since it's a multiplier value.


D4 beat me to it.

Nielk1

Quote from: Dianoga4 on October 29, 2009, 03:33:02 PM
Hmm trying to remember how to fix that. I think if I recall, if you reset the transforms for each piece, it will fix it. Someone correct me please if I'm wrong, it's been a while heh.

100% correct.

Click on the image...