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Possible reasons why I am seeing this?

Started by Crewman87, November 06, 2009, 04:54:35 PM

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Crewman87

Hey guys,

I tried to install 1.3 PB5.1 again and I have the same problem as I did before, (I was hoping a fresh install would do it.) and I was wondering if anyone could give me some insight.

View this screen shot:


So. Any ideas?

Nielk1

I'm sorry I don't recall, what is your hardware and did you attempt updating your video drivers?

Click on the image...

Crewman87

I'm not at home at the moment so I couldn't give specs right at this time. However what I can tell you is I baught this computer from my high school for $10 lol. It works well for what I paid. As for updating my drivers I really don't have a clue how that is done since I have never done it. Yes I know I'm a idiot lol.

Nielk1

#3
It is either newer hardware in need of newer drivers OR older hardware in need of compatibility.

Click on the image...

squirrelof09

I saw this similar problem when trying to run Battlezone II in a virtual machine, resolutions around it... I know of none.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

GSH

1) Do get latest drivers for your hardware. If you know the system specs, post them here, and we can help. Otherwise, let us know that you don't have the system specs, and post that.

Heck, one thing that'd be useful is to post the battlezone.log file. Start up BZ2, get to the login screen (i.e. where you create/select a pilot), then exit out. If you're running Win2000/XP, battlezone.log will be in the same directory you installed BZ2 into. (And, it'll probably be named just 'battlezone' unless you tweaked the Windows defaults to show file extensions). If you're running Vista/Win7, then battlezone.log will be in MyDocuments/My Games/Battlezone II. Battlezone.log should be a text file that opens w/ notepad. Post its contents on this thread.

2) Do not bother w/ trying to turn off dxt textures for now.

-- GSH

Crewman87

I checked my driver version and it is up to date.

Heres the log after following your instructions GSH.

Quote
DIAG|            maininit:491  |20:37:39|84     |Version Information Section
DIAG|            maininit:492  |20:37:39|112    | BZ2 build PublicBeta5.1
DIAG|            maininit:503  |20:37:39|112    |Session started Fri Aug 02 20:37:39 2002
DIAG|            maininit:509  |20:37:39|112    |CPU: 1 processors, type 586
DIAG|            maininit:510  |20:37:39|112    |CPU:               Intel(R) Pentium(R) 4 CPU 1.60GHz
DIAG|            maininit:511  |20:37:39|113    |CPU: x86 Family 15 Model 1 Stepping 2
DIAG|            maininit:514  |20:37:39|113    |Executed by BRIAN-4505802F8\Brian on Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
DIAG|                DXUT:2083 |20:37:40|1111   | DXUT pause on change device
DIAG|                DXUT:1343 |20:37:40|1151   | DXUT pause on minimize
DIAG|                DXUT:1516 |20:37:40|1158   | DXUT pause on minimize
DIAG|                 vid:507  |20:37:40|1396   |In Vid::OnCreateDevice, pd3dDevice = 0x061ECC80
DIAG|                 vid:524  |20:37:40|1396   |d3d: supports range based fog
DIAG|                 vid:542  |20:37:40|1396   |d3d: NO border address mode
DIAG|                 vid:569  |20:37:40|1396   |d3d: not enough texture blend stages (0) to support bumpmaps. (Need 4)
DIAG|                 vid:494  |20:37:40|1400   |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG|                 vid:608  |20:37:40|1400   |D3D Adapter Identifier info:
DIAG|                 vid:609  |20:37:40|1400   | Driver:                ati2dvaa.dll
DIAG|                 vid:610  |20:37:40|1400   | Description:           RAGE 128 PRO Ultra GL AGP (Microsoft Corporation)
DIAG|                 vid:611  |20:37:40|1400   | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:612  |20:37:40|1400   | DriverVersion:         0x0006000D000A139B
DIAG|                 vid:613  |20:37:40|1401   | VendorId:              0x00001002
DIAG|                 vid:614  |20:37:40|1401   | DeviceId:              0x00005446
DIAG|                 vid:615  |20:37:40|1401   | SubSysId:              0x04091002
DIAG|                 vid:616  |20:37:40|1401   | Revision:              0x00000000
DIAG|                 vid:618  |20:37:40|1401   |Dumping D3D9 Device Caps:
DIAG|                 vid:620  |20:37:40|1401   | DeviceType:            0x00000001
DIAG|                 vid:621  |20:37:40|1401   | AdapterOrdinal:        0
DIAG|                 vid:622  |20:37:40|1401   | Caps:                  0x00020000
DIAG|                 vid:623  |20:37:40|1401   | Caps2:                 0x00000000
DIAG|                 vid:624  |20:37:40|1401   | Caps3:                 0x00000000
DIAG|                 vid:625  |20:37:40|1401   | PresentationIntervals: 0x80000001
DIAG|                 vid:626  |20:37:40|1401   | CursorCaps:            0x00000000
DIAG|                 vid:627  |20:37:40|1401   | DevCaps:               0x00089650
DIAG|                 vid:628  |20:37:40|1401   | PrimitiveMiscCaps:     0x00100272
DIAG|                 vid:629  |20:37:40|1402   | RasterCaps:            0x00210197
DIAG|                 vid:630  |20:37:40|1402   | ZCmpCaps:              0x000000FF
DIAG|                 vid:631  |20:37:40|1402   | SrcBlendCaps:          0x00001FFF
DIAG|                 vid:632  |20:37:40|1402   | DestBlendCaps:         0x000003FF
DIAG|                 vid:633  |20:37:40|1402   | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:634  |20:37:40|1402   | ShadeCaps:             0x00084208
DIAG|                 vid:635  |20:37:40|1402   | TextureCaps:           0x00004007
DIAG|                 vid:636  |20:37:40|1402   | TextureFilterCaps:     0x03030300
DIAG|                 vid:637  |20:37:40|1402   | CubeTextureFilterCaps: 0x00000000
DIAG|                 vid:638  |20:37:40|1402   | VolumeTextureFilterCaps: 0x00000000
DIAG|                 vid:639  |20:37:40|1402   | TextureAddressCaps:    0x00000017
DIAG|                 vid:640  |20:37:40|1402   | VolumeTextureAddressCaps: 0x00000000
DIAG|                 vid:641  |20:37:40|1402   | LineCaps:              0x0000001F
DIAG|                 vid:642  |20:37:40|1403   | MaxTextureWidth:       1024
DIAG|                 vid:643  |20:37:40|1403   | MaxTextureHeight:      1024
DIAG|                 vid:644  |20:37:40|1403   | MaxVolumeExtent:       0
DIAG|                 vid:645  |20:37:40|1403   | MaxTextureRepeat:      0
DIAG|                 vid:646  |20:37:40|1403   | MaxTextureAspectRatio: 0
DIAG|                 vid:647  |20:37:40|1403   | MaxAnisotropy:         16
DIAG|                 vid:648  |20:37:40|1403   | StencilCaps:           0x000000FF
DIAG|                 vid:649  |20:37:40|1403   | FVFCaps:               0x00180002
DIAG|                 vid:650  |20:37:40|1403   | TextureOpCaps:         0x001EFFFF
DIAG|                 vid:651  |20:37:40|1403   | MaxTextureBlendStages: 3
DIAG|                 vid:652  |20:37:40|1403   | MaxSimultaneousTextures: 2
DIAG|                 vid:653  |20:37:40|1403   | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:654  |20:37:40|1403   | MaxActiveLights:       -1
DIAG|                 vid:661  |20:37:40|1403   | !! CLAMPED MAXLIGHTS:  16
DIAG|                 vid:665  |20:37:40|1404   | MaxUserClipPlanes:     6
DIAG|                 vid:666  |20:37:40|1404   | MaxVertexBlendMatrices: 4
DIAG|                 vid:667  |20:37:40|1404   | MaxVertexBlendMatrixIndex: 255
DIAG|                 vid:668  |20:37:40|1404   | MaxPrimitiveCount:     65535
DIAG|                 vid:669  |20:37:40|1404   | MaxVertexIndex:        -1
DIAG|                 vid:670  |20:37:40|1404   | MaxStreams:            16
DIAG|                 vid:671  |20:37:40|1404   | MaxStreamStride:       -1
DIAG|                 vid:672  |20:37:40|1404   | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:673  |20:37:40|1404   | MaxVertexShaderConst:  8192
DIAG|                 vid:674  |20:37:40|1404   | PixelShaderVersion:    0x00000000
DIAG|                 vid:675  |20:37:40|1404   | DevCaps2:              0x00000041
DIAG|                 vid:676  |20:37:40|1404   | Reserved5:             0x00000000
DIAG|                 vid:677  |20:37:40|1404   | MasterAdapterOrdinal:  0
DIAG|                 vid:678  |20:37:40|1404   | AdapterOrdinalInGroup: 0
DIAG|                 vid:679  |20:37:40|1404   | NumberOfAdaptersInGroup: 1
DIAG|                 vid:680  |20:37:40|1404   | DeclTypes:             0x000003FF
DIAG|                 vid:681  |20:37:40|1405   | NumSimultaneousRTs:    1
DIAG|                 vid:682  |20:37:40|1405   | StretchRectFilterCaps: 0x00000000
DIAG|                 vid:683  |20:37:40|1405   | VertexTextureFilterCaps: 0x1B031B00
DIAG|                 vid:684  |20:37:40|1405   | MaxVShaderInstructionsExecuted: -1
DIAG|                 vid:685  |20:37:40|1405   | MaxPShaderInstructionsExecuted: 0
DIAG|                 vid:686  |20:37:40|1405   | MaxVertexShader30InstructionSlots: 32768
DIAG|                 vid:687  |20:37:40|1405   | MaxPixelShader30InstructionSlots: 0
DIAG|                 vid:690  |20:37:40|1405   | MaxPointSize:          64.00
DIAG|                 vid:691  |20:37:40|1405   | PixelShader1xMaxValue: 0.00
DIAG|                 vid:692  |20:37:40|1405   | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:693  |20:37:40|1405   | MaxVertexW:            0.00
DIAG|                 vid:694  |20:37:40|1405   | GuardBandLeft:         0.00
DIAG|                 vid:695  |20:37:40|1405   | GuardBandTop:          0.00
DIAG|                 vid:696  |20:37:40|1405   | GuardBandRight:        0.00
DIAG|                 vid:697  |20:37:40|1406   | GuardBandBottom:       0.00
DIAG|                 vid:698  |20:37:40|1406   | ExtentsAdjust:         0.00
DIAG|                 vid:740  |20:37:40|1406   |In Vid::OnResetDevice, pd3dDevice = 0x061ECC80
DIAG|                DXUT:2570 |20:37:40|1407   | DXUT unpause on change device done
DIAG|                 vid:922  |20:37:40|1561   | Gamma controls not supported. Not going to try adjusting them.
DIAG|               setup:89   |20:37:40|1672   |Drive type : Fixed
DIAG|               setup:159  |20:37:40|1673   |Startup directory : C:\Program Files\Battlezone II
DIAG|                 vid:1192 |20:37:43|4429   |Vid::SetMode - ord(0) fmt(23), w(1024), h(768) bbCount 2
DIAG|                 vid:1212 |20:37:43|4429   | bFmt(23), MSType(0), MSQual(0), DSFmt(80), Win(0)
DIAG|                 vid:1223 |20:37:43|4429   | Refresh(60), Interval(0), Flags(2)
DIAG|                 vid:1224 |20:37:43|4429   | hWnds = 000B03EE 000B03EE 000B03EE 000B03EE
DIAG|                DXUT:2083 |20:37:43|4430   | DXUT pause on change device
DIAG|                 vid:782  |20:37:43|4570   |In Vid::OnLostDevice
DIAG|                DXUT:1383 |20:37:43|4624   | DXUT unpause on restore
DIAG|                DXUT:1482 |20:37:43|4651   | DXUT unpause on restore
DIAG|                DXUT:2570 |20:37:43|4651   | DXUT unpause on change device done
DIAG|                 vid:1232 |20:37:43|4652   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1238 |20:37:43|4652   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5434 |20:37:43|4671   | AttemptAcquire device = 0x061ECC80, lost = 1, paused = 0
DIAG|                DXUT:5448 |20:37:43|4672   | noticed device lost
DIAG|                DXUT:5452 |20:37:43|4672   | Coop level check failed.
DIAG|                DXUT:5516 |20:37:43|4672   | Try to reset the device
DIAG|                 vid:740  |20:37:46|6808   |In Vid::OnResetDevice, pd3dDevice = 0x061ECC80
DIAG|                 vid:1248 |20:37:46|7368   |Attempted acquire & render, lost = 0 0
DIAG|               input:1069 |20:37:48|9445   |Double click time=200 ms, threshold=4,4
DIAG|               input:1090 |20:37:48|9445   |3 button mouse, Left=0 Right=1
DIAG|               input:143  |20:37:48|9446   |Keyboard repeat delay=[500] speed=[31]
DIAG|      MissionHandler:1271 |20:37:51|12081  |Expanded game UI file of 'bzgame_moves_1024x768.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:124  |20:37:56|17267  |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_CERTIFIED
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_PRIMARYMONO
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_SECONDARYMONO
DIAG|              dsutil:131  |20:37:56|17268  | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:137  |20:37:56|17268  | dwPrimaryBuffers = 1
DIAG|              dsutil:138  |20:37:56|17268  | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:139  |20:37:56|17268  | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:140  |20:37:56|17268  | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:141  |20:37:56|17268  | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:142  |20:37:56|17268  | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:143  |20:37:56|17268  | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:144  |20:37:56|17269  | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:145  |20:37:56|17269  | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:146  |20:37:56|17269  | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:147  |20:37:56|17269  | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:148  |20:37:56|17269  | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:149  |20:37:56|17269  | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:182  |20:37:56|17269  | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:197  |20:37:56|17269  | Audio buffers will be placed in: Auto
DIAG|              dsutil:210  |20:37:56|17269  |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:213  |20:37:56|17269  |Done with audio caps log
DIAG|            AudioSys:323  |20:37:56|17316  |Audio: DirectSound8 setup complete
DIAG|            mcimovie:208  |20:37:58|19120  |Movie opened C:\Program Files\Battlezone II\\movies\intro.bik
DIAG|            runcodes:154  |20:38:01|22636  |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |20:38:01|22640  |Root window now 640x480
DIAG|            runcodes:154  |20:38:08|29038  |[Main] Entering run code [QUIT]
DIAG|            maininit:418  |20:38:08|29451  |QUIT requested
DIAG|                DXUT:1516 |20:38:09|30235  | DXUT pause on minimize
DIAG|                 vid:782  |20:38:09|30239  |In Vid::OnLostDevice
DIAG|                 vid:800  |20:38:09|30264  |In Vid::OnDestroyDevice, pd3dDevice = NULL
DIAG|              dtrack:231  |20:38:09|30342  |DTrack FileSys c207/0 b4 max210 i211 mem1280
DIAG|              varsys:237  |20:38:09|30343  |VarItem 'gameprefs' (scope) not being deleted
DIAG|              varsys:237  |20:38:09|30343  |VarItem 'playback' (scope) not being deleted
DIAG|              dtrack:231  |20:38:09|30343  |DTrack Misc c3210/0 b4 max3116 i3214 mem20480
DIAG|            maininit:407  |20:38:09|30343  |System shutdown normally

GSH

Where did you check your graphics card driver version? Microsoft? ATI's website?

Quote
DIAG|                 vid:609  |20:37:40|1400   | Driver:                ati2dvaa.dll
DIAG|                 vid:610  |20:37:40|1400   | Description:           RAGE 128 PRO Ultra GL AGP (Microsoft Corporation)

My gut feeling on this: that is ancient. According to http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units#Rage_series, that chip debuted in August 1999 -- before BZ2 launched. In December 1999.

Latest drivers for it are at http://support.amd.com/us/gpudownload/Pages/legacy-xp.aspx , though those were posted in October 2001. http://en.wikipedia.org/wiki/ATI_Rage says the Rage 128 Pro ought to support DXT texture formats, but you can try disabling that by editing the render.cfg/render_editor.cfg file in the same directory as bzone.exe. Find the line that says:

Quote
UseDXT = -1

And change it so that it = 0. If that fixes this, great (and let us know, so I can tweak things). Though, as the comments above that say, please try and use a video card made this century.

-- GSH

Crewman87

Thanks GSH.

Before I try this I want to comment that updating to a newer hardware is a no go. This damn thing was freaking out when I tried adding another 256mb chip to it. lol  :oops:

Crewman87

And as of now GSH is my hero. Thanks so much for getting me thru this matter.  :-D

mrtwosheds

QuoteAnd as of now GSH is my hero.
He IS BZ2's Official N01 Hero!

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com