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Planet Creation Thread

Started by Clavin12, November 19, 2009, 09:48:25 AM

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Mr X

I'm just saying, we dont have to pay attention to detail on the one that the characters dont land on.
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iron maiden

What I meant to say is that do they have any different features, is one dead, one alive in geologic terms?
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Mr X

I'd say the storyline works better if the moons are dead and the planet is alive.
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iron maiden

In that case I think it would be a good idea to have them similar to luna or Ganymede, dead and with little geologic activity.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Clavin12

C l a v i n 1 2

Feared_1

It can't be too plain, though. At least stay away from them for long missions. Staring at a single color with not much activity really is a huge turnoff.

iron maiden

Well of course there will be some differences, if now it would be like the first two BZ1 missions, nothing but craters and rocks.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Clavin12

Pools of liquid nitrogen. Slow flying and damage done over them.
C l a v i n 1 2

AHadley

Quote from: Clavin12 on November 22, 2009, 07:42:17 PM
Pools of liquid nitrogen. Slow flying and damage done over them.

That stuff is so sold it would seize your ship up... no reason we can't have something else though

Nielk1

This CP seems so limited.

If I had my way you would be on so many worlds, dense jungles, expansive deserts, geologically active moons with steam chutes that actually throw you into the air. Missions would have unique objectives to the planet like capping old BZ1 style geysers for use as power or something else, capturing relics, escorts, wave defense, and puzzles.

What he have now just seems so drab.

Click on the image...

bigbadbogie

Trust me... you will get your way.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Clavin12

Jungles and deserts are avaliable.
C l a v i n 1 2

Mr X

Quote from: Nielk1 on November 23, 2009, 12:41:03 AM
This CP seems so limited.

If I had my way you would be on so many worlds, dense jungles, expansive deserts, geologically active moons with steam chutes that actually throw you into the air. Missions would have unique objectives to the planet like capping old BZ1 style geysers for use as power or something else, capturing relics, escorts, wave defense, and puzzles.

What he have now just seems so drab.

That would mean scrapping almost all of the storyline and starting over, do you really want to do that again?
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

Feared_1

Quote from: Nielk1 on November 23, 2009, 12:41:03 AM
What he have now just seems so drab.

That's what I was thinking. I'll puke if I play on the same map over and over and over. It really is limited. We don't need to scrap the story, just tweak it to allow more diverse words. It might not even take much tweaking at all.

iron maiden

Oh, what if on swamp part of the planet, there are pools of quicksand that can suck up your tracked vehicles?
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream