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Some of the Beeb's stuff

Started by bb1, December 10, 2009, 08:32:48 PM

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bb1


bb1

BB LABS Presents:

Phoenix "Portable Solution" Bomber

Went through many redesigns before I settled with a production-worthy model. Sticking with the ?Agreed on??? Idea of Phoenix symbolism- and if that's dropped, then it can be the viper or hawk or whatnot- this was spawned.



So not a bomber in the common sense. Instead, it employs two triple-barelled rotating, cannon style* heavy mass drivers. The guns are incredibly heavy, along with the ammo they carry. Counteracting these two drawback are the sheer strength and speed of induction launchers such as these, as the rounds can be catapulted at incredible velocity and penetrate almost anything in one shot. Couple the triple barrels for quick reloads with a disipation shield to vent exhaust behind the guns to prohibit radiant heat and discharge from effecting the pilot, and you have one mean mother.

"Portable Solution?" It can move around on it's own, thus being portable. With the problem being anything that stands in its way, it is the solution. With barely enough thrust to make quick turns and stops, it is extremely vulnerable from the rear or sides and must be protected by an escort at all times- it costs way too much to replace or produce in large numbers. Also of note is the low ammo capacity, but this is offset by the insane damage it can cause to a base or heavy units in its path and at a given range. Like a bz1 golem: See one, thump it. See 2, send a squadron. See 5, pack up the base and GTHO. See 10, bend over and kiss your ass goodbye!

More Pics:







Gun assembly in the heat-shield:



Closing thoughts. This guy IS heavy. He weighs in at about 2200 polys, but if BZ2 CP is to go into the future, we should use the generous limit GSH gave us, eh?

*The in-game model will have barrel recoil for sure, but the concept model is set up in such a way that a shot causes the barrel to recoil quite heavily, much longer than the model pictured. After such a shot, the barrels would rotate to allow another shot to fire. BZ2 limitations may make this part just occur in a cutscene or movie. Barrels will also be redesigned toward the front if the community shows interest in this thing. Enjoy your evening!

iron maiden

Incredible, just.....................just incredible. Got to get one! :evil: :-D
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Nielk1

Models should be high poly if they need it, but not if they don't.

Interesting, doesn't fit my designs but interesting.

Doesn't sound like a Bomber at all though. Sounds like a Mammoth.

Click on the image...

Clavin12

Oh and I think the phoenix is for the third faction if it's used and that doesn't look Cthonian.
C l a v i n 1 2

iron maiden

Sounds like death on your front door! :evil:
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

bb1

#21
Quote from: Nielk1 on December 22, 2009, 03:14:00 PM
Models should be high poly if they need it, but not if they don't.

Interesting, doesn't fit my designs but interesting.

Doesn't sound like a Bomber at all though. Sounds like a Mammoth.

I can't really think of what a mass-driver wielding machine is called. Orbital station is the only thing I've seen, and that's Halo fandom. Mammoth is something you could call it I guess..maybe a weapon's platform.

I'm debating to put some chin mounted guns on it for point defense. Good plan?

"Interesting, doesn't fit my designs but interesting."
I pretty much started at the front with the BZ1 thunderbolt bomber in mind. Depending on the paint job, this could go to any faction, -scion.

About the poly count, I tend to go off and over-detail things more than I should. Maybe it's because I'm terrible at texture creation and offset that by making the underlying model look nicer.

@Clavin: How do we know what the third faction looks like yet? We're throwing things at the wall right now and seeing what sticks :P

ANOTHER edit: If I took the engine rings off, it would have the same thruster design as your concept, Nielk :P

iron maiden

Quote
I'm debating to put some chin mounted guns on it for point defense. Good plan?

Good idea, something like that would need some.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Nielk1

Let me better explain, unit classes we currently know of are thus:

Recycler
Scout (scount)
Tank (tank)
Light Tank (ltank)
Missile Scout
Rocket Tank (rckt)
Rocket Bomber (harz)
Bomber (bomb)
Mammoth
Walker (walk)
Turret (turr)
Artillery
Scav
Tug
Service

These classes are mostly in BZ2 stock, thought the Rocket Bomber and Light Tank are rare. And the Scions added a new Sentry unit that is not classified in that grouping.

Mammoth is a BZ1 thing, specifically ROTBD, that is a massive tank that is slow and normally has like 4 cannons all linked.

Click on the image...

bb1

You're classifying this with that big ugly 4 piece CCA ship thing  :?

iron maiden

Lets try not to get into an argument over classification here people, back to the Beeb's stuff, how fast would that thing be?
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Nielk1

Quote from: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?

You're relating a class to one example?

Click on the image...

Shadow Knight

Quote from: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?
Classes don't have any relation to appearance, only function (in general). You could turn a Sentry into a Mammoth and it would be a Mammoth.

bb1

Classifying is hard-ball. We can't call anything "Destroyer" as it is already assigned to space-combat vehicles, much like carriers (see BZ1 last Mars mission sound files from ZFS- not included in game but can be considered Canon). You're giving a category to that one tank that really has no right existing in the first place. I hated that game...didn't it have that magic sniper with huge ammo in one mission? Gargantuan, now, or juggernaught...those are mighty sounding names that don't make me think of some giant elephant creature. What do we even care. It's a heavy tank. Bwahahhhahahaha!

Quote from: iron maiden on December 22, 2009, 07:14:27 PM
Lets try not to get into an argument over classification here people, back to the Beeb's stuff, how fast would that thing be?

It wouldn't. It looks heavy, doesn't it? Think roughly 2 sabres side by side, or that siren guy from FE but a bit wider and longer. Again- you would preferably want it pointing any direction but at you, circle strafing should be easy. Mass drivers on this would probably have beam-like speeds, hitting (and probably destroying) almost as fast as you hit fire, leaving a nice trail of smoke and fire in the air to linger in the line of fire  :evil: but if it doesn't have a direct line of sight, it is useless. Must also be precise since the rounds aren't gigantic siege-driver boulders, so even if the field of smoke is large around them, it must be a direct hit to cause the damage. I'm thinking this can also be a chargegun since mass drivers do have a warm up time to get the round moving. My only concern is the barrels aren't long enough to accelerate the mass quickly enough.
...
Biometal  :lol:

Red Spot

Very cool ship, one suggestion though, I would slighty rotate the cannons upwards. As it is now it wont be very effective on non-flat terrain. If you look at most vanilla units you'll see that they all have their weapons more on top of the vehicle than on the side.
It would increase the effectiveness of the unit a bit imo ... ;)
*Something intelligent, yet funny*