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OpenGL

Started by AHadley, December 18, 2009, 08:07:07 AM

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AHadley

I've been having problems with all my Q3 games in Windows 7, and it's getting really bloody annoying. The same games worked fine on XPMCE using the same drivers (which haven't been updated since).

Here's my console spam. It's for JK3:JA, so I don't know how legible it will be to you.


JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Games\Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Games\Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Games\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Games\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Games\Jedi Academy\GameData/base

----------------------
23744 files in pk3 files
execing default.cfg
couldn't exec jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Games\Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

sabrebattletank

Sorry, I don't know how to help you there.

GSH

Why don't you try reading a set of web forums dedicated to the game you mention? There's a lot of forums listed at http://forums.steampowered.com/forums/forumdisplay.php?f=53 .

-- GSH

squirrelof09

Not sure if I'm correct at all. It's using a 800x600 resolution. That's not a widescreen standard resolution. You have widescreen monitor? (again, maybe not even relevant at all)
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

AHadley

Quote from: GSH on December 20, 2009, 01:09:36 PM
Why don't you try reading a set of web forums dedicated to the game you mention? There's a lot of forums listed at http://forums.steampowered.com/forums/forumdisplay.php?f=53 .

-- GSH

I wouldn't have come here unless I'd tried everywhere else, and technical support.

Quote from: squirrel on December 20, 2009, 02:50:24 PM
Not sure if I'm correct at all. It's using a 800x600 resolution. That's not a widescreen standard resolution. You have widescreen monitor? (again, maybe not even relevant at all)

My normal resolution is 1024x768, the game defaults to 800x600 (most of mine default to 640x480 and don't give me any problems).


I've managed to rectify the issue when I decided bypassing OpenGL might help. I downloaded a program called GLDirect, which intercepts OpenGL messages and replaces them with DirectX ones. It's also fixed the random crashes I get on Quake 3, which is odd.