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Balance issue with shads

Started by appel, March 05, 2006, 05:14:12 PM

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appel

Appearently shadowers can kill regular extractors, if you're within 40 meters of it you can get a target lock.

This presents a huge balance issue, because not only can you lock on to regular extractors, you can kill 2 of them with a single ISDF scout, and still have some ammo left.

For the games I play, nobody would even bother with chain gun anymore if shads lock on to everything and gives you more for the ammo, scout with chain and full ammo can only kill 1 pool and maybe get 1 scav deep red in one run.
2 laser full scouts on the field would not only kill all the enemy scouts, but they would have enough ammo to kill 4 pools and maybe 1-2 scavs. Laser+shads would become the default configured full scouts.


Spawn

You can do this in 1.2, just need someone on the other side of the pool to lock onto.

Shads are probablly overpowered though, but nobody really cared ever.  Would be easy to increase the ammo, and jsut as easy to make pools unlockable with shads.

APCs r evil

Yep, making them un-lockable is as simple as 1... 2... 0.0...

APCs r evil

#3
Oh, you probably want to know how..

[GameObjectClass]
blah
blah
blah... some more blah's
heatSignature = 2.0
imageSignature = 1.0 //change this to 0.0
radarSignature = 1.0
collisionRadius = 1.0
isAssault = 1
canInteract=1 // for missile lock //no touchy!

If you set canInteract = 1 to 0 then NO missiles will lock on, and I suspect most point-and-click inferface methods won't work on the extractor as well.

If you only change the imageSignature, then only Shadowers and Multi Lock will be unable to lock on. Hornets, FAFs, Comets and Stingers will still lock onto and track the pool.

EDIT: I must be off today.. That is for/from the ISDF extractor ODF, ibscav.odf. For the Scion extractor use fbscav.odf. The upgraded extractors use separate ODF's.

Avatar

Shads always locked onto Extractors at such a slow rate that it made them unuseable for pool killing unless you had a 'noisier' target on the far side of the Extractor.  Did this change? 

<testing>

Ooh, did it ever.  Beep, Boooop, Boom...     Ouch.  Wonder if it was the Shads or the Extractors?

-Av-