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Preliminary Physics Tweaks Posted

Started by Red Devil, March 06, 2006, 11:43:04 AM

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Red Devil

Going to be posting a physics tweaks zip link here soon.

It's going to include some other things too:

Combat and Assault Blink

Crate lights adjustments (so the light points don't stick out the sides)

Ability to pick up shield crates when morphed into assault mode

Other stuff I can't recall.


Edit:

I'm not saying these are the definitive physics tweaks,  Just posting them as a starting point and proof that the physics can be improved upon is all.

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Avatar

Quote from: Red Devil on March 06, 2006, 11:43:04 AM
It's going to include some other things too:

Ability to pick up shield crates when morphed into assault mode.

OK, how are you doing THAT?   :)

-Av-

Red Devil

Dude, I posted that about three months ago in the private board.
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Red Devil

#3
Okay, here's some physics tweaks and some other stuff (about 7KB)

Easiest way to see things quickly is in Loot with all units (except pilots) selected and ANy race selected in Extra Options.  That way you don't have to go through all the trouble of base building, etc.

Please give me suggestions for improvement if you like.

(link removed.  See later post)
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Red Devil

Forgot to describe the Blink thing.

It was done in response to requests from Darkfox to balance Blink.

It functions pretty much like 1.2 Blink in Assault morph, but has limited local ammo and recharges slower in Combat mode, so you can't Blink around when dogfighting.
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Raven

Mmmmmmkay, i was expecting a gameprefs.ini...this lot goes where? And it wont screw assets up? just checking...

Red Devil

#6
EDIT: Krap.  saw I had a duplicate file in there (FVscav in the root of RD-Tweaks - delete it or re-download/unzip)


Here's an updated one.

Unzip it to your main BZ folder using the "Use Folder Names" and select ALL files.

It will give you bad assets if you try to join a game where they aren't being used.

To deactivate them, just drag the RD-Tweaks folder out of addon and out of your BZ install.


I included:

My Thumper and put it in a DM Scout (Thunderbolt) so you can check it out.

Pools with some low bubbly sounds.

Pilot crates that don't have the light points sticking out.

Constructor with increased collisionRadius to possibly help with dancing.

Oh!  That's right. :-}  The other units have collisionRadius added to them to help with spreading them out/pathing.


http://www.spike.http.co.il/uploads/up/A001235.zip

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Red Devil

Fixed dupe assets problem in zip.  See previous post.
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Avatar

Quote from: Red Devil on March 06, 2006, 12:01:33 PM
Dude, I posted that about three months ago in the private board.

Like I have time to read lately...   :)

-Av-

Red Devil

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Avatar

Hmm, yeah, I have TWO eyes and TWO hands, I should be able to code AND read at the same time!

:roll:

-Av-

Red Devil

#11
Sorry guys, I am having a bad day today.  Keep stepping on my own feet.

Anyways, here's a new link. 

I added the missing crate light colors and added a modified ISDF bunker where you can zoom the view in and out.

I swear, this is the last link I'll post today!

(Link deleted by RD.  See most recent link in this thread)

(slacker)
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GENERAL MANSON*

the ai is like binky or very jumpy still. not so sure what to say had to leave game to do a feq things but rd can explain more. and when i exited game and re-entered mp 1.3pb2 i noticed before that it had 2/14 then 2/4 no so sure if its the server or me. and ai would also attack then it would die even when it had 0 health.

Red Devil

 I included the wrong Thumper. The most recent one is much tamer.
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Spawn

If you want people to stop ignoring you please use don't use run on sentenes GM.