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Two AV's

Started by APCs r evil, March 07, 2006, 10:07:08 PM

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APCs r evil

Spawn AcneVulgaris and myself were running about on a little DM map I made to test some scout physics. The only things out of the ordinary were one of the scouts Spawn had made (It bounced VERY high whenever it hit the ground, not sure of what exactly he did to it.) and a weapon I had made that creates a flaremine that launches two projectiles 0.75 seconds apart that blow up with a massive (1e12 radius) explosion, the explosion does 1e12 damage to all armor types. The mine dies shortly before the two projectiles blow up. This way the user doesn't get points for killing whatever he killed, the game says that (AI Unit) killed the things.

Got this one after I respawned because Spawn used the aforementioned weapon.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |23:57:13|1525661|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |23:57:13|1525661|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |23:57:13|1525661|Info: READING from BEE00515h
ERR |Debug           |               debug:410  |23:57:13|1525661|CallStack:
ERR |Debug           |               debug:552  |23:57:13|1525678|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug           |               debug:552  |23:57:13|1525688|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:433  |23:57:13|1525688|Registers:
ERR |Debug           |               debug:434  |23:57:13|1525688|EAX: BEE00515h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |23:57:13|1525688|EBX: 00000168h  EIP: 004E5A3Ah  ES: 00000023h
ERR |Debug           |               debug:436  |23:57:13|1525688|ECX: 155E4DECh   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |23:57:13|1525688|EDX: 10501EF8h  EBP: 021CFC44h  GS: 00000000h
ERR |Debug           |               debug:438  |23:57:13|1525688|ESI: 00000000h  ESP: 021CFAD8h           
ERR |Debug           |               debug:439  |23:57:13|1525688|EDI: 0E4FDDE0h                       
ERR |Debug           |               debug:449  |23:57:13|1525688| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |23:57:13|1525712|Entering critical shutdown


Got this one after Acne rejoined, he got an AV too.. I think.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |00:01:16|202170 |Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |00:01:16|202171 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |00:01:16|202171 |Info: READING from 619845BCh
ERR |Debug           |               debug:410  |00:01:16|202171 |CallStack:
ERR |Debug           |               debug:552  |00:01:16|202187 |0046A444 +0000 bzone.exe EXE Craft.obj protected: void __thiscall std::vector<class Craft *,class std::allocator<class Craft *> >::_Tidy(void)
ERR |Debug           |               debug:552  |00:01:16|202195 |004E9329 +016A bzone.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *,int)
ERR |Debug           |               debug:433  |00:01:16|202195 |Registers:
ERR |Debug           |               debug:434  |00:01:16|202195 |EAX: 1056F067h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |00:01:16|202195 |EBX: 00000000h  EIP: 0046A444h  ES: 00000023h
ERR |Debug           |               debug:436  |00:01:16|202196 |ECX: 619845A4h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |00:01:16|202196 |EDX: 021D0050h  EBP: 021CFABCh  GS: 00000000h
ERR |Debug           |               debug:438  |00:01:16|202196 |ESI: 619845B8h  ESP: 021CFA6Ch           
ERR |Debug           |               debug:439  |00:01:16|202196 |EDI: 619845A4h                       
ERR |Debug           |               debug:449  |00:01:16|202196 | CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |00:01:16|202227 |Entering critical shutdown

Spawn

Here are two of my av's, first is from earlier today
ERR |Debug           |               debug:765  |21:42:49|1461391|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |21:42:49|1461391|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |21:42:49|1461391|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |21:42:49|1461391|Info: READING from 3F7FFFFFh
ERR |Debug           |               debug:410  |21:42:49|1461391|CallStack:
ERR |Debug           |               debug:552  |21:42:49|1461407|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug           |               debug:552  |21:42:49|1461422|0045E509 +000D bzone.exe EXE AirCraft.obj public: virtual void __thiscall ENTITY::UpdateScenePosition(void)
ERR |Debug           |               debug:552  |21:42:49|1461422|004586A7 +00D4 bzone.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
ERR |Debug           |               debug:552  |21:42:49|1461422|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:433  |21:42:49|1461422|Registers:
ERR |Debug           |               debug:434  |21:42:49|1461422|EAX: 3F7FFFFFh   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |21:42:49|1461422|EBX: 0A3A2F14h  EIP: 004E5A3Ah  ES: 00000023h
ERR |Debug           |               debug:436  |21:42:49|1461422|ECX: 049C8014h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |21:42:49|1461422|EDX: 0A3A2F14h  EBP: 021CFA9Ch  GS: 00000000h
ERR |Debug           |               debug:438  |21:42:49|1461422|ESI: 00000000h  ESP: 021CFA78h           
ERR |Debug           |               debug:439  |21:42:49|1461422|EDI: 00CDC10Ch                       
ERR |Debug           |               debug:449  |21:42:49|1461422| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |21:42:49|1461454|Entering critical shutdown


This one actually ended the game where we all were playing where apc crashed
ERR |Debug           |               debug:765  |23:01:28|1804430|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |23:01:28|1804430|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |23:01:28|1804430|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |23:01:28|1804431|Info: READING from 42640000h
ERR |Debug           |               debug:410  |23:01:28|1804431|CallStack:
ERR |Debug           |               debug:552  |23:01:28|1804431|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug           |               debug:552  |23:01:28|1804443|004CC599 +00EC bzone.exe EXE NetMgr.obj void __fastcall NetManager::ProcessLockstep(void)
ERR |Debug           |               debug:552  |23:01:28|1804443|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:433  |23:01:28|1804443|Registers:
ERR |Debug           |               debug:434  |23:01:28|1804443|EAX: 42640000h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |23:01:28|1804443|EBX: 00000168h  EIP: 004E5A3Ah  ES: 00000023h
ERR |Debug           |               debug:436  |23:01:28|1804443|ECX: 04E906A8h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |23:01:28|1804443|EDX: 0A472924h  EBP: 021CFB0Ch  GS: 00000000h
ERR |Debug           |               debug:438  |23:01:28|1804443|ESI: 00000000h  ESP: 021CFAB0h           
ERR |Debug           |               debug:439  |23:01:28|1804443|EDI: 0319ADB0h                       
ERR |Debug           |               debug:449  |23:01:28|1804443| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |23:01:28|1804480|Entering critical shutdown


The third, and final, one is what acne got.  They all happened at different times and under fairly random circumstances.
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 00330025h
CallStack:
004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
Registers:
EAX: 00330025h   CS: 0000001Bh  DS: 00000023h
EBX: 00000168h  EIP: 004E5A3Ah  ES: 00000023h
ECX: 0489B920h   SS: 00000023h  FS: 0000003Bh
EDX: 143F28E4h  EBP: 021CFC44h  GS: 00000000h
ESI: 00000000h  ESP: 021CFAE0h           
EDI: 10BB01A4h                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown

The assets can be provided if anyone desires so, just finding out what a few of the tweakable constants can do.