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1.3 Public Beta 2 AVs

Started by Commando, March 08, 2006, 11:39:21 AM

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sabrebattletank

Situation: I had just finished playing a FleshStorm game on MPI Iceberg, (Probably something I shouldn't do) which i won easily.  (Possibly because the game coulnt find AIP file stock13_ob1.aip). But, after winning and exiting out of the multiplayer shell and back to the main  menu, the game AVd and said this:


[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 00000004h
CallStack:
7378F849 +7378F849 DDRAW.dll [Unknown] [Unknown] [Unknown]
7377FD63 +7377FD63 DDRAW.dll [Unknown] [Unknown] [Unknown]
7378EC52 +7378EC52 DDRAW.dll [Unknown] [Unknown] [Unknown]
73790652 +73790652 DDRAW.dll [Unknown] [Unknown] [Unknown]
7378F6AB +7378F6AB DDRAW.dll [Unknown] [Unknown] [Unknown]
7378EC3F +7378EC3F DDRAW.dll [Unknown] [Unknown] [Unknown]
005C05D2 +0032 bzone.exe graphics bitmap.obj public: void __thiscall Bitmap::ReleaseDD(void)
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 7378F849h  ES: 00000023h
ECX: 03B52BA0h   SS: 00000023h  FS: 0000003Bh
EDX: 0CAFE1DCh  EBP: 021CFC78h  GS: 00000000h
ESI: 03B52B70h  ESP: 021CFC78h           
EDI: 03B52B70h                       
CF: 00290206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown



Any more info I should give?

squirrelof09

#16
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: WRITING to BFB2B986h
CallStack:
00528F83 +0003 bzone.exe graphics meshent.obj public: struct Matrix & __thiscall AnimKey::RefObjectMatrix(void)
005B5D30 +0070 bzone.exe graphics anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
005CFA75 +01D5 bzone.exe graphics meshent.obj public: virtual void __thiscall MeshEnt::Simulate(float)
004DADD1 +03DF bzone.exe EXE Cannon.obj public: virtual void __thiscall Cannon::Simulate(float)
0E9C4BB0 +E9C4BB0 [Unknown] [Unknown] [Unknown] [Unknown]
656A6769 +656A6769 [Unknown] [Unknown] [Unknown] [Unknown]
0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
000000D3 +00D3 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: BFB2B8C2h   CS: 0000001Bh  DS: 00000023h
EBX: 0E8CB6BCh  EIP: 00528F83h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 00000000h  EBP: 021CF8B0h  GS: 00000000h
ESI: 00000002h  ESP: 021CF880h           
EDI: 0A9ED97Ch                       
CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


I was standing on a bridge and was going to refrigerator for a drink. Heard my monitor click and that appeared.

Edit: I was in a multiplayer game with Raven standing on a bridge in a walker. I don't think raven caused me to av becuase he didnt av with me.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

lucky_foot

Saw you probably getting a drink and wanted one too. :D
Jonathan S.



GENERAL MANSON*

I forgot all about reporting av's here. Silly me ive been posting them at bz2md.

Commando

Squirrel, did anyone grab the ISDF bazooka in that game?  That looks like the AV that occurs when someone grabs the bazooka.

Raven

Bazooka...No sq didn't have one but I think I had one at some point in the game.
Well basically, I as right next to him, he began to movse so I thought he was back (he was AFK) and then he jumped a bit and just lagged out, he came back to me saying he had recieved an AV, the game told me it was lag.

{OM}DevLeader

Clean HD and I got this from Fortress (:p)
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from A00023C8h
CallStack:
0050AA9D +0117 bzone.exe EXE Path.obj struct Strip * __fastcall FindStrip(struct Vector const &)
0050BF46 +025D bzone.exe EXE Path.obj class PathPlan * __fastcall FindPath(struct Vector const &,struct Vector const &)
0043E994 +0073 bzone.exe EXE UnitTask.obj public: void __thiscall UnitTask::InitGoto(void)
0041820D +0051 bzone.exe EXE GotoTask.obj protected: virtual void __thiscall GotoTask::InitState(void)
0043C78A +00A9 bzone.exe EXE UnitProcess.obj protected: void __thiscall UnitProcess::DoState(void)
022CF238 +22CF238 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: A00023C4h  EIP: 0050AA9Dh  ES: 00000023h
ECX: 0463101Ch   SS: 00000023h  FS: 00000038h
EDX: 0000007Fh  EBP: 021CFA60h  GS: 00000000h
ESI: A0000010h  ESP: 021CFA50h           
EDI: 021CFA84h                       
CF: 00010207h PF:1 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown

and this:

bzone.exe caused an Access Violation at location 0050aa9d in module bzone.exe Reading from location a00023c8.

Registers:
eax=00000000 ebx=a00023c4 ecx=0463101c edx=0000007f esi=a0000010 edi=021cfa84
eip=0050aa9d esp=021cfa50 ebp=021cfa60 iopl=0         nv up ei pl nz na po cy
cs=001b  ss=0023  ds=0023  es=0023  fs=0038  gs=0000             efl=00000207

Call stack:
0050AA9D  bzone.exe:0050AA9D  ?IgnoreSync@@YAX_N@Z
0050BF46  bzone.exe:0050BF46  ?IgnoreSync@@YAX_N@Z
0043E994  bzone.exe:0043E994  void __cdecl SetScavengerMaxScrap(int,int)
0041820D  bzone.exe:0041820D  bool __cdecl PlaybackVehicle(char * const)
0043C78A  bzone.exe:0043C78A  void __cdecl SetScavengerMaxScrap(int,int)
And this time I get in the mission for a second,except I'm falling through fog,I see the ground beneath me and all of a sudden...BAM! AV!

squirrelof09

#22
QuoteClean HD and I got this from Fortress (:p)

Got the same av he did.(except I didn't clean my HD It occured 5 seconds after the start of the game..

Edit: typo.. remote desktop+wireless... waa!

Edit2: typo..
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

squirrelof09

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 78E5F09Ch
CallStack:
004BF911 +001E bzone.exe EXE MoveCmdHandlers.obj long __fastcall NetManager::MoveCmdHandlers::ShortToFullTimestep(unsigned short,int)
004BFB75 +01F6 bzone.exe EXE MoveCmdHandlers.obj void __fastcall NetManager::MoveCmdHandlers::HandleMovePacket(struct NetManager::BZ2PktHdr *,unsigned long,bool)
004BE30A +02F0 bzone.exe EXE InPacket.obj void __fastcall NetManager::InPacketManager::DispatchOnePacket(struct NetManager::BZ2PktHdr *,int,int)
004BE6BF +00EB bzone.exe EXE InPacket.obj void __fastcall NetManager::InPacketManager::MainThreadProcess(unsigned long)
004CC34E +007F bzone.exe EXE NetMgr.obj void __fastcall NetManager::Process(void)
Registers:
EAX: 78784C30h   CS: 0000001Bh  DS: 00000023h
EBX: 022277FCh  EIP: 004BF911h  ES: 00000023h
ECX: 0000071Ch   SS: 00000023h  FS: 0000003Bh
EDX: FFFFFFFFh  EBP: 021CFCB4h  GS: 00000000h
ESI: 78E5F09Ch  ESP: 021CFCA0h           
EDI: FFFFFFFFh                       
CF: 00210a47h PF:1 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown


Got it after being kicked out of a game right before it switched resolution.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

sabrebattletank

Situation: Had just checked for mp games with stock, 1.3, no luck but everything ran fine. Did a quick check with 1.2 FE, no joinable games but everything went fine. But when I started up a 1.3 PB2 FleshStorm mod through mm5, I got this AV


[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type:    ERROR
SubType: FATAL - fatal error
Message: Color Group not found
Module:  .\iface.cpp
Line#:   1734
Stamp:   Tue Oct  4 17:25:17 2005
CallStack:
7C81EB33 +7C81EB33 kernel32.dll [Unknown] [Unknown] [Unknown]
005E0B3A +00BA bzone.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
Registers:
EAX: 021CF978h   CS: 0000001Bh  DS: 00000023h
EBX: 094EAEB8h  EIP: 7C81EB33h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 021CF9E0h  EBP: 021CF9C8h  GS: 00000000h
ESI: 021CF9F4h  ESP: 021CF974h           
EDI: 092AF380h                       
CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


I had just recently got a new graphics card, a ATI 9550, could that be the problem? I think i have all the right drivers.

Spawn

Do you have bznes2 installed?  This is generally a shell error, and bznes2 is not compatiable with fleshstorm.

sabrebattletank

AH thanks, yup thats it. I just installed it and forgot to mention. Thanks Spawn.

Angstromicus

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: PRIV INSTRUCTION
Info:
CallStack:
0939F693 +939F693 [Unknown] [Unknown] [Unknown] [Unknown]
004DC52E +0081 bz2edit.exe EXE GameObjectClass.obj public: class GameObject * __thiscall GameObjectClass::Build(struct Matrix const &,int,int,int,char *)
004B222A +0026 bz2edit.exe EXE UndoObject.obj public: virtual void __thiscall UndoObjectPlace::Redo(void)
0040BEFE +002A bz2edit.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
0044395E +0065 bz2edit.exe interface keybind.obj public: static int __fastcall KeyBind::HandleEvent(struct Event &)
0043C9AE +0181 bz2edit.exe interface iface.obj int __fastcall IFace::InputEventHandler(struct Event &)
0043BB6C +0245 bz2edit.exe interface iface.obj void __fastcall IFace::Process(void)
004B80A1 +002A bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 0939F688h   CS: 0000001Bh  DS: 00000023h
EBX: 00000061h  EIP: 0939F693h  ES: 00000023h
ECX: 0939F68Ch   SS: 00000023h  FS: 0000003Bh
EDX: 00000009h  EBP: 0218F3BCh  GS: 00000000h
ESI: 004C4B95h  ESP: 0218F290h           
EDI: 0ED1F2E8h                       
CF: 00210286h PF:0 AF:1 ZF:0 SF:0 OF:1
Entering critical shutdown


This happened when I had a huge object on a huge map, and placed it. I then moved my tank on the object, and then accidentally moved the object, I undid the object and tank movements, then redid the objectBAM, before it popped up on the screen!

squirrelof09

#28
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ARRAY BOUND EXCEEDED
Info:
CallStack:
6CE2B6A2 +6CE2B6A2 DINPUT8.dll [Unknown] [Unknown] [Unknown]
6CE1D977 +6CE1D977 DINPUT8.dll [Unknown] [Unknown] [Unknown]
00526CFE +01AE bzone.exe input input.obj void __fastcall Input::Init(unsigned long,unsigned long)
Registers:
EAX: 6CE12D14h   CS: 0000001Bh  DS: 00000023h
EBX: 005F960Ch  EIP: 6CE2B6A2h  ES: 00000023h
ECX: 0000B259h   SS: 00000023h  FS: 0000003Bh
EDX: 00400000h  EBP: 021CFAA8h  GS: 00000000h
ESI: 00000000h  ESP: 021CFA78h           
EDI: 00000280h                       
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown
Input not initialised

I keep recieving that error message each time I launch bz2. It has something to do with direct x?

Edit: so it does have something to do with directx...
I recieve this error message when I open dxdiag


I haven't tried restarting yet, but if restarting dosen't fix the problem do you think reinstalling dx might fix it?
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

squirrelof09

Ignore my previous post. Restarting seemed to fix the problem.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?