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Turret problem with Comm Vehicle?

Started by General_Hoohah, April 07, 2006, 12:43:03 AM

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General_Hoohah

I remember a week or so ago, Greenheart told me he was playing around with the new Comm. Vehicle and was having trouble with it when he added a turret with a weapon. I'm curious if a solution was found. I need to know because it will dramatically affect a model I’m about to start on.

I was looking around at command and Sat. Comm. vehicles around the net, and realized something important about them. They are usually a large vehicle that cannot quickly turn, so a turret is usually needed if you expect them to be able to take care of themselves against light to moderate threats. I think that’s why Greenheart was so quick to put a turret on one. So I really need to know if a turret can be used with a weapon on a Comm. vehicle. If not, what’s the problem, and can it be fixed?
And remember, any problem caused by a tank can be solved by a tank.

OvermindDL1

The communication vehicle is designed for one purpose and one purpose only, so I'd say no unless they've figured out something.

General_Hoohah

You do know that it supports a weapon right?
And remember, any problem caused by a tank can be solved by a tank.

OvermindDL1

Which is utterly useless when the communication vehicle is deployed. :)

mrtwosheds

but com buildings(antennamound) support taps right? so you could attatch the turret to that.

OvermindDL1

It is not a building though, it is a movable object, which cannot have taps. :)

General_Hoohah

#6
Took me a few days to get my thoughts organized after my trip to NY last week, but after thinking about it I'm pretty sure I remember Greenheart telling me that the Comm. Unit doesn't have to be deployable. I think he said you can make it one way or the other. Im not sure how the vehicle works yet, I haven't had the chance to really play with it yet. I don't remember any vehicle ever being used for a function like this before... so Im not even sure how to imagine how it would work. Im guessing that it would work in the same way as the Sat Comm. worked in BZ1, where you just press a key that takes you into overhead view. Im not sure why deploying would be required for that kind of function, since it isn't related, unless it works like a weapon and the vehicle functions like a turret having to deploy in order to use it.

Im sure I remember Greenheart getting the Comm. Vehicle to shoot weapons fine, without the turret, then it messed up when he added one.
And remember, any problem caused by a tank can be solved by a tank.

Spawn

You need to be in the com vehicle, then press your deploy key, you go into the top down view, in which mode you cannot shoot or move.  The purpose is to be like a linkup, not to have some mobile fort which can take down a base while you build your own.  You could be able to do a tesla coil like weapon with an insta hit poper, anything else could look funny (shooting guns backwards).  A scav can shoot weapons too, doesn't mean you should give it chain and vir :-D

General_Hoohah

I'd never create a mobile fortress... that’s just lame. I do however want it to be able to defend it self with lighter weapons, like a chaingun, but no specials... like the real ones. Units of this type should have a turret because they are usually a slow lumbering unit that isn't meant for fast maneuvers. But don't confuse this with a combat or siege tank. I’m talking about vehicles like the ones below:

http://www.jaguarmodels.com/pics/hf022.jpg

http://www.defense-update.com/images/BradleyCV.jpg

http://www.armyrecognition.com/Asie/Japon/vehicules_legers/Type73/Type73_Command_car/Type_73_3_command_car.jpg

http://www.armyrecognition.com/Asie/Japon/vehicules_legers/Type73/Type73_Command_car/Type_73_2_command_car.jpg

http://www.soldf.com/images/s_piranhaiii_acv_2.jpg

WWII Comm. Vehicles:

http://www.leadwarrior.com/Photos/L35018f1.jpg

http://www.granddadshobbyshop.com/DML6206.JPG

http://www.aviapress.com/engl/est/est35128.jpg
And remember, any problem caused by a tank can be solved by a tank.

Spawn

Yeah, all of those are either not comm vehicles or have no top down view ability.  If you want to make somehting that you can get into and use the top down view from anywhere, then use a commvehicle, if you want something that can defend itself, use an ass tank, and if you want something safe with the top down view, put said comvehicle near a number of said ass tanks, or use a bunker in base.

mrtwosheds

I had assumed that the com vehicle was deploying to a building, If you did it that way, the vehicle could have a turret when mobile and the building a tap mounted turret that just happens to look the same and still function on the building.

GreenHeart

Quote from: mrtwosheds on April 08, 2006, 06:26:29 AM
Im sure I remember Greenheart getting the Comm. Vehicle to shoot weapons fine, without the turret, then it messed up when he added one.

The CommVehicle class doesn't have any turret simulation (which only the TurretTank & AssaultTank have).
Which means adding weapons to this unit is completly useless since the unit cannot turn fast enough to use them effectly.  I never said it messed up,but i did say that the turret stuff had no effect on the unit because the game engine simply ignored the turret.
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.

Spawn

You could put a static field like weapon to kill pilots, or maybe force, or a dumbfire rocket, maybe something good against just buildings, and then there are always popers.

Avatar

It's a COMM vehicle.

Stop trying to make it an attacker...

Give it shields, or RED, or VIR, or Shields, Red AND Vir...   You can make it such that it's invulnerable when deployed, or undetectable, etc..  Give it a weapon that hides it in a giant rock image  (mine with rock geometry, no collision, limited lifespan)...

Be creative!

I wish Ken had made it such that it was actually 'morphing' when active, so you could add the full cloak that Nathan added...

-Av-

General_Hoohah

#14
Sorry to disagree Avatar, but I believe that a communications vehicle has too much in common with a Command vehicle and the similar functions they both serve, communicating orders to units and protecting the personel they carry, gives them the need to defend them selves. They also both may or may not be carrying high level personnel, and destroying a command or communications vehicle can damage an army's ability to function effectively, making both vehicles a military target. This means they should at LEAST be able to defend them selves with a machine gun or something similar. You act like I'm putting an SP Stabber on it. Putting a weapon on a unit does not make it an attacker; it just means that you’re smart enough not to go running around without some protection in the middle of a war zone, with or without an escort. Even medics carry side arms and sometimes assault rifles. If we were talking about a utility class vehicle, that would be different, but we're not. We're talking about a vehicle that serves a military based battle related function, carries high level personnel, roams around out in the field, and serves a vital need that allows the coordination and organization of an entire army. Not giving such a vehicle even the smallest ability to defend it self is totally absurd.

Yes, it should be weak enough so that it needs an escort. Yes, it should not be able to repel the attack of a tank by it self. Yes, it should not be able to attack a base by it self. But no, in my opinion it should not be totally defenseless. It should at least be able to kill pilots and defend it self against a lone scout, and suffer a good amount damage as a result.
And remember, any problem caused by a tank can be solved by a tank.