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Limitations of shot flash?

Started by Angstromicus, July 10, 2006, 08:03:08 AM

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Angstromicus

I've been trying to get this shot "afterglow" to work, and it required custom geometry. I set the animate time to 5 seconds, yet the geometry only lasted about a tenth of a second. I didn't see a line of code called lifeTime for draw_geom, so I added in lifeTime = 5. That didn't work either. Is there a limit to how long a draw_geom flash can last?

Well... after further testing... it isn'st just draw_geom, it's anything. It appears that the shot flash can last only as long as the weapon shot does. Could this time be extended beyond that perhaps?
Date Posted: July 09, 2006, 11:01:57 AM
Edit: After even further testing...

Using the same weapon 1e3 shot speed, with a lifespan of 5 seconds, the shot flash still lasted only an instant, even less time than it took for the weapon shot to race off out of view.