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1.3 Public Beta 3 Av's

Started by squirrelof09, August 11, 2006, 03:26:20 PM

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GSH

Compared with past builds of BZ2, sure seems to be pretty stable.

-- GSH

Commando

I meant the av was probably due to system instability and not due to bz2.  I had overclocked my processor from 1.6 GHz to about 2.0 GHz.

squirrelof09

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: ACCESS VIOLATION
Info: READING from 03AC808Bh
CallStack:
03AC808B +3AC808B [Unknown] [Unknown] [Unknown] [Unknown]
005404A6 +00DB bzone.exe EXE terrain.obj public: static bool __fastcall TerrainClass::GetHeightAndNormal_Low(float,float,float,float *,struct Vector *,bool)
00540602 +0032 bzone.exe EXE terrain.obj public: static bool __fastcall TerrainClass::GetHeightAndNormal(float,float,float,float *,struct Vector *,bool)
0040A7B0 +0027 bzone.exe EXE APCProcess.obj public: static bool __fastcall TerrainClass::GetHeightAndNormal(float,float,float *,struct Vector *,bool)
0045EDC0 +003B bzone.exe EXE ViewFreeEye.obj void __fastcall ViewFreeEye::Init(void)
00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 0229FC20h   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 03AC808Bh  ES: 00000023h
ECX: 000007FFh   SS: 00000023h  FS: 0000003Bh
EDX: 1FEA2000h  EBP: 0229FC54h  GS: 00000000h
ESI: 0229FC2Ch  ESP: 0229FC0Ch           
EDI: 0229FC20h                       
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown


keep getting that on pb3 when I load any type of map.

Recent things I've installed: one of APC's map packs, but it shouldn't interfer with that stuff should it?
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Raven

Depends if it overwrote anything

squirrelof09

It ddin't overwrite anything except for the previous maps APC had. I even checked,..
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Raven

Then I don't know, AV logs aren't my things :)

APCs r evil

Well, he fixed it.. Whatever it was. Maybe it was just a random thing.

{OM}DevLeader

I was running BZ2 in windowed mode(watching the desktop,was waiting for someone to log onto AIM)
When I loaded the map,it was fine,then I opened the options menu,then remembered I couldn't edit the light amount(didn't touch it).
As I resumed,the FPS went over 120,and there was lag between the input and the game response,so I opened the commandline(took it about 3 seconds from me clicking anything to action,or using the mouse took slightly longer.)I tried to check the memstats and some other stuff,and as  I exited the console ,the game locked up(windows still responded though),while playing a warning sound for a base under attack,and the radar ping in a loop.
Note:no enemies where in the base.
System specs.

PC Wizard 2006 Version 1.661
------------------------------------------------------------------------------------------

Owner:
User: Owner
Operating System: Microsoft Windows XP Home Edition 5.01.2600 Service Pack 2
Report Date: Tuesday 10 October 2006 at 23:42

------------------------------------------------------------------------------------------


<<< System Summary >>>

  > Mainboard : Intel Corporation (D101GGC)

  > Chipset : ATI Radeon Xpress 200

  > Processor : Intel Pentium 4 @ 3200 MHz

  > Physical Memory : 512 MB (1 x 512 DDR-SDRAM )

  > Video Card : ATI Technologies Inc ATI Technologies Inc

  > Hard Disk : ST3802110A (80 GB)

  > DVD-Rom Drive : TSSTcorp CDW/DVD TS-H492C

  > Monitor Type : IBM  - 16 inchs

  > Network Card : Realtek Semiconductor RT8139 (A/B/C/810x/813x/C+) Fast Ethernet Adapter

  > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 2

  > DirectX : Version 9.0c       

------------------------------------------------------------------------------------------
***** End of report *****

OvermindDL1

You said it AV'd in the title.  Where is the exception report of it from the BZ2 log file?

Commando

Not sure what caused the following AVs.  The host had given me the order to attack a unit, a few seconds after the order, I was sent back to the desktop.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |16:37:18|332281 |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |16:37:18|332281 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |16:37:18|332281 |Info: READING from 00000002h
ERR |Debug           |               debug:410  |16:37:18|332281 |CallStack:
ERR |Debug           |               debug:552  |16:37:18|332288 |004F2D7C +0000 bzone.exe EXE entities.obj public: static void __fastcall ENTITY::PostSimulateAll(float)
ERR |Debug           |               debug:552  |16:37:18|332307 |004634DB +03D7 bzone.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::RunState::Process(void)
ERR |Debug           |               debug:552  |16:37:18|332311 |00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:552  |16:37:18|332311 |758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |16:37:18|332311 |Registers:
ERR |Debug           |               debug:434  |16:37:18|332311 |EAX: 0000000Ch   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |16:37:18|332311 |EBX: 00000000h  EIP: 004F2D7Ch  ES: 00000023h
ERR |Debug           |               debug:436  |16:37:18|332311 |ECX: 007B3DF0h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |16:37:18|332311 |EDX: 00A3F5D8h  EBP: 0229FB80h  GS: 00000000h
ERR |Debug           |               debug:438  |16:37:18|332311 |ESI: 006BE60Ch  ESP: 0229FB70h           
ERR |Debug           |               debug:439  |16:37:18|332311 |EDI: 00000002h                       
ERR |Debug           |               debug:449  |16:37:18|332312 | CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |16:37:18|332312 |Entering critical shutdown

sabrebattletank

#25
Just got this baby.
Info:
1) Running it from my brother's login, no admin rights, so maybe windows won't let bz2 edit some file types? Maybe that contributed?
2) He just installed a new windows theme (bleh.) Afaik its just a color changes to the start menu and menu bars, but I thought it was worth mentioning.
3) Never seen a FLOATING POINT DIVIDE BY ZERO before, but here is one.
4) Crashed on startup. Launched via mm5, I think I have mm5 run bz2 with "/nointro". But either way, I did not see the intro movie.
5)Other programs: Windows media player (ugh) synching songs to mp3 player. Winamp 5.31 playing AC/DC's "Crabsody in Blue".

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
005FAF11 +1261 bzone.exe graphics vid.obj public: static bool __fastcall Vid::InitD3DDevice(unsigned long)
Registers:
EAX: 032EC0C0h   CS: 0000001Bh  DS: 00000023h
EBX: 00640420h  EIP: 005FAF11h  ES: 00000023h
ECX: 00000280h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 00000001h  GS: 00000000h
ESI: 000001E0h  ESP: 0229FA98h           
EDI: 0066D54Ch                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised


EDIT: Hmmm, none of this info looks right. August 10th!?!?! No, It's November 11th. And it's roughly 10:11 pm, not 7:49.

So maybe this is totally useless. But here it is, in case it holds any shred of hope.

EDIT: More not-funness. After I got bz2 running (by right clicking on mm5 and using Run As, Windows blew up on me ingame. During a mp game, (ffa, I don't remember the map name, but it was moon-based poorly designed (scavs kept getting stuck). Right before windows went, I tried to group my 2 groups of turrets together. (F2 and F5) I think. Windows didnt exactly bsod, but I DID see some sort of command line right before windows rebooted. Couldnt catch the message.

Blah Blah Blah, here is more info about that error: http://oca.microsoft.com/en/response.aspx?SGD=0e1f92c7-f6e8-4ab6-af9d-a2bc1c5e9cf1&SID=10

Stupid drivers.

Commando

I believe August 10 is when Public Beta 3 was compiled.  Not the date of the AV.

squirrelof09

fight till death our forums -> http://www.forums.bzfiend.com/index.php?

sabrebattletank

More stuff: New edits. More not-funness.

APCs r evil

Squirrel did you ever post that Line 232 bug?