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1.3 Public Beta 3 Av's

Started by squirrelof09, August 11, 2006, 03:26:20 PM

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sabrebattletank

Just got another one, this time:
From my user account, normal windows theme.
Same thing?

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
005FAF11 +1261 bzone.exe graphics vid.obj public: static bool __fastcall Vid::InitD3DDevice(unsigned long)
Registers:
EAX: 0329C140h   CS: 0000001Bh  DS: 00000023h
EBX: 00640420h  EIP: 005FAF11h  ES: 00000023h
ECX: 00000280h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 00000001h  GS: 00000000h
ESI: 000001E0h  ESP: 0229FA98h           
EDI: 0066D54Ch                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised

sabrebattletank

OK something isnt good, even 1.2 AV's; I'll try running without mm5.

[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
005D017D +0F3D bzone.exe graphics vid.obj public: static int  __fastcall Vid::InitD3DDevice(unsigned long)
005C9D35 +0725 bzone.exe graphics vid.obj public: static int  __fastcall Vid::SetMode(unsigned long,unsigned long,unsigned long,int)
005D1C7C +04AE bzone.exe graphics vid.obj public: static int  __fastcall Vid::Init$$1(struct HINSTANCE__  *,struct HWND__  *)
00621F5E +011E bzone.exe main maininit.obj public: static void  __fastcall Main::CoreSystemInit(int)
004849C3 +0133 bzone.exe EXE I76win.obj
7C816FD7 +7C816FD7 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000280h  EIP: 005D017Dh  ES: 00000023h
ECX: 3F800000h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 01B6FC28h  GS: 00000000h
ESI: 00000000h  ESP: 01B6F9FCh           
EDI: 00B2AB78h                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised

sabrebattletank

1.3 with NukeDaddy's Logon Launch gave me this:

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
005FAF11 +1261 bzone.exe graphics vid.obj public: static bool __fastcall Vid::InitD3DDevice(unsigned long)
Registers:
EAX: 0329E180h   CS: 0000001Bh  DS: 00000023h
EBX: 00640420h  EIP: 005FAF11h  ES: 00000023h
ECX: 00000280h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 00000001h  GS: 00000000h
ESI: 000001E0h  ESP: 0229FA98h           
EDI: 0066D54Ch                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised



I got an identical AV without Logon Launch.

sabrebattletank

The editor gave me this:

[ E X C E P T I O N ]
Patch 1.3pb3 EDITOR Aug 10 2006 08:26:12
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
00557A1A +1107 bz2edit.exe graphics vid.obj public: static bool __fastcall Vid::InitD3DDevice(unsigned long)
206C754A +206C754A [Unknown] [Unknown] [Unknown] [Unknown]
6C6D91FD +6C6D91FD [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 038139A0h   CS: 0000001Bh  DS: 00000023h
EBX: 00000003h  EIP: 00557A1Ah  ES: 00000023h
ECX: 000001E0h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 006179A0h  GS: 00000000h
ESI: 011E872Ch  ESP: 0225FA90h           
EDI: 00643C7Ch                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised

sabrebattletank

Yeah, I'm beginning to think somethings mess up about my comp, as even 1.0 gave me

[ E X C E P T I O N ]
Beta Patch 1.02b
Type: FLOATING POINT DIVIDE BY ZERO
Info:
CallStack:
005CA7BD +0F3D bzone.exe graphics vid.obj public: static int  __fastcall Vid::InitD3DDevice(unsigned long)
005C4375 +0725 bzone.exe graphics vid.obj public: static int  __fastcall Vid::SetMode(unsigned long,unsigned long,unsigned long,int)
005CC29C +04AE bzone.exe graphics vid.obj public: static int  __fastcall Vid::Init$$1(struct HINSTANCE__  *,struct HWND__  *)
0061BC1E +011E bzone.exe main maininit.obj public: static void  __fastcall Main::CoreSystemInit(int)
00483B12 +0112 bzone.exe EXE I76win.obj
7C816FD7 +7C816FD7 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000280h  EIP: 005CA7BDh  ES: 00000023h
ECX: 3F800000h   SS: 00000023h  FS: 0000003Bh
EDX: 000001E0h  EBP: 0013FC28h  GS: 00000000h
ESI: 00000000h  ESP: 0013F9FCh           
EDI: 009F5C78h                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
Input not initialised

OvermindDL1

You see *where* it is crashing?  It is crashing in D3D initialization.  Probably a problem with the computer (old drivers?).

squirrelof09

No I can't right now..

I am at school using something to get past the school blocks just to make it to bzuniverse.com
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

sabrebattletank

Old driver's? No, not old. But they aren't behaving, thats for sure. Look at that windows crash.

squirrelof09

#38
[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
004F20A8 +001E bzone.exe EXE  void __fastcall world_destroy(void)
00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 035131F4h   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 004F20A8h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 022E0050h  EBP: 0229FCA8h  GS: 00000000h
ESI: 035131F4h  ESP: 0229FB58h           
EDI: 00000190h                       
CF: 00210286h PF:0 AF:1 ZF:0 SF:0 OF:1
Entering critical shutdown

Was playing in a 4 player team strat, 4 people were in game.

Well, I dont know how to descripe what was happening..

I was going over a hill, chris was on the other side of the map.

Server did not crash, only I did.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?

sabrebattletank

Found it. All it was was running Winamp also when I started up BZ2. If I start BZ2 THEN start winamp, tis fine.

GSH

Odd. I use Winamp (v5.24 right now) pretty much constantly, and have never had problems starting up BZ2 with it running. I do have a classic skin enabled, and no visualizations.

-- GSH

sabrebattletank

Hmmm. I've got 5.31 with a modern skin.

OvermindDL1

I use Quintessential and VideoLan's VLC for audio players, never had any problem with anything.  Probably WinAmp's modern skin setup or some plugin you have?

sabrebattletank

Yeah that's what I guessed also. It's wierd, when I run bz2, then minimize it and start up Winamp, it runs choppily for a few seconds then plays normal. It's quite bizarre.

squirrelof09

Quote from: GENERAL MANSON@bz2md on November 25, 2006, 01:53:55 PM
ERR |Debug           |               debug:765  |14:50:06|1345375|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |14:50:06|1345375|Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |14:50:06|1345375|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |14:50:06|1345375|Info: READING from 0000001Ch
ERR |Debug           |               debug:410  |14:50:06|1345375|CallStack:
ERR |Debug           |               debug:552  |14:50:06|1345390|0060BFE0 +0000 bzone.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::SetStr(char const *)
ERR |Debug           |               debug:552  |14:50:06|1345390|0060BB08 +0018 bzone.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::PrivTriggerCmd(void)
ERR |Debug           |               debug:552  |14:50:06|1345390|00609107 +0027 bzone.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
ERR |Debug           |               debug:552  |14:50:06|1345390|006015D5 +01A5 bzone.exe main maincmd.obj public: static void __fastcall Main::ScopeHandler(class FScope *)
ERR |Debug           |               debug:552  |14:50:06|1345390|005BB6A9 +0089 bzone.exe interface icontrol.obj public: bool __thiscall IControl::DoAction(unsigned long)
ERR |Debug           |               debug:552  |14:50:07|1345406|005AF41C +01AC bzone.exe interface icwindow.obj public: virtual bool __thiscall ICWindow::HandleEvent(struct Event &)
ERR |Debug           |               debug:552  |14:50:07|1345406|005B7EFB +006B bzone.exe interface icontrol.obj public: bool __thiscall IControl::NotifyParent(char const *)
ERR |Debug           |               debug:552  |14:50:07|1345406|005BF5B3 +0143 bzone.exe EXE  bool __fastcall IFace::InputEventHandler(struct Event &)
ERR |Debug           |               debug:433  |14:50:07|1345406|Registers:
ERR |Debug           |               debug:434  |14:50:07|1345406|EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |14:50:07|1345406|EBX: 00000000h  EIP: 0060BFE0h  ES: 00000023h
ERR |Debug           |               debug:436  |14:50:07|1345406|ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |14:50:07|1345406|EDX: 91B7EC07h  EBP: 0229F4D0h  GS: 00000000h
ERR |Debug           |               debug:438  |14:50:07|1345406|ESI: 0077A954h  ESP: 0229F458h           
ERR |Debug           |               debug:439  |14:50:07|1345406|EDI: 00000000h                       
ERR |Debug           |               debug:449  |14:50:07|1345406| CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |14:50:07|1345437|Entering critical shutdown


GM wanted me to post this, He said he was exiting the game.
fight till death our forums -> http://www.forums.bzfiend.com/index.php?