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Latest 1.3betas bug reports

Started by Ego - Nikolas, November 04, 2007, 04:54:31 PM

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Red Devil

I fail to see how saying that there's no limit for C++ or Python is rubbing anything in.  It's a simple statement of fact.


When I think of OM, I think of this quote:  :-)

"I have no special talents. I am only passionately curious."

  --  Albert Einstein
What box???

bigbadbogie

no i mean that OM is smart enough to use those programming tools and most ppl arent
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Warfreak

Actually im not stupid (thnak you VERY much) jsut too lazy to learn  :-D

I have sooooooooo many "sketches" done in BZ2scriptor for mp scripts that I want to write in C++, I jsut dont know how exactly :/

OvermindDL1

Ah, but the Python one is made to be easy, lot easier then BS-er's scriptor for sure, so many extra lines you have to do in that (BS-er's scriptor is closer to assembly then it is anything else).

0cube

#34
in DM the tank is down with its nose:



http://img380.imageshack.us/my.php?image=13tankbugko0.jpg

General BlackDragon




*****General BlackDragon*****

mrtwosheds

Damn tricky those lod models...

mrtwosheds

I just noticed something.
I am building another walking "unit" and I discovered that walkers can jump, :-) but they do not appear to support "jump" as an odf animation command (like pilots do) so you get this sort of air walking effect.
Does any one know if this changes in 1.3pb4? or shall I scrap my jumping animation?

Commando

As far as I know, jumping walkers have not changed.

bigbadbogie

WHATATATATA????? walkers can jump?? i thought that was killed since bz1
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

General BlackDragon




*****General BlackDragon*****

mrtwosheds

And since the jumping pilot thing was put in in pb..? The ai can jump in walkers too!
I just got to figure out how to get it to do a

animName7 = "jump"
animFile7 = "spider_jump.xsi"

:-)

Commando

Pilots aren't technically walkers.  I think they are specialized hovercrafts like the walking construction rig.

Ego - Nikolas

Yesturday i had error while i was in game.

I being on other side of map i was using relay bunker to make power in base.
Enemy maulers rush my relay bunker and kill it while i was makein power...

There was no mouse tab, mouse didnt work and pilot was uncontrollable.
I ask my team mates to kill me. While all that happends i lost one of my outpost.

bigbadbogie

ive had that happen to me aswell - usually i can fix it by pushing shift+F10 - but only if you are in editor mode
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com