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Make me a billboard...

Started by Avatar, January 10, 2008, 07:35:35 PM

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Avatar

Does anyone know if there's a way to have an emitter just hang a texture in mid-air?  Think of an 'electronic billboard' sort of thing, where the emitter puts up a texture which fades away, then the emitter puts it back up again...

I suck at effects and haven't had any luck figuring out if this can be done...

-Av-

bigbadbogie

um - do you mean like - say a holograpic projector???
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

draw_sprite?

Make the texture fade out at X seconds, then hook it to an emitter with an emitdelay of X+N (N being the delay in between total fadeout and replacement)

Unless you're having trouble with the ODF itself, then I can give you a hand.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

wouldnt it just be better to make it never fade out??
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

multiple boards or flashing signs...duh :P

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Red Devil

What will it say?  Maulers 'R Us?
What box???

bigbadbogie

steeeeeeeeeeeeeeeeeeeeeeeeeeeeeveeeeeeeeeeeeeeeeeeeeeeeeeeeeeo - shutup
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

Quote from: bigbadbogie on January 10, 2008, 10:59:54 PM
steeeeeeeeeeeeeeeeeeeeeeeeeeeeeveeeeeeeeeeeeeeeeeeeeeeeeeeeeeo - shutup
And the thing that crawled up your ass is.....what again?

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Avatar

Guns guns guns....  gentlemen, calm down...  please.

Yes, like a flashing billboard in a futuristic city...

And yes, I'm totally clueless about how the odf would read.  Based on the FE damage odfs I see you can have an a render call an emitter sort of thing, but my fumbling about hasn't gotten it working yet.

I used to have a flashing red light someone posted, and I thought if I found that I could get this working, but I can't find that either...

-Av-

General BlackDragon

give me the picture, i'll make it.

suggest 2 pictures if u want it to fluctuate or flash or be staticy or anything. Make a base picture, and a pic of static i can make flash a tiney bit.

make them same size btw, and email them to me. rebelion2@rock.com

i'll come up with an odf for you.



*****General BlackDragon*****

Avatar

Thanks, that'd be cool...

I'm pretty tied up tonight but I'll try to get to it tomorrow.  Otherwise just grab any couple of images off the net and I'll make up specific ones later.

-Av-

Steeveeo

I'll make up an ODF after school, but I warn you, the best you can do with an ODF (AFAIK) is a sprite which turns with the view, for a flashing texture you may need DLLs.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

mrtwosheds

#12
I think draw_geom does not rotate with the view, but you would need a simple 1 frame rectangular .xsi

This is from my harpoon ground explosion

[Poon]
simulateBase = "sim_null"
lifeTime = 10.0
renderBase = "draw_geom"
geomName = "harpoog.xsi"
textureName = "dsnipr00.pic"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "96 96 96 255"
finishColor = "96 96 96 255"
startRadius = 1.0
finishRadius = 1.0
animateTime = 10.0

It creates a harpoon sticking out of the ground.

Red Devil

DR2 has billboards, so maybe that is a good place to find some.

ZTV has flashing red lights as well as most of the innovative and advanced stuff people are trying to recreate now-a-days.
What box???

General BlackDragon

flashy ness is easy to make in odf.

and yes i was thinking of maybe using a model, but a flashyness/holoscreen like static on a model can only be done if it's computer class...wich shouldnt be too hard to make a model for.

like the shields the scion base used, with a glowing texture that moves up/down across screen with kinda lines in it, it should look pretty good.



*****General BlackDragon*****