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Make me a billboard...

Started by Avatar, January 10, 2008, 07:35:35 PM

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Lizard

Quote from: Avatar on January 12, 2008, 06:07:15 AM


My strengths are terrains, modeling, & scripting, and definitely NOT effects.  The whole effects system seems very powerful and therefore pretty complex...  and I haven't spent any time at it.  It goes hand in hand with weapons, I think, which I also suck at.



I suck at weapons even though I've made a few all I ever did was cut and paste stuff from other weapons then change a few values around, generally speaking I'm not very creative when it comes to making weapons but I can kind of muddle through.


I'm a little bit better with effects but not by much.


the thing is that every aspect of making a mod ( or indeed a game) is pretty deep so it's near on impossible to master them all in one lifetime, the best you can hope to do if you are making a mod by yourself is to specialise in a couple of areas and just aim for adequacy in the remaining ones .


I suck at any kind of scripting ( the only reason my AIP's work is because I had to simplify them to the level where I could understand them and by then even the AI couldn't get it wrong  :lol: ) and I haven't got much of a clue about audio work either

bigbadbogie

its actually not that hard...i think i have mastered them all -- well it is true that bz2 is pretty much all i ever do in regards to computers

@lizard, i hope that was a joke
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Avatar

The RGB shown in the effect should make it a little reddish...  I think it's an issue with materials colors, but I'll get back to it tomorrow and figger it out...  :)

Anyone who says they've mastered it all, well, the more you know the less you know... 

"As a circle of light grows, so does the circumference of darkness surrounding it."

It turned out very nice for a billboard, thanks again for the help.  :)

-Av-

Lizard

#33
Quote from: bigbadbogie on January 12, 2008, 06:24:09 PM
its actually not that hard...i think i have mastered them all -- well it is true that bz2 is pretty much all i ever do in regards to computers

@lizard, i hope that was a joke


so you've mastered 3d model making, UV mapping , animation, texture design, map making, c++ programming, mission scripting, AIP scripting ,ODF editing, Iface design and shell scripting, multimedia work including making movies and other cut scenes and audio engineering to a level where you can create almost anything you desire with ease and you've done this all in the space of just a few months .


well I am impressed.  :roll:


what I wanna know is where are the hundreds of mods that someone with your god like powers must have created .....  :lol:





e2a :


I must admit though that some of your screenies on b2zmd do look quite nice . ;)

mrtwosheds

I am lacking in the skills, c++ programming, mission scripting,Iface design and shell scripting.
If there are any bored genius out there looking for something to do, I can help.
Applicants Must be prepared to work unpaid for omnicidal hate filled aliens.

Nielk1

Quote from: Lizard on January 13, 2008, 04:34:38 AM
all in the space of just a few months

I think Avatar has been working on it alot longer than that. I joined the BZU forums right after the FIRST change of forum systems (there was an archive still around) and found Avatar toiling away at his mod. I looked in the achive and what did I find? Posts dating WAY back of Avatar working on his mod. I remember when he couldn't even get an extractor based silo up. :roll:

Click on the image...

Lizard

Quote from: Nielk1 on January 13, 2008, 01:15:15 PM
Quote from: Lizard on January 13, 2008, 04:34:38 AM
all in the space of just a few months

I think Avatar has been working on it alot longer than that. I joined the BZU forums right after the FIRST change of forum systems (there was an archive still around) and found Avatar toiling away at his mod. I looked in the achive and what did I find? Posts dating WAY back of Avatar working on his mod. I remember when he couldn't even get an extractor based silo up. :roll:



:lol:


I wasn't replying to Avatar -  he's been lurking around the Battlezone even longer than I have. :-P




Nielk1

Ops.
LOL, I'm sitting here sleep typing and paceing (figure that out).

BBB kinda came outta nowhere with his mod screenshots and in your face slug avatar.
Where did you come from BBB? :roll:

Click on the image...

Warfreak

Well, while we're somewhat on the topic, heres my lists of Pros-Cons:

Good at:  :-)
--------------------
Modeling
Animation
UV Mapping (stock textures)
Map Making
.ter creation (winter)
odf editing
weapon tweaking (changing values and effects)
basic scripting (bz2scriptor)
----------------------

Bad at:  :-(
----------------------
c++ scripting
weapon & effect creation (they ARE hand-in-hand)
texture design
advance mission scripting (OM's scriptor)
iface scripting
shell scripting
aip scripting
SOME multimedia work
-----------------------

Never tried:  :|
-----------------------
audio creation (like explosions)

Steeveeo

Quote from: Warfreak on January 13, 2008, 01:40:19 PM
Well, while we're somewhat on the topic, heres my lists of Pros-Cons:

Good at:  :-)
--------------------
Modeling
Animation
UV Mapping (stock textures)
Map Making
.ter creation (winter)
odf editing
weapon tweaking (changing values and effects)
basic scripting (bz2scriptor)
----------------------

Bad at:  :-(
----------------------
c++ scripting
weapon & effect creation (they ARE hand-in-hand)
texture design
advance mission scripting (OM's scriptor)
iface scripting
shell scripting
aip scripting
SOME multimedia work
-----------------------

Never tried:  :|
-----------------------
audio creation (like explosions)

Might as well join in, just in case anyone needs me in the future.

Can:
Weapon and effect creation via ODFs
Somewhat good at AIPs
Odf editing (in general)
I think I've gotten the basic DLL mission scripting down, just nothing for multi or advanced stuff.
Graphic creation
Audio engineering (creating new sounds, mixing old sounds to make new ones, etc)
Some map making experience.
Script writing (as in backstories and dialog).

Cant:
Modeling (in any aspect)
Advanced DLL scripting (from making multiplayer mission scripts to making buildings move)
C++ writing (No exp. yet, planning on learning soon)

Never really dug my teeth into:
Interface editing (partial experience because I moved some baseslots)
Winter


Anyway, now that thats over with, back on topic...which was...what again? :lol:

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Quote from: Nielk1 on January 13, 2008, 01:30:09 PM
BBB kinda came outta nowhere with his mod screenshots and in your face slug avatar.
Where did you come from BBB? :roll:

I did come out of nowhere - but believe me i have been modding and playing bz2 since 2004 when i first got my hands on it.
Until 2007 I didnt even know what a forum was - yes i am telling the truth. i came to these forums hundreds of times and had absoloutely no idea what they were for.

i started modding after i discovered Sonic's mods at SFP and played them heaps of times.. i think the first one was 'outback' because it sounded very australian lol

i downloaded everything i could find that said 'battlezone 2' - including the dll scriptor with the sample scripts to sonic's mods
those got me thinking that i could do it too...then i accidentally found FE and downloaded it

soz 4 boring u with my life story -- ZZZzzzz ZZZZzzzzz
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Avatar

I was born with the BZ CD in my hand.

Mom never forgave me for that birth...  ouch.   :roll:

Actually I 'aquired' a copy of the leaked BZ1 beta, and it hooked me.  I bought a copy the day the game hit the shelves here, and it's been part of my gaming life ever since.  I'm one of the few 'old men' around here I think, although Trinity pops in now and then.

Some names from 'my' time:
Mowerman, FON, King Kobra, Scrapmaker, Tim the Original, Zen, Existence, Red River, Nightwing, Slingshot, Mick Brown, and who could forget Po?  Not me, and I've tried very hard to do so... :)

Anyway, now that I'm totally depressed about how old I am I realized something...

I haven't had nearly enough to drink yet...   :evil:

-Av-

Red Devil

Thanks for reminding me, man. *makes another trip to the beer tap*   :-)

What box???

Nielk1

Quote from: Avatar on January 13, 2008, 03:46:19 PM
Actually I 'aquired' a copy of the leaked BZ1 beta, and it hooked me.  I bought a copy the day the game hit the shelves here, and it's been part of my gaming life ever since.  I'm one of the few 'old men' around here I think, although Trinity pops in now and then.

-Av-

Do you still have that beta? :roll:

I found BZ2 in a flee market I think. I had had BZ1 from my father's thrustmaster and though it was fun. I was editing the game before I beat the story line. I always do that.

So, got a screeny or short vid of this bill board? Time laps perhaps?

Click on the image...

bigbadbogie

lizard - i am an odf master, an intermediate dll scriptor, (sorry what the hell does c+++ or watever have to do with bz2?), i am fairly experienced with modelling (expert with threed), i am an expert weapon/effects maker, a fair map maker, never tried advanced uv mapping because i never needed to, animation is a new thing to me but i am getting the hang of it, never needed to edit the iface but i have a good idea of how to, and i have made advanced aips.

And it takes more than a few months to learn these things, try 4 years.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com