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Natty Bumppo's G66 2.0, BETA For PB5.1

Started by Red Devil, April 24, 2008, 01:02:38 PM

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TopGun

Aren't Bandits part of the QF mod? If so how is it in G66. Last I checked it was not in of G66. If not than what faction is the bandit on?


TopGun


.:.FTD.:.TopGun-Lt_Gen

Red Devil

Bandits are manic Scouts/Drones.  I could call them something else if that name is already taken.
What box???

Ice_Rhino

This is probably a stupid question but I have installed the G66 2.0 as per the links at the start of this thread on top of TA5. I do not however have any G66 maps listed. If I go advanced options I can see that it is using G66 AIP files.

Have I done something wrong or should there not be any maps or something.

IR

TopGun

Yes the name bandit is already taken. Its the QFs Sabre equivalent.


TopGun


.:.FTD.:.TopGun-Lt_Gen

Axeminister

You won't see the maps until you make a separate shortcut to your TA5 install. I always put it on my desktop. Right click this second shortcut and choose properties. There you'll see the "Target" area showing where the shortcut goes to. At this point press the right arrow on your keyboard to bring the cursor to the right side of the line. Add a space then   /config G6620.cfg      to the end of the "Target" line. Then use that shortcut to start G66, you can rename the shortcut TA5 G66, which is what I do. You'll see the maps then. PM me if you have any questions.
There is no knowledge that is not power.

Ice_Rhino

Hi, I have already done that but still no maps showing above the standard TA5 maps

Axeminister

When you installed the G66 file, did you unzip it to the main folder for your TA5 install? Did you look for the maps in the multiplayer part of the game? If you unzipped the file to the right location, and made the proper shortcut, then the only way in cannot work is if you are not using the shortcut to start the game.
There is no knowledge that is not power.

squirrelof09

We might need to consider batch scripts...lol

fight till death our forums -> http://www.forums.bzfiend.com/index.php?

Ice_Rhino

Did not look at MP, only looked at Instant. Will go have a look now

IR

Red Devil

There aren't any G66 IA maps yet, but the stock maps are playable using G66 2.0 AIP's.  Should be anyways; been awhile.

I found the problem(s) with the AI bases not being built by the AIPs.  TA5 needs to have the name of the building spelled out in the requirement(s), so I'm correcting them.  I had tested it just in PB5.1, which doesn't need that, hence the misfire.  Also, right before I zipped things up, I had changed the priority of the plan that builds the Construction Rigs (crigs), so it couldn't get to that plan. Fixed that.
What box???

Red Devil

#40
Uploaded G66_2.0_BETA_19.zip:

- Fixed bases not being built in TA5.

- Fixed the base plates not being built in the ISDF AIPs.  AI are bases more spread out now.

- Reduced the attacks on pools by Scouts in the ISDF AIPs.

- Increased Xenon Stream damage.

- Limited Harv/Scav production.

- Fixed ISDF and Scion End-game build requirements.

- Added Ignore setting to ISDF Gun Towers.

- Renamed Bandits to Thrashers.

- Changed the logic that determines when it switches from early game to middle game.

What box???

wingnut1

Red Devil, you DORK...

You two left and I went in the back of their base with 10 Rocket tanks (firebomb and heat), lead by 10 mtr bikes...  followed by 10 apcs.

Needless to say with 15 seconds of the attack I started to see little green patches on my map blink and disappear...   6 gorbs showed up along with dozens of ships and took me out.

I guess I'm not going above the normal setting again.   :)  good job on getting things going.  It's be nice if my rail gun were worth picking up now.  ;)


Wingnut1

Red Devil

Heh sorry, I really did have to leave for personal reasons, though.

Glad you liked it.   :mrgreen:

:evil:
What box???

Red Devil

#43
I noticed that the service trucks aren't escorting the leader units, so either the service plans may be interfering or I need to tweak the DLL some.  Speaking of which, there's still a bunch of old calls that need to be swapped out for 1.3 calls.

Forgot to say before that I changed the logic that determines when it switches from early game to middle game.
What box???

Red Devil

LT noticed while we were being humbled that the ST's are escorting now.  :-)
What box???