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Teamcolor Enhancement for 1.3

Started by Zero Angel, June 16, 2008, 12:19:34 PM

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Zero Angel

Just thought i'd repost this, since everyone is downloading PB4. I made a teamcolor enhancement for 1.3 awhile back, which makes units look much better in multiplayer.

The only minor bug is that on darkly lit maps, your units will look much brighter than the ambient lighting would normally permit. Should not cause any other issues that i'm aware of.





DOWNLOAD: Here

INSTALL INSTRUCTIONS:
Simply Unzip to your "Battlezone 2/addon" folder.

REMOVAL INSTRUCTIONS:
Go into your "Battlezone 2/addon" folder and delete the folder ivglowskins
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

lucky_foot

I can vouch for this. They make HE look ALOT better since I use TeamColor for Blue Squadron instead of trying to re-texture all of the squads.

Thanks, Zero!
Jonathan S.



General BlackDragon

they probably would go great with my texture pack :P



*****General BlackDragon*****

AHadley

careful... careful...

BUMP

Aw, man, sorry!

Anyway, is there any chance of having different team colours on different maps, like they had in ZST? It seems a little weird playing in the snow in bright red and blue.

TheJamsh

it would be nice to have a shell button or selection box for colour

*writes on to do list for Mod*


BZII Expansion Pack Development Leader. Coming Soon.

AHadley

Actually, I'm planning a semi-global patchy thingy... I'll make a new thread if I can.

Zero Angel

#6
Quote from: AHadley on November 11, 2008, 12:45:14 AM
careful... careful...

BUMP

Aw, man, sorry!

Anyway, is there any chance of having different team colours on different maps, like they had in ZST? It seems a little weird playing in the snow in bright red and blue.

That functionality has to be coded into the mission DLL.

Here's a line pulled out of one of the INF (map configuration) files from a ZST map.
ivar56 = 7 // ivar56=0 std 1=night 2=ice 3=jungle 4=desert 5=chess 6=spy
...
svar1 = "Team Orange" // Team name for team 1
svar2 = "Team Black" // Team name for team 2
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

AHadley

Could anybody point me to the DLL that enables all this stuff?

Purplehaze

Well, I might be a bit late, but im still assuming this is for the 1.3pb4a patch, and im only getting the Sabre's, Atilla's and Scavenger's fix
Any tips, or something i missed, and yes i have tried reinstalling.
Hey you, Yeah you, In that window, hop outta there.


wasd

AHadley

I must admit things don't work desperately well for me either.

Zero Angel

I'm not sure what changed in 4a as these skins worked flawlessly in PB4 and earlier
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Nielk1

Are these BZ2DXT files? I have a feeling you will need them to be now.

Click on the image...

Zero Angel

No, they're either PIC or TGA files if I recall correctly. Is there a tutorial on this site on how to convert these formats to bz2dxt?
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Commando

It is very easy as GSH provides the application used to create dxtbz2 files.

bigbadbogie

BZ2DXTGen - Bloody good program. Saved my arse a few times it has...
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com