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Teamcolor Enhancement for 1.3

Started by Zero Angel, June 16, 2008, 12:19:34 PM

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Zero Angel

Treads are not important yet (IMO), just send what you have to my email address zeroangelmk1-at-gmail.com and I'll upload them to my webspace and put you on the credits for that.

QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

AHadley

How did I not see that? Could it be simpler?

Red Spot

Quote from: Zero Angel on April 21, 2009, 11:24:53 AM
It's somewhat of a well known fact that PIII optimization messes with the unit coloring, causing red to become pink. In the pictures you posted it seems that the thing that stops PIII optimization from turning things pink is enabling EMBM. So I can speculate that maybe EMBM cancels or disables PIII optimization.

How sure are you about that? Cause you might want to have a look at the following screenshots:
http://members.ziggo.nl/red_spot/bz2_0005.jpg -with EMBM and P3
http://members.ziggo.nl/red_spot/bz2_0006.jpg -without EMBM but with P3

Perhaps these SP-units arent properly set up for EMBM else I think there is more to it than just these 2 settings, perhaps its the sky, perhaps the outdated graphicsdrivers I use ...
I will have a look in MP and see if the colors turn into anything else when I switch between EMBM and P3.
*Something intelligent, yet funny*

Red Spot

#48
Just checked how things worked on my rig, it does also seem that turning off EMBM and P3 has the same effect as turning on EMBM ....

Both on:
http://members.ziggo.nl/red_spot/bz2_0000.jpg

P3 off:
http://members.ziggo.nl/red_spot/bz2_0001.jpg

EMBM off:
http://members.ziggo.nl/red_spot/bz2_0002.jpg

Both off:
http://members.ziggo.nl/red_spot/bz2_0003.jpg

ps:this is without the enhancement, its pb4a out of the box.


copy paste this into a reply and remove the code-tags, press review to see all screenshots under each other

Both on:
[img]http://members.ziggo.nl/red_spot/bz2_0000.jpg[/img]
P3 off:
[img]http://members.ziggo.nl/red_spot/bz2_0001.jpg[/img]
EMBM off:
[img]http://members.ziggo.nl/red_spot/bz2_0002.jpg[/img]
Both off:
[img]http://members.ziggo.nl/red_spot/bz2_0003.jpg[/img]
*Something intelligent, yet funny*

Purplehaze

Hmm, I have it the other way, Although it's just me so we better focus on fixing the problems for you
Hey you, Yeah you, In that window, hop outta there.


wasd

AHadley

EMBM overides P3, it would seem, so having P3 and EMBM on has the same effect as turning just EMBM on.

EMBM can cause some problems like the rather odd cockpit in the first picture, most people should leave that off unless they have a card that supports it.

P3 seems to make team colours brighter, so that should probably be kept off too unless your card supports that.

Most people should keep them both off, which produces best-looking options too, and means the game won't try to load stuff it can't use.

GSH

Quote
P3 seems to make team colours brighter, so that should probably be kept off too unless your card supports that.

P3 is a CPU-level optimization. 1.4pb4a requires that your CPU support it -- P3 and newer have that, AMD's Athlon XP and newer have that. This is because BZ2 does transform & lighting all on the CPU -- starting with DirectX 7 and the GeForce video card, it became more efficient to do the T&L on the video card. But, BZ2 was programmed for DX6 (heck, is mostly DX5-ish with a few smatterings of newer things.) In short, use the P3 optimizations if you think it helps, either in the framerate or the looks.

-- GSH

AHadley

#52
Interesting.

I'm heading to work on the pilot and broken vehicles ATM, as soon as they're fixed I'll set to work on the vehicles.

Cockpit done already.

Purplehaze

Sounds good, when your fully finished, Upload it and ill help yeah test it
Hey you, Yeah you, In that window, hop outta there.


wasd

AHadley


Nielk1

The DXT files I made from the PICs seem to work 100% ?

Click on the image...

AHadley

You made some? Which ones?

I seem to be getting problems with the pilot, and there's a little bit on the Avenger's cockpit that hasn't been covered with ivcockha.tga. I've not converted to DXTs yet.

Nielk1

I was wrong.

For some reason they only work if I have both the PIC and BZ2DXT files.
90% of them use the PICs and 10% use the BZ2DXTs for no good reason.

Click on the image...

Commando


Nielk1


Click on the image...