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PB4a Bugs

Started by Zero Angel, August 06, 2008, 02:32:57 AM

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bigbadbogie

Yeah.. we all know that one.

It's not only tracked vehicles either. Just go underwater with fog and it gets stuck.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

Any time the user's camera goes under water (on foot, in a walker, in an assault tank, or even a hovertank that happened to dip the nose just far enough into the water to kill the visibility range), the bug happens.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Axeminister

I've been having trouble with the screenshots. There is no screenshot folder in my pb4a directory. I tried inserting one but it didn't stick.
There is no knowledge that is not power.

Killer AK

#18
im having trouble with titans and assault tanks wanting to hump the spires and gun towers instead of staying far away and shooting them.........they want to drive right next to the spire/gun tower in other words and meet thier death.

Killer AK

I created world peace with the computers matriarch still intact
it made two scavs and two builders and stopped fighting because i had all the pools
on dunes (insane mode) and yes the computer had all the pools but two at one point.... i didn't keep all the pools
Anyways at the end of it all i told all my units bail out and the game crashed.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |            Planners:9959 |15:52:50|6893930|SetAIP - cfg(Insanefil.aip) team(6)

DIAG|GLOBAL          |            Planners:9959 |15:53:44|6948225|SetAIP - cfg(Insanefis.aip) team(6)

DIAG|GLOBAL          |            Planners:9959 |15:54:00|6964315|SetAIP - cfg(Insanefil.aip) team(6)

DIAG|GLOBAL          |            Planners:9959 |15:57:34|7178702|SetAIP - cfg(Insanefis.aip) team(6)

(done)

Exception code: C000000D An invalid parameter was passed to a service or function.

Message :  Unhandled Exception
Error occurred at 9/11/2008 16:04:30.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1612 MB free out of   2048 MB total
Physical memory:    449 MB free out of   1023 MB total
Page(swap) file:   1891 MB free out of   2462 MB total
Fault address:  78178918 01:00047918 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll

Registers:
EAX:C0625911
EBX:00000000
ECX:00000002
EDX:7C90EB94
ESI:01DD35C8
EDI:006A08F0
CS:EIP:C75A001B:78178918
SS:ESP:2770023:022EF9F8  EBP:022EFA18
DS:22E0023  ES:3AA0023  FS:22E003B  GS:0000
Flags:00200286

Call stack:
Address   Return    Function            SourceFile
78178918  00000000  78178939  vsprintf_s_l+0x0000007C
78178939  00000000  0057BF17  vsprintf_s+0x00000017
0057BF17  00000000  005CFF60  VarSys::VarItem::Integer+0x00000047
005CFF60  00000000  004D0C71  VarInteger::operator long+0x00000010
004D0C71  00000000  004CD3C5  GroupPanel::SelectNone+0x00000046
004CD3C5  00000000  004CB039  CommandPanel::MenuSelect+0x00000071
004CB039  00000000  0048DF5A  CommandPanel::ProcessVisible+0x00000129
0048DF5A  00000000  0048DE4F  GameFeature::Feature<float>::Update+0x00000015
0048DE4F  00000000  00467496  GameFeature::ControlAll+0x00000018
00467496  00000000  00467FD7  MissionHandler::State::RunState::Enter+0x00000083
00467FD7  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000001F3
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


General BlackDragon

how many units did u have?



*****General BlackDragon*****

CmptrWz

Quote from: Killer AK on September 11, 2008, 02:08:53 PM
C:\Program Files\Battlezone II\bzone.exe, run by Accident.

I am more interested in how exactly the game was run by accident long enough to crash. Sorry, couldn't resist

Killer AK

LMAO I had a good laugh at that one.
Accident was a nick name i used in bz1
every time you scored a kill the game would say

CmptrWz was killed by Accident

Although everyone thinks my nick name was because i was an accident of something.
I can't help it though i did want to be planned lol

Anyways i am more known as Killer AK in the battlezone 1 world hence why it stuck around in bz2
I ran a clan of 30 members at one point before we got to big that we were just killing each other....
I quit putting time into it though and another clan called the LT took over.

Now i don't run a clan but i do bump into bz1 dudes on bz2 some times.

Dataanti

when ever im playen MP SP or IA or in editor or anywere in the game after 5 mins my pc will slow down to the point of .5 FPS  .17 time it was at 0 then it will stay like that for 15 seconds and go back to its normal speed of 60 FPS if im not in a busy area of the map. i think its only my PC but im not sure and it started doing this in the 1.3pb4a but i didnt think of it much untell yesterday when it lasted for 5 mins.

Avatar

That sounds like the Invidia driver issue.  Look around here for info on that...

I dropped back to older drivers to fix it but understand it might be the same as the 'sky bug'...

-Av-

Commando

After a reformat, my video card acts even worse in bz2.  I periodically see a white line going diagnolly from the first pilot's name to the top left corner of my monitor which lasts for a fraction of a second.  I had some major terrain oddities on pb3 too.  Basically one piece of the terrain was raised and was stuck on the left side of my screen.  Even as I turned, that piece of terrain never changed nor went away.

TheJamsh

thats just WIERD... never heard of that


BZII Expansion Pack Development Leader. Coming Soon.

*GEL*Avenger

I noticed it was really hard to get a gardian to take pods from a scion recycler, instead it deploys infront of the pods.  to get it to pod, i bascially pushed it.  I was thinking, do u think it would be better for pods to spawn beside the rec for a scion recycler.

TheJamsh

shouldnt make a difference. turrets have always had issues picking powerups though.

the recycler has an ODF tunnel entry, so it should be fine and dandy.


BZII Expansion Pack Development Leader. Coming Soon.

*GEL*Avenger

Quoteshouldnt make a difference. turrets have always had issues picking powerups though.

not in 1.2. Gardians pick up pods just find.  Though you would just like to know..