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PB4A AVs

Started by Commando, August 07, 2008, 05:12:15 AM

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Commando

Lizard reported this on www.bz2md.com.

Basically he said he made a quicksave and later tried to delete it.  When he tried to delete the quicksave, he got the following AV.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |            mcimovie:166  |11:08:08|6329   |Movie opened movies\intro.bik
DIAG|GLOBAL          |            mcimovie:135  |11:08:11|9804   |Movie closed
DIAG|GLOBAL          |            runcodes:153  |11:08:11|9804   |[Main] Entering run code [SHELL]
DIAG|GLOBAL          |                 vid:331  |11:08:14|12569  |ddx: does not support gamma settings
(done)

Exception code: C000000D An invalid parameter was passed to a service or function.

Message :  Unhandled Exception
Error occurred at 8/7/2008 11:08:46.
C:\games\Battlezone II\bzone.exe, run by mark.
2 processor(s), type 586.
Process Memory :   1822 MB free out of   2048 MB total
Physical memory:   1566 MB free out of   2048 MB total
Page(swap) file:   3608 MB free out of   3941 MB total
Fault address:  78144584 01:00013584 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2\MSVCR80.dll

Registers:
EAX:B0259994
EBX:00000000
ECX:00000002
EDX:7C90E4F4
ESI:00000022
EDI:00000000
CS:EIP:395001B:78144584
SS:ESP:22E0023:022EEE74  EBP:022EEEAC
DS:78140023  ES:0023  FS:7814003B  GS:22E0000
Flags:00200282

Call stack:
Address   Return    Function            SourceFile
78144584  00000000  0046B5DB  strcpy_s+0x00000029
0046B5DB  00000000  0046B0E2  ShellHandler::DelSaveGame+0x00000028
0046B0E2  00000000  0057BA08  ShellHandler::Command::Process+0x00000DCE
0057BA08  00000000  1801132E  VarSys::VarItem::PrivTriggerCmd+0x00000018
1801132E  00000000  022EF554  RADTimerRead+0x00001A3E
022EF554  00000000  00000000   0000:00000000

Commando

Dark Scion Soldier reported the following in another thread.

okay did GSH implement the "nasty tricks to cheaters" idea? right when i typed the radar cheat it said on console: "ERROR:command buffer overflow. Killing player   
here's the AV.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a EDITOR Aug  4 2008 12:11:38
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205286 |ERROR: command buffer overflow. Killing player
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205304 |ERROR: command buffer overflow. Killing player
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205321 |ERROR: command buffer overflow. Killing player
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205337 |ERROR: command buffer overflow. Killing player
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 01EBC003h
Message :  Exception
Error occurred at 8/5/2008 16:59:10.
C:\New Clean Battlezone II\BZ2Edit.exe, run by Craig.
1 processor(s), type 586.
Process Memory :   1800 MB free out of   2048 MB total
Physical memory:    239 MB free out of   1024 MB total
Page(swap) file:   1789 MB free out of   2462 MB total
Fault address:  004F7C05 01:000F6C05 C:\New Clean Battlezone II\BZ2Edit.exe

Registers:
EAX:0000036E
EBX:00000000
ECX:28010000
EDX:01EBC003
ESI:00000000
EDI:054EF3E0
CS:EIP:001B:004F7C05
SS:ESP:0023:022BEC08  EBP:00000000
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210283

Call stack:
Address   Return    Function            SourceFile
004F7C05  00000000  004F5CEF  NetManager::PlayerManager::TeamNumberToIndex+0x00000012
004F5CEF  00000000  004E8894  NetManager::TeamNumberToPlayerName+0x00000006

mag

I tried to play the single player mission transformation, the first couple of times it closed with no av. the last time I tried to play it, i got this av. it was right after the start and no action happened yet. I had a window pop up with a comment about the c++ library.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |            runcodes:153  |16:22:21|45560  |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |16:22:21|45560  |[Mission] Entering run code [RUN]
DIAG|GLOBAL          |            runcodes:153  |16:22:21|45576  |[View] Entering run code [CINERACTIVE]
DIAG|GLOBAL          |            runcodes:153  |16:22:28|53248  |[View] Entering run code [COCKPIT]
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 8/7/2008 16:23:24.
C:\Program Files\Battlezone II 1.3 pb4\bzone.exe, run by Mag.
2 processor(s), type 586.
Process Memory :   1779 MB free out of   2048 MB total
Physical memory:    564 MB free out of   1023 MB total
Page(swap) file:   2082 MB free out of   2460 MB total
Fault address:  005783DF 01:001773DF C:\Program Files\Battlezone II 1.3 pb4\bzone.exe

Registers:
EAX:00000000
EBX:00390000
ECX:00000000
EDX:7C90EB94
ESI:00C9CB88
EDI:00000120
CS:EIP:FFFF001B:005783DF
SS:ESP:22E0023:022EFAE8  EBP:06D27BF0
DS:42A00023  ES:41880023  FS:FFFF003B  GS:0000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
005783DF  00000000  004018FC  dlfree+0x0000060F
004018FC  00000000  004675FA  AiMission::Update+0x00000226
004675FA  00000000  00468195  MoveOneTurn+0x0000011B
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Nielk1

I got an XFIRE message from Sean, and that very instant got this AV at the end of a rather long QF mission I was about to win and had no save for >.<

The AV did not pop up at first. I had to alt tab away and back to get a VC++ error window that when I pressed OK became a convectional AV message.

ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2892971|---- Battlezone II Log File ----
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2892980|//=====================================================
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2892988|App version: Patch 1.3pb4a Aug  4 2008 12:08:55
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2892996|Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893004|Last few battlezone.log lines (may or may not be relevant):
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893013|ERR |GLOBAL          |              dsutil:516  |01:36:39|2148762|CreateSoundBuffer(mgpass.wav) failed! 8 channels in use, max = 8. Flags = 000600B0 Stereo sound? Overflow?
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893022|ERR |GLOBAL          |              dsutil:444  |01:36:39|2148762| hRESULT was -2147024809 = 'The parameter is incorrect.
'
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893030|WARN|GLOBAL          |     BoltRenderClass:465  |01:37:34|2203392|Bolt segment list overflow - attempting to recover. Config = qm7megaw2.odf.fringe
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893038|WARN|GLOBAL          |     BoltRenderClass:415  |01:37:34|2203490|Bolt segment list overflow - attempting to recover. Config = qm7megaw2.odf.fringe
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:05|2893046|(done)

ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893072|Exception code: 40000015 {Fatal Application Exit}
%hs

ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893088|Message :  Unhandled Exception
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893096|Error occurred at 8/8/2008 01:49:08.
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893120|C:\Program Files\Battlezone II 1_3pb4a\bzone.exe, run by Compaq_Administrator.
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893138|1 processor(s), type 586.
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893147|Process Memory :   1618 MB free out of   2048 MB total
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893155|Physical memory:     85 MB free out of   1023 MB total
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893163|Page(swap) file:   1209 MB free out of   2367 MB total
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893171|Fault address:  005783DF 01:001773DF C:\Program Files\Battlezone II 1_3pb4a\bzone.exe
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893180|
Registers:
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893188|EAX:00000000
EBX:00390000
ECX:00000000
EDX:7C90EB94
ESI:00004010
EDI:00000000
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893197|CS:EIP:6D91001B:005783DF
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893205|SS:ESP:14A30023:022EF9B8  EBP:174ABC00
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893213|DS:73770023  ES:6D910023  FS:28C003B  GS:6D910000
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893222|Flags:00200202
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893230|
Call stack:
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893239|Address   Return    Function            SourceFile
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893366|005783DF  00000000  0054417D  dlfree+0x0000060F
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893383|0054417D  00000000  00544A88  A_Star+0x000004BF
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893389|00544A88  00000000  00544DA3  GoodScrapPosition+0x0000043D
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893397|00544DA3  00000000  004474EE  FindPath+0x000002D0
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893427|004474EE  00000000  00446C22  UnitTask::InitGoto+0x000000CD
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893449|00446C22  00000000  00444CCC  UnitTask::Execute+0x00000100
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893477|00444CCC  00000000  00444A70  UnitProcess::DoState+0x0000009B
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893520|00444A70  00000000  004018CD  UnitProcess::Execute+0x000000A2
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893550|004018CD  00000000  004675FA  AiMission::Update+0x000001F7
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893557|004675FA  00000000  00468195  MoveOneTurn+0x0000011B
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893564|00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893574|0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893581|00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893589|0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893598|0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893625|0045B598  00000000  0045B28D  HandledMain+0x000003F6
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893648|0045B28D  00000000  00458BC8  HandledMain+0x000000EB
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893657|00458BC8  00000000  0056DBFD  WinMain+0x00000059
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893683|0056DBFD  00000000  7C816FD7  fabs+0x00000191
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893698|7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |GLOBAL          |    ExceptionHandler:244  |01:49:06|2893705|

Click on the image...

tarquin1048

#4
Have played the Scion SP mission 'Crystals' & at the end of the mission game crashes with the following log:

BTW running Vista Ultimate SP1 & all other missions seemed ok up to this so I can't move to next mission?

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |                 vid:3601 |00:42:17|40154  |frame mem: total 536367104, free 531451904
DIAG|GLOBAL          |                 vid:801  |00:42:17|40154  |
DIAG|GLOBAL          |            runcodes:153  |00:42:17|40154  |[Main] Entering run code [CLEANUP]
DIAG|GLOBAL          |            runcodes:112  |00:42:17|40175  |[View] Clearing runcode [COCKPIT]
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 8/9/2008 00:42:44.
C:\Program Files\Battlezone II\bzone.exe, run by Mike.
2 processor(s), type 586.
Process Memory :   1677 MB free out of   2048 MB total
Physical memory:    965 MB free out of   2047 MB total
Page(swap) file:   3204 MB free out of   4336 MB total
Fault address:  014B83DF 01:001773DF C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00650000
ECX:00000000
EDX:77AD9A94
ESI:01BDCB88
EDI:00000000
CS:EIP:662001B:014B83DF
SS:ESP:2E40023:0047F9F0  EBP:1160DDE0
DS:71400023  ES:470023  FS:7140003B  GS:470000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
014B83DF  00000000  014EC771  dlfree+0x0000060F
014EC771  00000000  013C4AD5  MeshEnt::Release+0x00000071
013C4AD5  00000000  01445C2F  MeshEnt::~MeshEnt+0x00000027
01445C2F  00000000  013CF5C4  ENTITY::Remove+0x00000013
013CF5C4  00000000  01445954  GameObject::Remove+0x000000E1
01445954  00000000  014020F9  Set_NonUserRemote_Entity+0x000000D8
014020F9  00000000  013A52B2  ClearWorld+0x00000017
013A52B2  00000000  014BDDAF  CleanupHandler::Process+0x000001F2
014BDDAF  00000000  014BD8B4  RunCodes::Process+0x000001BF
014BD8B4  00000000  0139B598  Main::MessagePump+0x00000064
0139B598  00000000  0139B28D  HandledMain+0x000003F6
0139B28D  00000000  01398BC8  HandledMain+0x000000EB
01398BC8  00000000  014ADBFD  WinMain+0x00000059
014ADBFD  00000000  763C4911  fabs+0x00000191
763C4911  00000000  77ABE4B6  BaseThreadInitThunk+0x00000012
77ABE4B6  00000000  77ABE489  RtlInitializeExceptionChain+0x00000063
77ABE489  00000000  00000000  RtlInitializeExceptionChain+0x00000036


GENERAL MANSON*

QF mod av and c++ error with the microsoft runtime libary.

http://www.bz2md.com/smf/index.php?topic=2159.msg30557#msg30557

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |19:12:45|10063400|Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |19:12:46|10063465|[View] Entering run code [COCKPIT]
ERR |GLOBAL          |              dsutil:516  |19:16:07|10265340|CreateSoundBuffer(mgpass.wav) failed! 4 channels in use, max = 8. Flags = 000600B0 Stereo sound? Overflow?
ERR |GLOBAL          |              dsutil:444  |19:16:07|10265340| hRESULT was -2147024809 = 'The parameter is incorrect.
'
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 8/8/2008 19:19:06.
C:\Program Files\BattlezoneII13pb4a\bzone.exe, run by Carl Smith II.
2 processor(s), type 586.
Process Memory :   1721 MB free out of   2048 MB total
Physical memory:    367 MB free out of   1023 MB total
Page(swap) file:   1962 MB free out of   2466 MB total
Fault address:  005783DF 01:001773DF C:\Program Files\BattlezoneII13pb4a\bzone.exe

Registers:
EAX:00000000
EBX:003C0000
ECX:00000000
EDX:7C90E4F4
ESI:00004010
EDI:00000000
CS:EIP:DF4001B:005783DF
SS:ESP:41800023:022EF9B8  EBP:110B00E0
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
005783DF  00000000  0054417D  dlfree+0x0000060F
0054417D  00000000  00544A88  A_Star+0x000004BF
00544A88  00000000  00544DBF  GoodScrapPosition+0x0000043D
00544DBF  00000000  004474EE  FindPath+0x000002EC
004474EE  00000000  00446C22  UnitTask::InitGoto+0x000000CD
00446C22  00000000  00444CFF  UnitTask::Execute+0x00000100
00444CFF  00000000  00444A70  UnitProcess::DoState+0x000000CE
00444A70  00000000  004018CD  UnitProcess::Execute+0x000000A2
004018CD  00000000  004675FA  AiMission::Update+0x000001F7
004675FA  00000000  00468195  MoveOneTurn+0x0000011B
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


tarquin1048

Can't even go to next mission even if I use cheat code cause crash occurs at end of mission so how can I move to next mission??

Axeminister

I got the same incident that happened to mag on same mission.
There is no knowledge that is not power.

Steeveeo

Looks like we have PB4a's common AV.

In PB4 we had the Attacker plan

In PB4a, we now have the dlfree error...

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Nielk1

It is mostly the QF mod though, and from those who specify the mission, the same mission.

Click on the image...

Dark Scion Soldier

yeah except mine  :cry:
the problem is only with the editor build...which sucks because it was endless fun placing a battilion of cerberi kruls in the middle of a battle... :-D
Aquatic: *on hold* 52% done overall.

Warfreak

hmmm, so is it safe to say it's only the Scriptor-made DLL that hold these bugs?

GSH

Something crashing in dlfree sounds like memory was trashed. I fixed a case of that just before pb4a was released -- the various launchers assuming they were sending missiles. (Stock worked perfectly fine because that assumption was not violated.) Any mod that violates some other assumptions could cause crashes like this.

-- GSH

Commando

GSH, the dlfree AV mentioned is occuring in stock single player if I'm reading that correctly.

I think someone said the single player mission Transformation causes it.

Commando

I'll give the mission a try and if it is indeed causing crashes, I'll make a savegame for it.