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PB4A AVs

Started by Commando, August 07, 2008, 05:12:15 AM

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Commando

I reproduced the av reported by tarquin and uploaded the savegames required to demonstrate it GSH.

I also ran into this AV on the same mission.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |                 vid:3601 |20:27:37|9025   |frame mem: total 525061888, free 506533376
DIAG|GLOBAL          |                 vid:801  |20:27:37|9025   |
DIAG|GLOBAL          |            runcodes:153  |20:27:37|9025   |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |20:27:37|9025   |[Mission] Entering run code [RUN]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000011Ch
Message :  Exception
Error occurred at 8/10/2008 20:28:04.
C:\Battlezone II 1.3\bzone.exe, run by William.
2 processor(s), type 586.
Process Memory :   1785 MB free out of   2048 MB total
Physical memory:   1936 MB free out of   2815 MB total
Page(swap) file:   3942 MB free out of   4702 MB total
Fault address:  0044FD97 01:0004ED97 C:\Battlezone II 1.3\bzone.exe

Registers:
EAX:003C1788
EBX:00000000
ECX:0066F628
EDX:00000000
ESI:00000010
EDI:0267F560
CS:EIP:001B:0044FD97
SS:ESP:0023:022EFA48  EBP:022EFAFC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
0044FD97  00000000  0048DF5A  AudioMessageMgr::Simulate+0x0000006A
0048DF5A  00000000  0048DE6B  GameFeature::Feature<float>::Update+0x00000015
0048DE6B  00000000  00467662  GameFeature::SimulateAll+0x00000018
00467662  00000000  00468195  MoveOneTurn+0x00000183
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Commando

Apparently replacing fvscout.odf with a modified ivtank.odf is a bad idea.

I got the following AV while trying to load IA Dunes after making the above change.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |20:39:18|7810   |Expanded game UI file of 'bzgame_weapon_1280x1024.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|GLOBAL          |      MissionHandler:1437 |20:39:18|7810   |Using expanded game UI file of 'bzgame_team_1280x1024.cfg'
DIAG|GLOBAL          |      MissionHandler:1432 |20:39:18|7811   |Expanded game UI file of 'bzgame_stats_1280x1024.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|GLOBAL          |      MissionHandler:1432 |20:39:18|7811   |Expanded game UI file of 'bzgame_keys_1280x1024.cfg' not found. Using default of 'bzgame_keys.cfg'
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 0B74023Ch
Message :  Exception
Error occurred at 8/10/2008 20:39:24.
C:\Battlezone II 1.3\bzone.exe, run by William.
2 processor(s), type 586.
Process Memory :   1812 MB free out of   2048 MB total
Physical memory:   1943 MB free out of   2815 MB total
Page(swap) file:   3945 MB free out of   4702 MB total
Fault address:  781494A4 01:000184A4 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2\MSVCR80.dll

Registers:
EAX:0B74023C
EBX:00000001
ECX:41100000
EDX:FFFFFFFF
ESI:022EF768
EDI:022EF798
CS:EIP:001B:781494A4
SS:ESP:0023:022EF704  EBP:022EF718
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
781494A4  00000000  7817C640  tzset+0x000001BD
7817C640  00000000  7817CD16  tmpfile_s+0x00001539
7817CD16  00000000  005AEB25  tmpfile_s+0x00001C0F
005AEB25  00000000  78177E1E  FamilyNode::SetState+0x00000105
78177E1E  00000000  78177E1E  sscanf_s+0x0000001A
78177E1E  00000000  00518E87  sscanf_s+0x0000001A
00518E87  00000000  00519206  in+0x00000074
00519206  00000000  00491D23  in+0x0000008C
00491D23  00000000  00482EA2  GameObject::Load+0x00000033
00482EA2  00000000  004989F4  Craft::Load+0x00000515
004989F4  00000000  00490E16  HoverCraft::Load+0x00000093
00490E16  00000000  0051B693  GameObject::LoadAll+0x000004DC
0051B693  00000000  0051B2DB  LoadGame+0x000002B3
0051B2DB  00000000  00465986  LoadGame+0x000000AD
00465986  00000000  0057DDAF  InitHandler::Process+0x00000332
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Steeveeo

That last one looks a helluva lot like when I try to load up a savegame after modifying a large chunk of SRV, like after I changed my filenaming conventions from _st to _srv, and tried to load a game from the _st era.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Commando

Yeah, that is the cause.  I copied ivtank.odf and named that copy fvscout.odf.  Then I loaded IA Dunes.

Commando

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |      MissionHandler:1432 |19:37:35|2636391|Expanded game UI file of 'bzescape_enter_1280x1024.cfg' not found. Using default of 'bzescape_enter.cfg'
DIAG|GLOBAL          |            runcodes:153  |19:37:42|2643498|[Mission] Entering run code [RUN]
DIAG|GLOBAL          |      MissionHandler:1432 |19:37:42|2643498|Expanded game UI file of 'bzescape_exit_1280x1024.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |19:37:42|2643503|[View] Entering run code [COCKPIT]
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 8/11/2008 19:38:40.
C:\Battlezone II 1.3\bzone.exe, run by William.
2 processor(s), type 586.
Process Memory :   1630 MB free out of   2048 MB total
Physical memory:   1678 MB free out of   2815 MB total
Page(swap) file:   3619 MB free out of   4702 MB total
Fault address:  005783DF 01:001773DF C:\Battlezone II 1.3\bzone.exe

Registers:
EAX:00000000
EBX:003C0000
ECX:00000000
EDX:7C90E4F4
ESI:00004010
EDI:00000000
CS:EIP:001B:005783DF
SS:ESP:12590023:022EF9B8  EBP:0FD29248
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
005783DF  00000000  0054417D  dlfree+0x0000060F
0054417D  00000000  005485B5  A_Star+0x000004BF
005485B5  00000000  00544DE4  ShortPath::Find+0x00000093
00544DE4  00000000  00446C22  FreePath+0x0000001E
00446C22  00000000  00444CCC  UnitTask::Execute+0x00000100
00444CCC  00000000  00444A70  UnitProcess::DoState+0x0000009B
00444A70  00000000  004018CD  UnitProcess::Execute+0x000000A2
004018CD  00000000  004675FA  AiMission::Update+0x000001F7
004675FA  00000000  00468195  MoveOneTurn+0x0000011B
00468195  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x000003B1
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Steeveeo

SRV, Warfreak had just sent a bunch of STs to my nav, which I had highlighted for him (nav name was Staging Point Alpha, I had place two others named similar, Bravo and Charlie), occured approx 1:55 in. He had about 4 mixed groups with one Dual Railgunning Attilla and 2 service trucks, and had 2 on my grouplist headed for the other side of the map.

This all happened in my moddified Bigmoon for MPI.


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |            runcodes:153  |00:21:38|19766494|[View] Entering run code [NoPauseScreen]
DIAG|GLOBAL          |      MissionHandler:1432 |00:21:38|19766496|Expanded game UI file of 'bznopause_enter_1280x1024.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|GLOBAL          |      MissionHandler:1432 |00:21:41|19769293|Expanded game UI file of 'bznopause_exit_1280x1024.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|GLOBAL          |            runcodes:153  |00:21:41|19769321|[View] Entering run code [SATELLITE]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from F98B575Eh
Message :  Exception
Error occurred at 8/12/2008 00:32:02.
H:\Games\Battlezone II 1.3pb4\bzone.exe, run by Steeveeo.
2 processor(s), type 586.
Process Memory :   1716 MB free out of   2048 MB total
Physical memory:   1245 MB free out of   2047 MB total
Page(swap) file:   2470 MB free out of   3429 MB total
Fault address:  004184D0 01:000174D0 H:\Games\Battlezone II 1.3pb4\bzone.exe

Registers:
EAX:F98B5756
EBX:0D821160
ECX:0ECE86E8
EDX:00000000
ESI:00000004
EDI:06EB92B8
CS:EIP:001B:004184D0
SS:ESP:0023:022EFAB8  EBP:00000000
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210292

Call stack:
Address   Return    Function            SourceFile
004184D0  00000000  0051B83F  FollowGroup::PostLoadAll+0x0000002C
0051B83F  00000000  004C20BD  LoadGame+0x0000045F
004C20BD  00000000  00467994  RestoreWorld+0x00000057
00467994  00000000  0046837E  MoveOneTurn+0x000004B5
0046837E  00000000  0057DDAF  MissionHandler::State::RunState::Process+0x0000059A
0057DDAF  00000000  00465C7A  RunCodes::Process+0x000001BF
00465C7A  00000000  0057DDAF  MissionHandler::Process+0x00000012
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Warfreak

1:55? I thought we were in and over 2 hrs by then.  :-D

Steeveeo

Quote from: Warfreak on August 12, 2008, 08:03:31 AM
1:55? I thought we were in and over 2 hrs by then.  :-D
Thats what the counter said.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Warfreak

Well, jsut tried to set a model which wasnt loading up until i removed the terrain frames.... however after tying to pull it up ingaem i get this error:


Call stack:
Address   Return    Function            SourceFile
010F7E09  00000000  010F8410  MatFeature::MatFeature+0x00001F67
010F8410  00000000  010F9B04  FamilyNode::operator=+0x000004C5
010F9B04  00000000  010F95A3  Mesh::Manager::FindRead+0x0000053C
010F95A3  00000000  0106CCDD  Mesh::Manager::FindRead+0x0000005B
0106CCDD  00000000  0106C3E0  EntityClass::LoadMeshRoot+0x0000007F
0106C3E0  00000000  0100F6FD  EntityClass::EntityClass+0x000001AE
0100F6FD  00000000  01000D68  GameObjectClass::GameObjectClass+0x00000033
01000D68  00000000  01037464  CraftClass::CraftClass+0x00000031
01037464  00000000  010378FA  TurretCraftClass::TurretCraftClass+0x00000021
010378FA  00000000  0106CA0F  TurretCraftClass::BuildClass+0x0000001D
0106CA0F  00000000  00FD6CCF  EntityClass::Find+0x0000019D
00FD6CCF  00000000  0110D1AD  EditObject::Command::Process+0x000000A2
0110D1AD  00000000  0110D4DC  VarSys::VarItem::TriggerCallBack+0x00000018
0110D4DC  00000000  0110CF08  VarSys::VarItem::SetStr+0x0000005E
0110CF08  00000000  010D6B3E  VarString::operator=+0x00000013
010D6B3E  00000000  010D8F3D  IFaceVar::SetValue+0x000000A6
010D8F3D  00000000  010C90B6  ICEdit::HandleEvent+0x000002A5
010C90B6  00000000  010C8378  IFace::ProcessCaret+0x00000167
010C8378  00000000  00FE4584  IFace::Process+0x000001F0
00FE4584  00000000  0110BF95  MissionHandler::State::EditState::Process+0x00000032
0110BF95  00000000  00FE1C04  RunCodes::Process+0x0000019F
00FE1C04  00000000  0110BF95  MissionHandler::Process+0x00000011
0110BF95  00000000  0110B9B6  RunCodes::Process+0x0000019F
0110B9B6  00000000  00FCBA0F  Main::MessagePump+0x0000004A
00FCBA0F  00000000  00FCB6F7  HandledMain+0x00000446
00FCB6F7  00000000  00FC8E6F  HandledMain+0x0000012E
00FC8E6F  00000000  0111C7F7  WinMain+0x00000059
0111C7F7  00000000  77663833  memset+0x00000191
77663833  00000000  77B7A9BD  BaseThreadInitThunk+0x00000012
77B7A9BD  00000000  00000000  LdrInitializeThunk+0x0000004D



This caused by the missing terrain__h and terrain or is this someother kind of error (it is model related, only my model has caused it)

mrtwosheds

Missing terrain does not usually cause av's.
Incorrectly constructed models do, I can't see anything useful in the error, except that its a TurretCraftClass.

Warfreak

Well, here is the model in question if that helps any.... and yes, i DO know what format it is in, so anyone who is idiot enough to thing they got a freebee model, you are sadly mistaken....

Please let me know of any problems with it that i may ahve missed while making it..

bigbadbogie

I don't see anything wrong with this model.

It might be an odf issue.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Warfreak

Maybe, either way.... this thing is being stubborn and not being recognized as existing by the editor......  :x

mrtwosheds

Is hp_eyepoint turreted in the ODF?, if it is not attached to turret_x it must be, or it cannot aim at all.

Why did you put all that detail inside where it wont be seen? (tower1 and turn)


Commando

Reported by Arpaleggia

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug  4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL          |           PlayerMgr:1386 |00:06:34|3334513|About to open stats file GameStats\Game Ended 2008-08-16 0006.txt
DIAG|GLOBAL          |           PlayerMgr:1393 |00:06:34|3334574|Stats file opened

DIAG|GLOBAL          |           PlayerMgr:1367 |00:06:34|3334575|Closing stats file

WARN|GLOBAL          |             NetVars:1075 |00:06:35|3335048|Could not find src  NetIVarCRCs[35], hash 0x0079DB6E
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000001Ch
Message :  Exception
Error occurred at 8/16/2008 00:06:38.
D:\Documents and Settings\Davyd\My Documents\battlezone ii 1.3pb4\bzone.exe, run by Davyd.
2 processor(s), type 586.
Process Memory :   1561 MB free out of   2048 MB total
Physical memory:     69 MB free out of    448 MB total
Page(swap) file:    484 MB free out of   1052 MB total
Fault address:  0057BE70 01:0017AE70 D:\Documents and Settings\Davyd\My Documents\battlezone ii 1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0079DB6E
ESI:0079DB6E
EDI:A5A5A5A5
CS:EIP:001B:0057BE70
SS:ESP:0023:022EFC88  EBP:022EFCC4
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
0057BE70  00000000  004F93BA  VarSys::VarItem::SetInteger+0x00000000
004F93BA  00000000  004F94B7  NetManager::NetVars::SetShellIVar2+0x000001E1
004F94B7  00000000  004F9E20  NetManager::NetVars::SetShellIVar+0x00000028
004F9E20  00000000  004E7FF9  NetManager::NetVars::HandleIVarBlock+0x000000AD
004E7FF9  00000000  004E84BD  NetManager::InPacketManager::DispatchOnePacket+0x000002DA
004E84BD  00000000  004F6EDB  NetManager::InPacketManager::MainThreadProcess+0x000000E2
004F6EDB  00000000  004691B9  NetManager::Process+0x000000AE
004691B9  00000000  0057DDAF  ShellHandler::Process+0x00000031
0057DDAF  00000000  0057D8B4  RunCodes::Process+0x000001BF
0057D8B4  00000000  0045B598  Main::MessagePump+0x00000064
0045B598  00000000  0045B28D  HandledMain+0x000003F6
0045B28D  00000000  00458BC8  HandledMain+0x000000EB
00458BC8  00000000  0056DBFD  WinMain+0x00000059
0056DBFD  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049