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1.3 TA5 AVs

Started by Commando, April 26, 2009, 07:53:17 PM

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Commando

Post your AVs here.  This will help prevent the general bugs thread from getting too big and will make it easier for GSH to spot AVs that occured in TA5.

Purplehaze

Not from me This is from the topic via the latter


Quote from: Sabre Tank on April 26, 2009, 03:05:26 PM
Here it is, it Av'ed while I was joining a game with a friend.



---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):




(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 4/26/2009 16:59:24.
C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad.
C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad.
CPU: 1 processor(s), ?
     ?
Process Memory :   1874 MB free out of   2048 MB total
Physical memory:    300 MB free out of   1023 MB total
Page(swap) file:   1192 MB free out of   2310 MB total
This exe is using 35 MB, peak use 47 MB

Fault address:  00577ADF 01:00196ADF C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe

Registers:
EAX:00000000
EBX:0459C6CC
ECX:00000001
EDX:77849A94
ESI:7FC60120
EDI:00000100
CS:EIP:001B:00577ADF
SS:ESP:0023:0226FAC8  EBP:04597068
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010212

Call stack:
Address   Return    Function            SourceFile
00577ADF  00000000  005763D1  Font::Read+0x000002AF
005763D1  00000000  00584513  FontSys::Create+0x000000F1
00584513  00000000  0042969A  IFace::Init+0x000000E3
0042969A  00000000  00429606  HandledMain+0x0000044C
00429606  00000000  00429343  HandledMain+0x000003B8
00429343  00000000  00426BDF  HandledMain+0x000000F5
00426BDF  00000000  0055B90F  WinMain+0x00000059
0055B90F  00000000  76A64911  fabs+0x00000191
76A64911  00000000  7782E4B6  BaseThreadInitThunk+0x00000012
7782E4B6  00000000  7782E489  RtlInitializeExceptionChain+0x00000063
7782E489  00000000  00000000  RtlInitializeExceptionChain+0x00000036


Hey you, Yeah you, In that window, hop outta there.


wasd

Vid

#2
My first one in TA5!

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):




(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message :  Exception
Error occurred at 4/28/2009 13:13:50.
D:\Program Files\BZ2TA\bzone.exe, run by JEP.
D:\Program Files\BZ2TA\bzone.exe, run by JEP.
CPU: 1 processor(s), AMD Athlon(tm) 64 Processor 3700+
     x86 Family 15 Model 39 Stepping 1
Process Memory :   1880 MB free out of   2048 MB total
Physical memory:   1478 MB free out of   2048 MB total
Page(swap) file:   3395 MB free out of   3943 MB total
This exe is using 10 MB, peak use 23 MB

Fault address:  0059F047 01:0019E047 D:\Program Files\BZ2TA\bzone.exe

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:00000000
ESI:00000000
EDI:18008130
CS:EIP:001B:0059F047
SS:ESP:0023:0209FE10  EBP:0209FE28
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
0059F047  00000000  0059F743  Close_RAD_3D+0x00000027
0059F743  00000000  0044A194  BinkHelper::Decompress_frame+0x00000073
0044A194  00000000  00449D9F  movie_is_playing+0x0000005F
00449D9F  00000000  00449860  DoPlayMovie+0x00000035
00449860  00000000  00449606  HandledMain+0x00000612
00449606  00000000  00449343  HandledMain+0x000003B8
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Happened when I opened bzone.exe, I might have clicked it 3 times instead of 2.
After the AV, I couldn't run bzone.exe again, so I found it in task manager and killed the process.  Bad move.
Computer started to run extremely lagged, taking 30sec+ to open start menu, or try to run a program.  Fixed after a 5min start > log off.

Dark Scion Soldier

Playing IA: Dropzone: fighting 2 sabres,killed them. Noticed the terrain looking like a grid layout (squares rather seamless terrain) then console puts out "DX Error noted.." ---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |       ConsoleHelper:28   |19:28:09|4810841|DX Error(0x8007000E) noted.
ERR |                 vid:256  |19:28:10|4811212|VertexBuffer::Create(0x001FE020 (65281 * 32), 0x00000208, 0x000001C4, 0
ERR |                 vid:259  |19:28:10|4811212|.\VertexBuffer.cpp(369):  failed with DX Error 0x8007000E(-2147024882) == 'E_OUTOFMEMORY'
ERR |       ConsoleHelper:28   |19:28:10|4811212|DX Error(0x8007000E) noted.
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 4/28/2009 19:28:12.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Craig.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Craig.
CPU: 1 processor(s), AMD Athlon(tm) XP 3200+
     x86 Family 6 Model 10 Stepping 0
Process Memory :   1354 MB free out of   2048 MB total
Physical memory:     51 MB free out of   1024 MB total
Page(swap) file:   1551 MB free out of   2464 MB total
This exe is using 398 MB, peak use 400 MB

Fault address:  00585B45 01:00184B45 C:\Program Files\Battlezone II\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00000010
ECX:00000220
EDX:00000000
ESI:16E9A950
EDI:00001000
CS:EIP:001B:00585B45
SS:ESP:0023:0206F4F0  EBP:0206F4F8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00585B45  00000000  00585998  VertexBuffer::Lock+0x00000046
00585998  00000000  005AD9B2  VertexBuffer::GetDynamicLock+0x0000002D
005AD9B2  00000000  005AE860  IFace::RenderBorder+0x0000001F
005AE860  00000000  005A58BD  IFace::RenderBeveled+0x0000004D
005A58BD  00000000  005ABBE2  IControl::RenderCtrlBackground+0x00000483
005ABBE2  00000000  005A5ADD  ICButton::RenderSelf+0x0000004A
005A5ADD  00000000  005A5269  IControl::Render+0x00000014
005A5269  00000000  005AF480  IControl::RenderChildren+0x000000C2
005AF480  00000000  005A0A3F  ICRoot::Render+0x0000008D
005A0A3F  00000000  00448928  IFace::Render3D+0x0000005D
00448928  00000000  004495FC  Update_Rotator_Matrix+0x00000055
004495FC  00000000  0045EC1D  Render_Editor_View+0x00000147
0045EC1D  00000000  00576510  ViewEditor::Process+0x0000057C
00576510  00000000  0045FF28  RunCodes::Process+0x0000019E
0045FF28  00000000  004640C9  ViewManager::Process+0x000000A6
004640C9  00000000  00576510  MissionHandler::State::EditState::Process+0x00000065
00576510  00000000  004619BE  RunCodes::Process+0x0000019E
004619BE  00000000  00576510  MissionHandler::Process+0x00000011
00576510  00000000  00575F68  RunCodes::Process+0x0000019E
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C817077  memcmp+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Aquatic: *on hold* 52% done overall.

Commando

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|              icroot:193  |22:21:48|19574506|Root window now 1920x1080
DIAG|            runcodes:154  |22:21:48|19574508|[Mission] Entering run code [RUN]
DIAG|            Planners:3278 |22:21:51|19577076|SetAIP - cfg(Insaneif1.aip) team(6)

DIAG|      STJoinHandlers:421  |22:21:51|19577090|-- Resynchronized gamestate to server at timestep 5739
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 104E0000h
Message :  Exception
Error occurred at 4/28/2009 22:21:54.
C:\Battlezone II 1.3\bzone.exe, run by William.
C:\Battlezone II 1.3\bzone.exe, run by William.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
     x86 Family 6 Model 23 Stepping 6
Process Memory :   1695 MB free out of   2048 MB total
Physical memory:   1639 MB free out of   2815 MB total
Page(swap) file:   3513 MB free out of   4703 MB total
This exe is using 119 MB, peak use 182 MB

Fault address:  00512678 01:00111678 C:\Battlezone II 1.3\bzone.exe

Registers:
EAX:104E0000
EBX:0AE97610
ECX:1539F014
EDX:000002E0
ESI:00000170
EDI:0CEC94D8
CS:EIP:001B:00512678
SS:ESP:0023:0209F5C8  EBP:0209F5FC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00512678  00000000  005CA1D4  Tractor_Control_Helper13::Render+0x000001E1
005CA1D4  00000000  005CA1D4  MeshObj::Render+0x00000044
005CA1D4  00000000  005CA1EC  MeshObj::Render+0x00000044
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1D4  MeshObj::Render+0x0000005C
005CA1D4  00000000  005CC226  MeshObj::Render+0x00000044
005CC226  00000000  005CBECE  FamilyNode::Render+0x00000026
005CBECE  00000000  004807F1  MeshEnt::Render+0x0000007E
004807F1  00000000  00449233  GameObject::Render+0x00000052
00449233  00000000  004FA910  MeshEnt::Render+0x00000012
004FA910  00000000  004808FD  ENTITY::RenderScene+0x00000076
004808FD  00000000  005097DA  GameObject::RenderScene+0x00000107
005097DA  00000000  00509AB5  Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9
00509AB5  00000000  0050A2C0  Resolution_Layer_Class::Render+0x00000083
0050A2C0  00000000  004FA956  SceneManagerClass::Render+0x0000003A
004FA956  00000000  00448A68  Submit_All_Entities+0x0000001A
00448A68  00000000  00448BA7  Simulate_Cockpit+0x0000065D
00448BA7  00000000  00452184  Render_Internal_View+0x00000082
00452184  00000000  005CD53F  ViewCockpit::Process+0x00000674
005CD53F  00000000  004535F2  RunCodes::Process+0x000001BF
004535F2  00000000  00456EB7  ViewManager::Process+0x000000A1
00456EB7  00000000  004573D1  MissionHandler::RenderOneFrame+0x0000006E
004573D1  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000427
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049


TheJamsh

@ Dark Scion Soldier

if you noticed 'grid like' terrain (usually small gaps betweenthe terrain tiles show this) it probably means youre having issues with .dxt textures. i turned them off in my render.cfg file and use the /nodxt commandline option which prevented this happening for me.

The AV doesn't seem DXT related though. Im not a callstack geniues, so GSH would be the only one to tell you what the AV's about.


BZII Expansion Pack Development Leader. Coming Soon.

Dark Scion Soldier

Hmm DXT is the only way the EDF skins will work...but I'll try to replicate the error.
Aquatic: *on hold* 52% done overall.

AHadley

EDF skins? As in Black Rooks?

Dark Scion Soldier

No, as in FE's isdf skins.
Aquatic: *on hold* 52% done overall.

General BlackDragon

While working on shell stuff, I have gotten this twice today:

ERR |               debug:715  |21:45:02|17401  |.\varsys.cpp(129)
ERR |               debug:716  |21:45:02|17401  |Sat Dec 13 11:49:13 2008
ERR |               debug:717  |21:45:02|17401  |Unable to create 'iface.dyndata.0980FDE0.selected' since hash 0x977F83AD already exists
ERR |                 log:1784 |21:45:04|19367  |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |21:45:04|19367  |End of line...
ERR |    ExceptionHandler:243  |21:45:04|19902  |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |21:45:04|19903  |//=====================================================
ERR |    ExceptionHandler:243  |21:45:04|19903  |App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
ERR |    ExceptionHandler:243  |21:45:04|19903  |Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

ERR |    ExceptionHandler:243  |21:45:04|19904  |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |21:45:04|19904  |ERR |               debug:716  |21:45:02|17401  |Sat Dec 13 11:49:13 2008
ERR |    ExceptionHandler:243  |21:45:04|19905  |ERR |               debug:717  |21:45:02|17401  |Unable to create 'iface.dyndata.0980FDE0.selected' since hash 0x977F83AD already exists
ERR |    ExceptionHandler:243  |21:45:04|19905  |ERR |                 log:1784 |21:45:04|19367  |abort() requested from '.\debug.cpp':730
ERR |    ExceptionHandler:243  |21:45:04|19906  |DIAG|                 log:1785 |21:45:04|19367  |End of line...
ERR |    ExceptionHandler:243  |21:45:04|19907  |(done)

ERR |    ExceptionHandler:243  |21:45:04|19908  |Exception code: 40000015 {Fatal Application Exit}
%hs

ERR |    ExceptionHandler:243  |21:45:04|19908  |Message :  Unhandled Exception
ERR |    ExceptionHandler:243  |21:45:04|19908  |Error occurred at 4/29/2009 21:45:06.
ERR |    ExceptionHandler:243  |21:45:04|19909  |C:\Program Files\Battlezone II 1.3 pb5\bzone.exe, run by BlackDragon.
ERR |    ExceptionHandler:243  |21:45:04|19909  |C:\Program Files\Battlezone II 1.3 pb5\bzone.exe, run by BlackDragon.
ERR |    ExceptionHandler:243  |21:45:04|19910  |CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
ERR |    ExceptionHandler:243  |21:45:04|19911  |     x86 Family 15 Model 107 Stepping 2
ERR |    ExceptionHandler:243  |21:45:04|19911  |Process Memory :   1805 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |21:45:04|19912  |Physical memory:   1343 MB free out of   2047 MB total
ERR |    ExceptionHandler:243  |21:45:04|19913  |Page(swap) file:   3079 MB free out of   3940 MB total
ERR |    ExceptionHandler:243  |21:45:04|19913  |This exe is using 73 MB, peak use 81 MB

ERR |    ExceptionHandler:243  |21:45:04|19914  |Fault address:  005DAAE0 01:001D9AE0 C:\Program Files\Battlezone II 1.3 pb5\bzone.exe
ERR |    ExceptionHandler:243  |21:45:04|19914  |
Registers:
ERR |    ExceptionHandler:243  |21:45:04|19915  |EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:977F83AD
EDI:01BDCA40
ERR |    ExceptionHandler:243  |21:45:04|19915  |CS:EIP:7571001B:005DAAE0
ERR |    ExceptionHandler:243  |21:45:04|19916  |SS:ESP:27200023:0209F42C  EBP:0209F438
ERR |    ExceptionHandler:243  |21:45:04|19916  |DS:0023  ES:977F0023  FS:5D003B  GS:977F0000
ERR |    ExceptionHandler:243  |21:45:04|19917  |Flags:00000202
ERR |    ExceptionHandler:243  |21:45:04|19918  |
Call stack:
ERR |    ExceptionHandler:243  |21:45:04|19918  |Address   Return    Function            SourceFile
ERR |    ExceptionHandler:243  |21:45:04|19920  |005DAAE0  00000000  005D8C95  BZ2Abort+0x000000B0
ERR |    ExceptionHandler:243  |21:45:04|19921  |005D8C95  00000000  005D7F95  Debug::Error::Err+0x00000115
ERR |    ExceptionHandler:243  |21:45:05|19952  |005D7F95  00000000  005A1904  VarSys::CreateVarItem+0x00000065
ERR |    ExceptionHandler:243  |21:45:05|19974  |005A1904  00000000  005A2B59  ICListBox::ICListBox+0x000001D4
ERR |    ExceptionHandler:243  |21:45:05|19976  |005A2B59  00000000  0059E5D3  IFace::CreateControl+0x00000039
ERR |    ExceptionHandler:243  |21:45:05|19976  |0059E5D3  00000000  0059AF4A  IControl::Setup+0x000004E3
ERR |    ExceptionHandler:243  |21:45:05|19977  |0059AF4A  00000000  005CE779  IControl::Configure+0x0000001A
ERR |    ExceptionHandler:243  |21:45:05|19978  |005CE779  00000000  005CE237  Main::ScopeHandler+0x00000109
ERR |    ExceptionHandler:243  |21:45:05|19979  |005CE237  00000000  005CE7AD  Main::Exec+0x000000A7
ERR |    ExceptionHandler:243  |21:45:05|19979  |005CE7AD  00000000  005CE237  Main::ScopeHandler+0x0000013D
ERR |    ExceptionHandler:243  |21:45:05|19980  |005CE237  00000000  005CE7AD  Main::Exec+0x000000A7
ERR |    ExceptionHandler:243  |21:45:05|19981  |005CE7AD  00000000  005CE237  Main::ScopeHandler+0x0000013D
ERR |    ExceptionHandler:243  |21:45:05|19981  |005CE237  00000000  00457C1A  Main::Exec+0x000000A7
ERR |    ExceptionHandler:243  |21:45:05|19982  |00457C1A  00000000  005CD47D  ShellHandler::Enter+0x000000BB
ERR |    ExceptionHandler:243  |21:45:05|19983  |005CD47D  00000000  005CD9D4  RunCodes::Process+0x000000FD
ERR |    ExceptionHandler:243  |21:45:05|19984  |005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
ERR |    ExceptionHandler:243  |21:45:05|19984  |00449644  00000000  00449343  HandledMain+0x000003F6
ERR |    ExceptionHandler:243  |21:45:05|19985  |00449343  00000000  00446BDF  HandledMain+0x000000F5
ERR |    ExceptionHandler:243  |21:45:05|19986  |00446BDF  00000000  0057B90F  WinMain+0x00000059
ERR |    ExceptionHandler:243  |21:45:05|19987  |0057B90F  00000000  7C816D4F  fabs+0x00000191
ERR |    ExceptionHandler:243  |21:45:05|19987  |7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |    ExceptionHandler:243  |21:45:05|19988  |



*****General BlackDragon*****

AHadley

Quote from: Dark Scion Soldier link=topic=925 0.msg141558#msg141558 date=1241039478
No, as in FE's isdf skins.

That is the black rooks.

Got this at first run on my laptop

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:5516 |23:16:54|20950  | Try to reset the device
DIAG|                 vid:743  |23:16:54|20950  |In Vid::OnLostDevice
DIAG|                 vid:701  |23:16:54|21090  |In Vid::OnResetDevice, pd3dDevice = 0x021DB7E0
DIAG|              icroot:193  |23:16:54|21093  |Root window now 640x480
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message :  Exception
Error occurred at 4/29/2009 23:16:56.
C:\Program Files\Battlezone II\bzone.exe, run by Anthony Hadley.
C:\Program Files\Battlezone II\bzone.exe, run by Anthony Hadley.
CPU: 1 processor(s), Intel(R) Pentium(R) III Mobile CPU       866MHz
     x86 Family 6 Model 11 Stepping 1
Process Memory :   1802 MB free out of   2048 MB total
Physical memory:     74 MB free out of    256 MB total
Page(swap) file:    346 MB free out of    620 MB total
This exe is using 32 MB, peak use 34 MB

Fault address:  0059F047 01:0019E047 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:00000000
ESI:00000000
EDI:18008130
CS:EIP:001B:0059F047
SS:ESP:0023:0209FE10  EBP:0209FE28
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
0059F047  00000000  0059F743  Close_RAD_3D+0x00000027
0059F743  00000000  0044A194  BinkHelper::Decompress_frame+0x00000073
0044A194  00000000  00449D9F  movie_is_playing+0x0000005F
00449D9F  00000000  00449860  DoPlayMovie+0x00000035
00449860  00000000  00449606  HandledMain+0x00000612
00449606  00000000  00449343  HandledMain+0x000003B8
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049

[code]
[/code]

VSMIT

It may be that your laptop's graphics chipset doesn't support DX9.  Do you run other games on it?

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

TheJamsh

AHadley you had a seriously bad framerate in our test game yesterday (around 30 fps max getting down to 10 fps at times). Try updating drivers or something... or dont play it on a laptop :P

my laptop is relatively new and expensive and doesn't play BZ2 very well at all. my older desktop with a 7500 LE card plays better than my ATI HD2600 card... bit annoying.


BZII Expansion Pack Development Leader. Coming Soon.

mrtwosheds

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |13:36:18|1487807|[Mission] Entering run code [RUN]
DIAG|            Planners:3278 |13:36:18|1488191|SetAIP - cfg(stock13_ii0.aip) team(6)

DIAG|      STJoinHandlers:421  |13:36:18|1488202|-- Resynchronized gamestate to server at timestep 0
DIAG|            Planners:3278 |13:36:52|1521778|SetAIP - cfg(stock13_ii3.aip) team(6)

(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0FF50000h
Message :  Exception
Error occurred at 4/30/2009 13:36:56.
D:\BattlezoneIIA3\bzone.exe, run by MrTwosheds.
D:\BattlezoneIIA3\bzone.exe, run by MrTwosheds.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.00GHz
     x86 Family 15 Model 4 Stepping 3
Process Memory :   1755 MB free out of   2048 MB total
Physical memory:    494 MB free out of   1021 MB total
Page(swap) file:   1956 MB free out of   2457 MB total
This exe is using 116 MB, peak use 117 MB

Fault address:  005125A1 01:001115A1 D:\BattlezoneIIA3\bzone.exe

Registers:
EAX:1212E4A4
EBX:0C7D5720
ECX:0FF50000
EDX:000003C0
ESI:0000001E
EDI:0FEDCBA8
CS:EIP:001B:005125A1
SS:ESP:0023:0209F590  EBP:0209F5C4
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
005125A1  00000000  005CA1D4  Tractor_Control_Helper13::Render+0x0000010A
005CA1D4  00000000  005CA1D4  MeshObj::Render+0x00000044
005CA1D4  00000000  005CA1EC  MeshObj::Render+0x00000044
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1D4  MeshObj::Render+0x0000005C
005CA1D4  00000000  005CC226  MeshObj::Render+0x00000044
005CC226  00000000  005CBECE  FamilyNode::Render+0x00000026
005CBECE  00000000  004807F1  MeshEnt::Render+0x0000007E
004807F1  00000000  00449233  GameObject::Render+0x00000052
00449233  00000000  004FA910  MeshEnt::Render+0x00000012
004FA910  00000000  004808FD  ENTITY::RenderScene+0x00000076
004808FD  00000000  005097DA  GameObject::RenderScene+0x00000107
005097DA  00000000  00509AB5  Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9
00509AB5  00000000  0050A2C0  Resolution_Layer_Class::Render+0x00000083
0050A2C0  00000000  004FA956  SceneManagerClass::Render+0x0000003A
004FA956  00000000  00448A79  Submit_All_Entities+0x0000001A
00448A79  00000000  00448BA7  Simulate_Cockpit+0x0000066E
00448BA7  00000000  00452184  Render_Internal_View+0x00000082
00452184  00000000  005CD53F  ViewCockpit::Process+0x00000674
005CD53F  00000000  004535F2  RunCodes::Process+0x000001BF
004535F2  00000000  00456EB7  ViewManager::Process+0x000000A1
00456EB7  00000000  004573D1  MissionHandler::RenderOneFrame+0x0000006E
004573D1  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000427
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Occurred shortly after start of mpi chill, 2 players, I was client, was driving a scout and was passed a service truck a few seconds before it happened.

lastmsg

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |               debug:717  |16:13:27|7389   |Unable to execute a required file 'bzshell_editor.cfg'
DIAG|                DXUT:1516 |16:13:31|11694  | DXUT pause on minimize
ERR |                 log:1784 |16:13:39|19184  |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |16:13:39|19186  |End of line...
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 4/30/2009 16:13:42.
C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe, run by Chase.
C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe, run by Chase.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     T5800  @ 2.00GHz
     Intel64 Family 6 Model 15 Stepping 13
Process Memory :   1768 MB free out of   2048 MB total
Physical memory:   1853 MB free out of   4093 MB total
Page(swap) file:   6080 MB free out of   8382 MB total
This exe is using 66 MB, peak use 68 MB

Fault address:  00C0B685 01:0016A685 C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00CC5038
ECX:00000000
EDX:00000000
ESI:01744338
EDI:00CC4FEC
CS:EIP:2E650023:00C0B685
SS:ESP:6574002B:0079F92C  EBP:0079F93C
DS:174002B  ES:CC002B  FS:0053  GS:C0002B
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
00C0B685  00000000  00C0C842  BZ2Abort+0x0000008D
00C0C842  00000000  00C15712  Debug::Error::Err+0x000000F2
00C15712  00000000  00B046D9  Main::Exec+0x00000069
00B046D9  00000000  00C16466  ShellHandler::Enter+0x000000BF
00C16466  00000000  00C15F68  RunCodes::Process+0x000000F4
00C15F68  00000000  00AE9D60  Main::MessagePump+0x00000051
00AE9D60  00000000  00AE9A4F  HandledMain+0x0000043B
00AE9A4F  00000000  00AE70E2  HandledMain+0x0000012A
00AE70E2  00000000  00C5AED7  WinMain+0x00000059
00C5AED7  00000000  7653E4A5  memcmp+0x00000191
7653E4A5  00000000  7740CFED  BaseThreadInitThunk+0x0000000E
7740CFED  00000000  7740D1FF  RtlCreateUserProcess+0x0000008C
7740D1FF  00000000  00000000  RtlCreateProcessParameters+0x0000004E