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FE 1.3 not working

Started by mag, June 29, 2009, 04:31:55 PM

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Red Devil

Did you deploy the Recycler or not?

I can't even get the Recycler away from where it starts on Firing Back before it's attacked and destroyed.  I'll add a cheat ship and do it.
What box???

Red Devil

I know what threw me off: edf missions start numbering at the 2nd mission.
What box???

Red Devil

I just went through Firing Back and it worked okay.
What box???

Red Devil

I found out the Xerrakis are supposed to be attacking on Firing Back, but the requirements aren't being met, so I'll go ahead and fix *that* little problem...  :evil:
What box???

AHadley

Are the Cerberi supposed to start randomly attacking you in that mission too? It seems rather random without a 'what are those things?' or something...

Red Devil

Yup, they're supposed to attack.
What box???

bb1

K maybe I got some experimental version because those little bomb ships definitely DO attack... a LOT. Random Cerberi ships do patrol the area and spawn as well.

It was easy getting recy out of that starting area, you just had to move turrets to a small staging area further up and mass your troops there, take out turrets with mortars, and then fly ahead to get the attention of the Hadeans. Fly up onto some hill and let the turrets do the work.

The recy was deployed and I had the cargo ship sitting next to it. Oh well.

I was in a relay bunker positioning turrets for a while because of FPS issues, and randomly about an hour in (without a save...) a dinosaur ate me.

Red Devil

Hate it when that happens...

I was looking at the new version, so I fixed things on my end.
What box???

bb1

When did terraforming become so huge in the game?

The online guide shows this guy making guntowers everywhere, you build anything on this land and every other square becomes crap.

Warfreak

1.3 is more of a "Terrain-Clipping Nazi" than 1.2 was.

SO.. you need to come up with new defense strategies. >:D

bb1

I'd just like to know for what purpose terraforming was used... not at all like the 1.2 "alright, it's flat enough let's build it here" but the "Even though it's flat, it needs an extreme home makeover anyway to screw up the rest of the land"

Warfreak

Actually, that is the SIDE EFFECT which has always happened (as far as i know), it is just 1.3 "emphasises / works against" this by placing these harsh rulings.  :-D

AHadley

Basically, it makes you think. We need games that will make us think, they're a good thing. :-D

bb1

#43
Same mission. I was on hold for a while but laoded the old save...

When I got my 6th pool, I was treated to THIS cutscene followed by a frozen screen and random explosion sounds and thousands of rapid base under attack beeps.

BZLog

DIAG|Main            |            maininit:523  |12:16:57|16     |Version Information Section
DIAG|Main            |            maininit:530  |12:16:57|16     |Session started Sun Aug 30 12:16:57 2009
DIAG|Main            |            maininit:533  |12:16:57|16     |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+/2510MHz L1:128K T:0 F:15 M:11 S:2 (SSE,3DNow,MMX,TSC,FPU)
DIAG|Main            |            maininit:536  |12:16:57|16     |Executed by MY-HOT-COMPUTER\Matthew on Windows NT v5.2 Service Pack 1 Build 3790
DIAG|Main            |            maininit:539  |12:16:57|16     |Compiled by Ikkoku\GSH on Win2000+SP2
DIAG|GLOBAL          |               setup:73   |12:16:57|31     |Drive type : Fixed
DIAG|GLOBAL          |               setup:143  |12:16:57|31     |Startup directory : C:\Program Files\Battlezone II 1.3PB3
ERR |GLOBAL          |             filesys:45   |12:16:57|250    |File clash: @rootdir\FE_PB3_Maps\EVMISLU4w.odf.
File loaded may not be expected file.
ERR |GLOBAL          |             filesys:45   |12:16:57|250    |File clash: @rootdir\FE_PB3_Maps\Missions\Instant\1v1 assets\odfs\EVMISLU4w.odf.
File loaded may not be expected file.
ERR |GLOBAL          |             filesys:45   |12:16:57|250    |File clash: @rootdir\FE_PB3_Maps\Missions\Instant\1v1 assets\odfs\cvwraply.odf.
File loaded may not be expected file.
DIAG|GLOBAL          |            runcodes:153  |12:58:21|2483985|[Mission] Entering run code [RUN]
DIAG|GLOBAL          |            runcodes:153  |12:58:21|2484000|[View] Entering run code [COCKPIT]
ERR |GLOBAL          |            AudioSys:3324 |12:59:44|2567266|Play 'ienge.wav' failed with hResult 80004005. Flags were
DIAG|GLOBAL          |            runcodes:153  |13:02:23|2726391|[View] Entering run code [CINERACTIVE]
DIAG|GLOBAL          |          iface_util:1061 |13:02:54|2757235|Creating dir
DIAG|GLOBAL          |          iface_util:1084 |13:02:55|2758016|Wrote [screenshots\bz2_0000.bmp]
ERR |GLOBAL          |            AudioSys:3324 |13:03:09|2772313|Play 'xbuild.wav' failed with hResult 80004005. Flags were
DIAG|Main            |            maininit:450  |13:04:42|2864735|QUIT requested
DIAG|GLOBAL          |            runcodes:112  |13:04:42|2864735|[Mission] Clearing runcode [RUN]
ERR |GLOBAL          |                 vid:2912 |13:04:42|2865031|ReleaseDD: back->DeleteAttachedSurface( zBuffer)
ERR |GLOBAL          |                 vid:2912 |13:04:42|2865047|...Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
DIAG|GLOBAL          |                 vid:2916 |13:04:42|2865047|zbuff release refcount = 1
DIAG|GLOBAL          |                 vid:2003 |13:04:42|2865391|D3D: VendorID = 4318, DeviceID = 913
DIAG|GLOBAL          |                 vid:2110 |13:04:42|2865391|caps:Gamma TripleBuffer Filter
DIAG|GLOBAL          |                 vid:1835 |13:04:42|2865485|zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1835 |13:04:42|2865485|zbuffer depth: 24
DIAG|GLOBAL          |                 vid:1831 |13:04:42|2865485|zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:2307 |13:04:42|2865500|d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2309 |13:04:42|2865500|d3d: supports 8 texture stages
DIAG|GLOBAL          |                 vid:2313 |13:04:42|2865500|d3d: anisotropy supported
DIAG|GLOBAL          |                 vid:2330 |13:04:42|2865500|d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2336 |13:04:42|2865500|d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2401 |13:04:42|2865500|d3d: max texture size 4096x4096
DIAG|GLOBAL          |                 vid:2433 |13:04:42|2865500|d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:2438 |13:04:42|2865500|d3d: supports border address mode
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 8 8 8 0
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 8 8 8 8
DIAG|GLOBAL          |                 vid:1810 |13:04:42|2865500|pix format: * 5 5 6 0
DIAG|IControl        |              icroot:191  |13:04:43|2865938|Root window now 640x480
DIAG|GLOBAL          |                 vid:315  |13:04:43|2865938|ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:740  |13:04:43|2865953|
DIAG|GLOBAL          |                 vid:741  |13:04:43|2865953|640x480 32 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:744  |13:04:43|2865953|using a flipable surface triplet
DIAG|GLOBAL          |                 vid:761  |13:04:43|2865953|using 32 bit Z buffer with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:772  |13:04:43|2865953|opaque pix      8 8 8
DIAG|GLOBAL          |                 vid:775  |13:04:43|2865953|translucent pix 8 8 8 8
DIAG|GLOBAL          |                 vid:777  |13:04:43|2865953|
DIAG|GLOBAL          |                 vid:3295 |13:04:43|2865953|tex mem:   total 655155199, free 642318335
DIAG|GLOBAL          |                 vid:3310 |13:04:43|2865953|frame mem: total 260890624, free 256442368
DIAG|GLOBAL          |                 vid:781  |13:04:43|2865953|
DIAG|GLOBAL          |            runcodes:153  |13:04:43|2865953|[Main] Entering run code [QUIT]
DIAG|GLOBAL          |            runcodes:112  |13:04:43|2865969|[View] Clearing runcode [CINERACTIVE]


Cutscene screen


TheJamsh

ERR |GLOBAL          |                 vid:2912 |13:04:42|2865031|ReleaseDD: back->DeleteAttachedSurface( zBuffer)
ERR |GLOBAL          |                 vid:2912 |13:04:42|2865047|...Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.

Didnt know .dds was in DX5... is you're install a little botched?

EDIT: nevermind... localfog was always a .dds


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