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PB5.1 Expansion Pack Content List

Started by TheJamsh, September 18, 2009, 03:50:38 AM

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TheJamsh

TheJamsh' Recycler Variant Pack
First, I have included my own recycler variant. This variant is designed to add a few more fun ships and buildings to youre build tree, which open up a new range of strategies you can use against you're enemy in any mode. This recycler was designed to fit-in with stock like variants, so don't expect any overly fancy visuals on this.

The variant adds units, weapons, buildings and abilities you youre build tree, which widens you're gameplay a little. Fed up of the using the same attack groups and winning/loosing games all the time? TJRV has a lot of thought-out new and old units that allow for different strategies.

The main focus of TJRV was too add some exciting new ships to gameplay, but ensure they all serve a purpose and don't exist 'for the sake of it'. There is also a HIGHLY expanded scion build tree now, as I felt the scions always got left behind with unit options. I hope you enjoy playing and discovering the many features of this variant.

TJRV also improves the AI behaviour of some units, such as the sabre tank and others. It also uses QF's nav beacon, with a twist. The nav beacon will change to the same color as youre team color :). The variant differs slightly between IA and MP, this is because there are still bugs in BZ2's engine that may be exploited or cause problems in MP. Soon, there will also be a version with Pilot Recyclers, so you can pass stripped down versions of recs to youre teammates in MP, and build entirely different bases!


(more in variant than shown in image)

Festive Fireworks Variant
A new variant made by TJ, that includes the fireworks from Steeveeo's festive fireworks mod released a while back! Playable in all modes. The stock weapons are replaced with the new ones, and there is a special power-weapon avalable from the armoury for a high price.

Local Mod Manager
The key part of the add-on pack is that you can run it alongside stock and play online WITHOUT getting bad assets, and therefore is an always-on mod, that can even be run alongside other mods. New!! You can also preview mini-mods before they are applied, so you needn't venture in and out of game.



Local Mod Manager is a new application written by Nielk1, and allows you to add, modify or remove optional extras that are included with the add-on pack with the check-of-a-box. It is a very user-friendly program, but DO NOT confuse it with mod-manager. Although similar in design, LMM is designed to work SPECIFICALLY with non asset-checked files, to improve or change YOUR machine only, and still allow you to play with people hosting stock games online.

It is VERY easy to make youre own mini-mods for LMM, and every few months we will post a large 'LMM bonus pack', that will include all of the Local Mods people have publicly released, so everyone can enjoy them without clashes.

A selection of mini-mods included with the addon pack so far are:

[Team-Color Textures]
A while ago Zero Angel worked to make Multiplayer games using teamcolors a lot better, by using a masking glowskin on all ISDF vehicles. Now, the add-on packs team has re-created this for PB5.1, and has skins for EVERY unit in the game, including the new ones included with the AP!

Below are some screenshots to show how you're units will look in MP with this installed. Essentially, our team colors replace the orange area of you're unit with the teamcolor for ISDF, and the blue area with the teamcolor for scion. It is advised that you use these for Multiplayer only, as they can make youre units look too dark on some maps.



[Color Schemes]
We have also been kind enough to include a bunch of shell theme's and color schemes from favourite mods, and you may toggle one at a time. Included themes are:
Forgotten Enemies:


Queen's Filchers:


Starfleet:


Blue:


Green & Black:


Gold:


Red/Blue:


[Alternative Gauges]
There are also a bunch of swappable gauges for youre health, ammo and weapon status.
BZClassic Demo Gauge:


BZClassic Gauge:


Circle Gauge:


Curvy Center Gauges:


QF Gauge:


[Cornered Colorize]
Zero Angel has included his cornered colorize files, that change the appearance of youre HUD slightly. Very pretty...


[Zero Angels Newkeys]
Fed up of typing orders and taunts to friends and foes? Zero Angel has added his version of 'newkeys', that enables you to post very useful messages with youre numpad. Not only can you post full messages with a single key press, but you can also change the chat type.

Note that if you have binded keys alternatively to stock, newkeys will re-set this when installed. Upon un-install, youre key bindings will be returned to what you asked. You may however, edit newkeys to use your new key bindings, and save it as a new LMM add-on.

[Alternative Radar Blip]
An alternative sound to the high-pitched stock radar blip. This is useful if you play with headphones on, or if the high-pitched sounds are to powerful for your ears.

[Alternative Missile Lock Sounds]
Changes the high-pitched stock missile lock sounds. This is useful if you play with headphones on, or if the high-pitched sounds are to powerful for your ears.

[Extra In-Game Music]
Music provided by BZ1, TRO and Recoil can be switched on or off too. To hear them play, make sure the track choice is on 'Random' (default). You can switch these on independently of one-another.

BZGame_Team.cfg
A replacement .cfg file that enables you to see youre teammates hull and ammo status, and their name under their icon. A very useful addition indeed. Click HERE for the full post.


TheJamsh's Chaos UT Newkeys
Welcome newkeys with voiceovers. There are male and female versions of this local-mod, that play a full set of voice-overs for each given command (VO's taken from Chaos UT 1999). You can also take advantage of the new pre-named nav beacon feature, that allows you to place a selection of pre-named nav points, rather than un-named ones. Useful for Thugs!

This version of newkeys is substantially larger that other versions, so i suggest you print off the included read-out sheet and learn it!

Team Color Picker
Some of you may have used OvermindDL1's Color picker. Local Mod Manager also integrates a similar idea and allows you to change you're team colors and save and load them at any time. You can have as many color pre-sets as you like, and some attractive ones are also included in case you're bored of blue and red.



Red Vs. Blue (Default)
Red Vs. Blue (P3 Like)
Reds Vs. Blues (FFA)
Blue Vs. Green
Purple Vs. Sand
Pastel Red Vs. Lime Green
Plated Gold Vs. Acid Green
Gold Vs. Silver
Red Devil's FFA

(This list may grow with time)

Nielk1's Mutator Recycler Variant Pack (MRVP)


MRVP 2.0 is now included with the add-on pack! Nielk1 adds many adventurous, ridiculous and downright weird recycler variants to expand gameplay options ever further. The list of variants currently includes:

Guns Guns Guns:
There are no gun towers, what could you possibly defend yourself with? You are doomed, or ARE you? NO! Every single structure has self defense capabilities. While these might not be as strong as a gun tower in some cases, they are efficient at augmenting unit based defenses to repel attacks. In addition, Scion lungs now have a thirst for blood and will attack you if you get too close. (Note there may be a version of this that still has Gun Towers).

Power Lungs Only:
Both ISDF & Scion now use power lungs rather than powerplants.

Mega Structure:
Ever wonder why there are so many buildings in every ISDF base? Well no more, now ISDF bases can make the best of a small area with Mega Structures. These combination structures upgrade to pick up more functions. For example, the Bomber Bay, Service Bay, and a Comm. Tower all form one structure.

Power Catcher:
The ISDF now use a power-catcher system, similar in design to the Queen's Filchers system. This allows the ISDF to power as many as 8 gun towers with only 2 power (if surrounding the catcher). The Scions, following this lead, have created a similar structure that places a lung under a powerful shield. It then directs the power to surrounding Gun Spires.

Research:
Ever wonder why a Tech Center had a magical power to unlock any and all technology instantly? Ever wonder why it came so late in the tree? Well now you don't have to. The Tech Center, and a Scion equivalent, now allows you to build it early and research technology. Want Service Trucks before a Service Bay? Research it.

Self-Defending Extractors:
Tired off those Extractors getting destroyed every time you set them up? Now they can defend themselves with laser or arc beam technology. Be aware, this system is automated and will attempt to fire on the closest enemy, though this may prove unreachable, incidentally target a nearby friendly constructor, or cause enemies just passing by to attack. It's safer than it sounds... no really.

Silo:
Every wonder what the big deal is with the large container above an Extractor? Ever wonder why you can't just blow it off to hurt scrap production? Now you can, at the cost of 15 hold each.

Deploys
All buildings start in vehicle form. This provides an excellent system for deploying an outpost quickly, easily, and suddenly.

Deploys B
In addition to all buildings starting as vehicles, now they can be un-deployed by a constructor (if fully upgraded) and moved elsewhere. Move a gun tower to a better position, or move your entire base!

Fat-Boy
Scavengers are replaced with a max of 5 Fat Boys, a new vehicle that is cable of both scavenging and generating its own scrap. These new vehicles are a hefty cost of 40 scrap and make scav defense an extremely important part of the game. Know that scavs don't run away from attacking units or gun towers. Because pools are not used, a new unit called a Service Pylon Driller is available. It deploys on biometal pools and converts the resources to armor and ammo.


Inverted Power
The ISDF and the Scions are experimenting with new power technology. Fight as the ISDF with power lungs or the Scions with power generators, the choice is yours.

Merger
Creates a Recycler of the opposite race on deploy of the main Recylcer. The first Rec is on slot 1 and the 2nd on slot 4. This means you can play as both races at once. Note the 1st Recycler is the main Recycler.

No Extractors
This Recylcer breeds its own scrap. Service pylons can be deployed to make use of pools.

No Lung Recycler
The Scions use power generators in just like the ISDF. No structures use lungs.

No Power A/B
Neither side needs lungs or power generators. In the B variant, at least one template P.Gen must be made for the ISDF to build any other structures.

No Rescource A/B
This Recylcer breeds its own scrap. In addition, neither side needs lungs or power generators. In the B variant, at least one template P.Gen must be made for the ISDF to build any other structures.

Scrapper
Brings the scrap management of Battlezone to the world of Battlezone II. Build Silos, collect loose scrap with hovering scavengers, and turn scrap pools into regenerating scrap fields.




TheJamsh' Beserk AIP Set
Lets face it... insane... isn't, and after a while the same 5-mauler, 3 titan attacks get really boring. Not quite as evil as G66 2.0, but closer. The Beserk AIP's are a few levels up from insane. The enemy now build ALL of the units from TJRV, including flying dogfighter's, heavy rocket bombers. And they built LOADS, FAST.

You'll need a full-squad of experienced MPI players to take on this and win. These AIP's are compatible with stock so long as TJRV is installed. The beserk AIP's are designed to increase difficulty of gameplay, and reduce repetitiveness of long MPI/IA games. The AI will build units and buildings from TJRV the same way stock AIP's do, but they will build much quicker, and will build much more. Gone are the days of 4-5 unit attack waves if you progress to mid-games.


TheJamsh's Shell Enhancements
I have added a few things to the shell that allow you to do the following:
This new escape menu for multiplayer allows you to view all of the extra options in game, without having to ask youre commander or the host. You can quickly view any option set by the host, youre alliance configuration etc etc. Its easy, useful and tidy. Credit goes to Red Devil for the initial idea for this.

Additions have been made to the pre-game shells.  You can change vehicle lists to a wider available selection, and compliant submissions can add their own lists as well. The pack has been designed to run alongside other mods and extra variants, so you needn't worry about asset clashes.


TheJamsh's Dogfight Multiplayer Mode
Deathmatch gets a little old after a while. You're restricted to only 2 real directions of movement, and the action is a little slow-paced. Thats where dogfight mode takes over.







Dogfight adds all-new units and weapons to MP, as well as a special 'Lucky Dip' mode that truly randomises the weapons you pick up with a new dll. You may get a space bomb, you may explode! Who knows that the fun :)


Dogfighting allows for 3 axis of movement, and you can fly at blindingly fast speeds. The agile Supa, Ultra and regular dogfighters dorn the ISDF fleet, and the Bee, Super Bee and Legion for the scions.

And if you think its human-only, think twice, CPU bots fly just as hard if not better than you could. 1.2 hovering vet? Dogfighting in the sky is an entirely new skill to master. Seven maps are converted for dogfighting mode, additional ones may follow as soon as you realise how fun it is!

Icons
Nielk1 has included a batch of BZ2- Related icons for you're desktop and for the included LMM program, feel free to use these for you BZ2 programs!

THINGS WE WOULD LIKE TO INCLUDE:
Consider this area as an in-formal request section. Listed here are things we believe would fit well with the add-on pack. If you see something of yours listed here, please feel free to PM either myself or Nielk1 about how you feel about its inclusion. Note there is PLENTY of time to finalize assets if youre submission is still in development. The pack will NOT be released until we are happy with it.

Commando's New Recycler Variant (Thug Recyclers).
CM1 Indestructables. This will be included ONLY if finalised before its inclusion, and updates to rec variants will NOT be released for the AP in future.
SRV. I believe this has been ruled out, but not sure. Let me know.

Any ideas/suggestions about what we could add? Post them! More maps welcome!

Just a lonely admin seeing if he can add more characters to this post.


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

#1
Additional Maps
I have taken the time to convert quite a selection of old maps into new ones, as well as convert some stock ones to be used in more modes. The current list of maps from their original authors goes something like this. Although I converted them, all credit for the maps should go to the original authors, along with some gratitude for allowing me to convert them...

Appel
ST: Ancient
ST: Barren
ST: Hilo Blues
ST: Bowls
ST: Garden
ST: Haven
ST: Phoenix
ST: Quagmire
ST: Redslope
ST: Reflex
ST: Rendon
ST: Ridges
ST: Tempest
ST: Terron
ST: Trench

Oppressor
ST: Eygpt

Malelovence
ST: Aztec
ST: Beaches
ST: Echelon
ST: Europa
ST: Exodus
ST: Ground Zero Lite
ST: Ice Age
ST: Insula
ST: Jade Green
ST: Lunar
ST: Mojave
ST: Ravine
ST: Sahara
ST: Uxbridge
ST: Wales

RocketmanX
ST: Ammo2Go
ST: Balance
ST: Box
ST: CanyonX
ST: Clay Ridge
ST: Hazzard Us
ST: Militus Procinctu
ST: Pit Stop
ST: Simplicity
ST: Space Roast
ST: Subterfuge
ST: The Pass
ST: The Ward

TheJamsh
MPI/ST/IA: Outposts
MPI/ST/IA: Tranquility
MPI/IA: Oxide
MPI/IA: Rock Pools
DF: Arena
DF: Figure Eight
DF: Orbit

DF: Titan
DF: Volcanoes
DF: Spin Cycle
DF: Loot
DF: Shangri-la
ST: Snow Blind

MPI/IA: Quarry

Fizzy
ST: Iceolation

AHadley
Loot: Mire
Loot: Core

GreenHeart
MPI/ST/IA: GH Snowman

Nielk1
RW: Core
DM: Daisy Chain
DM: Tunnel Square

Datannti (have also fixed these up)
MPI/IA/ST: 2009
MPI/IA: Remember
FFA: Remember Four
MPI: Scrapmine
MPI: Volcano
ST: Dunes River

ScarleTomato
MPI/IA: Warzone Hills (slightly altered for higher FPS on lower-spec machines)

StormFront
ST: Boot Hill
ST: Chaos
ST: Trinity

{NOK} Clan
ST: Amazonia (SparrowHawk)
ST: Desert Storm (MightyBlade)
ST: Falling Sun (MightyBlade)
ST: Lava Pit (SparrowHawk)
ST: Arctic Circle (MightyBlade)
ST: Canyons (Darkman)

TimeVirus
ST: Cauldron
ST: Crater
ST: Supply Lanes
ST: Mountain Pass
ST: Oxide
ST: Plaza
ST: Red Bluff
ST: Terrace

*IX* Clan
ST: 7-Forts
ST: Arctic Assault
ST: Blaze
ST: Inferno
ST: Polar
ST: Red Planet
ST: Scorched
ST: 6Sixway
ST: Trenton
ST: Voodoo Child

Feared_1
ST: Bolt
ST: Iraq
ST: Rampant
ST: Sinister
ST: Valley
ST: Vortex
ST: Wipeout

Maps From Mad-Dog, Laguna, EXE, Sly are waiting on approval.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!TheJamsh' Warship Recycler Variant
Supported by the CPU (and potentially for human players in the future), the warship variant swaps-out the traditional recycler for a pre-placed warship, complete with its own defensive batteries and build capabilities! Each base-ship supports up to 40 turbo laser batteries and additional missile batteries at once, and its your job to take down this ship while it continues to build fighters and collect scrap the same way a normal base would.

The base-ship has a mega range, and its 30+ defensive batteries will keep it well-protected. Destroy the warship before you are annihalated!






BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

#2
And we will try to make the pack use an installer that can detect if any mods that were released separately are already installed to prevent any issues.

And the Reds vs. Blues color set forces the game into FFA color mode but it is designed for STRAT and MPI to give each thug a different color.

MRVP:
Descriptions now added.

If you end up needing this post too you can have it.

Click on the image...

bb1

Wow... I really want that guns guns guns.

Mega structures I am not so keen on, however. Part of the fun is driving through giant bases. It wasn't done so well in BZ2 because of clutter, but having that perfect, giant placed-correctly base has a magical feeling. Kind of like huge pre placed scenarios in age of empires.

Nielk1


Click on the image...

Axeminister

No need to make a lengthy comment. How about: FREAKIN' A!!!!!!!!!!
There is no knowledge that is not power.

TheJamsh

Ah... people are posting here lol. i thought id scared them away with the latest posted...


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

#7
Quote from: TheJamsh on September 18, 2009, 02:48:46 PM
Hey N1 could you edit my original post

No, this isn't BZCx or BZ2MD. I am only a sectional mod here and not in this section.

Go ahead and post screenies of LMM1. Funny thing is LMM2 is going to be recoded from scratch with C++ instead of VB.Net but, ya know... LMM1 is what you get in this first release.

Click on the image...

TheJamsh

Theres a #2 planned? Heck even I didnt know that :).

and damn, i thought you could edit/modify my post. Ill have to not be lazy then i guess ¬_¬


BZII Expansion Pack Development Leader. Coming Soon.

TopGun

When will this be coming out? It sounds like an awesome idea to add all this stuff to BZ2.


TopGun


.:.FTD.:.TopGun-Lt_Gen

TheJamsh

#10
no delivery date yet, as MrTwoSheds would say, 'when its ready'

We were discussing in the other topic how we would NOT like to be releasing fixing patches post-release, so we want it as bug-free as possible. That and theres still things to add. I'll post more screenies soon. Putting some of LMM up now.

EDIT: LMM screenies up, check out N1's handywork :)


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

HAHA, i cant update the original post... Too many characters.


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

#12
See if an admin can inject a post for you so you can continue in a 2nd one. Also, LMM1 can now have a short sound as the demo. Also, LMM1 is literally a proof of concept thrown together in VB.Net with a bunch of features added. LMM2 will be new and won't bug out, but know that LMM1 should work unless you break a mod. I am here to help when that happens and it does make log files (so far).

Click on the image...

Rocket

hmm, do you get a color swatch to pick more team colors?

Hidden Defenders Mod

Nielk1

Quote from: bb1 on September 18, 2009, 01:37:32 PM
This is definitely something I would host. If I could.

I want details on those MRVP!!!

Just so you know your post was eaten for the greater good, so Jamsh could edit it to have 2 posts to get around the post size limit issue.

Click on the image...