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Walkers now walking under water... but why?

Started by TheJamsh, November 02, 2009, 03:49:21 AM

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TheJamsh

I know this has been around a while (im not THAT slow). But WHY are walkers able to walk under water in stock now, (something they never used to be able to do, and an obvious balance issue), and yet tracked vehicles did not suffer this change?

Other modes always killed off walkers if they strayed under water, and now im getting pretty damn annoyed with my expensive attilas wandering off under a lake, then them not being able to get out (because maps were NOT designed to have walkers run under neath the water).

Surely this is a change that should be reverted? It hasn't fixed anything, and its perfectly possible via ODF flags without any code changing to restore the old behaviour. Im sure someone is going to say the words 'recycler variant' to me here at some point, but stock NEVER had this before one of the 1.3 patches.


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ScarleTomato

#1
what version killed walkers underwater? I don't ever remember walkers getting hurt under water, but i'd rather have the chance of tugging them out before them dying and me loosing 100 scrap.

Red Devil

From PB2 CL:

[WalkerClass]
CanWaterDamage = false // false means no underwater damage. Lava will still damage

Water can also be set to damage/not damage vehicles.
What box???

ScarleTomato

ooh nice, I might just put that on my scavs, i hate trying to guide them through marsh maps.

General BlackDragon

RD Posted the walker version of it. But I think there is a version for tracked vehicles, one sec...


[TrackedVehicleClass]
CanWaterDamage = true // false means no underwater damage. Lava will still damage


Yah, goes under trackedvehicleclass instead. :)

also bombers and APCS have

OverWater = true // true = set altitude is over water height, if present




*****General BlackDragon*****

AHadley

Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.

TheJamsh

They never used to walk through water of their own accord though, that much is certain. maulers would always waly around the outside of sea_battle.


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Mr X

Quote from: AHadley on November 02, 2009, 09:31:03 AM
Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.

I'm sure you only get 4 scavs on that mission.
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AHadley

I'm not restrained by the number of scavs :evil:

Not by themselves, no.

RABBITPOLICE

i think its cool that walkers walk under water
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Zero Angel

#10
Walkers could DEFINITELY walk underwater in 1.2. I thought it was always this way. This is the first time I ever heard someone say they had a problem with it.
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Red Devil

When playing ZTV Waterworld with 1.2, I would send a herd of walkers underwater to the Scion base.
What box???

TheJamsh

I always thought they purposefully pathed around it in previous versions... maybe thats why i thought they couldnt go underwater. How odd.

It does get annoying sometimes, most maps are not made for walkers to be able to get out of the water once they are in it, and seeing as they do it on their own now...


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Vid

Well I would use sonic wave to push walkers into the water sometimes when defending the AAN base..  Also Maulers would come underwater on Counterattack if you left that base operational long enough.   

Pretty sure they have been ok underwater since 1.2, or maybe 1.0...

iron maiden

all i know is that a constucter can walk underwater fine in stock FE [tranquility mission]
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