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Battlezone Modeling

Started by TheWall, December 07, 2009, 07:42:54 AM

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TheWall



Kevin - AKA TheWall

Commando


Avatar

With God as my witness, my 1.0 Grizzly had nowhere near that many thrusters ingame.  I've posted screencaps of it along with the barrel oddities and people just give me blank looks... 

Somewhere along the lines someone activated things that weren't in the original.  I don't know who/what/when but to me that looks ridiculous...

Golem 1 to Golem 2:

"Look comrade, there goes another Grizzly lighting up the night..."

"Dah, it almost makes me sad to shoot them so easily..."

"Almost..."

BLAM

:evil:


I agree that vacu-forming would be the way to go, provided those that want models have the ability to put the pieces back together and paint them up, etc..  I'm thinking that's less of an available skill now than it was in my day.   This is from someone who bought their first Enterprise in 1970 at the age of 8 years old...  who added working landing gear to his Millenium Falcon (rotate the gun turrets to raise/lower) AND a fully detailed cockpit... and then added the two originally missing legs when they showed up in Empire...

For many I think a solid model would be more valuable.

Still, for Wally's part just producing the solid model to begin with would be enough.  After that we could do a lot of different things, as that solid model would unlock a world of possibilities.  I've done vacumn forming and cast resin models...  and I still have my testor mini-airbrush (wonder if that still works...).  :)

I also vote for model car size, fwiw...  hot wheels size is too small to truly appreciate them.  I'd actually like a Razor sized so I could build a 'working' cockpit...

I LOVE the idea about adding the voice tags...  I can just see my Grizz growling "WHO'S NEXT?" or my Golem rasping out "ANOTHER IS CRUSHED".   :)

-Av-

Blunt Force Trauma

#63
Here's my stable of BZ/E models and the comparative scales as I imagine them in a bit more realistic reality.

The graduation is in feet.






General BlackDragon

I'd still love it if you made some versions of the BZ1 models that were 10-15k polies.



*****General BlackDragon*****

Commando

I'd love to see that Grizzly and Grendel in bz2.  You make a high res Razor or Flanker?

Blunt Force Trauma

I've have 4 others, Wolverine, Flanker, Bird of Prey Falcon and somewhere on a backup disk, the NSDF Turret, but they are in the 15-30% range of completion.

I get about 25% done and in many cases can't figure out a way to make them work even in a fanciful-scientific way. . . and quit.  The Grendel was one of the extra painful ones, putting a turbo fan on a ship that moves around in a vacuum most everywhere it's used.  I did throw some token oxygen feed tubes on the intake cowling, but even that is stretching it like hell.

Ultraken

As super-awesome as high-res models would be, they'd make the rest of the game look crappy by comparison.  :D

Commando

For the Grizzly, the main cannon does look kind of small, but overall it looks good.

bb1

Quote from: Avatar on December 12, 2009, 04:32:55 PM
With God as my witness, my 1.0 Grizzly had nowhere near that many thrusters ingame.  I've posted screencaps of it along with the barrel oddities and people just give me blank looks... 

Somewhere along the lines someone activated things that weren't in the original.  I don't know who/what/when but to me that looks ridiculous...

Golem 1 to Golem 2:

"Look comrade, there goes another Grizzly lighting up the night..."

"Dah, it almost makes me sad to shoot them so easily..."

"Almost..."

BLAM

  is from someone who bought their first Enterprise in 1970 at the age of 8 years old...  who added working landing gear to his Millenium Falcon (rotate the gun turrets to raise/lower) AND a fully detailed cockpit... and then added the two originally missing legs when they showed up in Empire...

For many I think a solid model would be more valuable.

Still, for Wally's part just producing the solid model to begin with would be enough.  After that we could do a lot of different things, as that solid model would unlock a world of possibilities.  I've done vacumn forming and cast resin models...  and I still have my testor mini-airbrush (wonder if that still works...).  :)

I also vote for model car size, fwiw...  hot wheels size is too small to truly appreciate them.  I'd actually like a Razor sized so I could build

I LOVE the idea about adding the voice tags...  I can just see my Grizz growling "WHO'S NEXT?" or my Golem rasping out "ANOTHER IS CRUSHED".   :)

-Av-

(Sorry for quote ending there... text return was a pain)

The demo version of BZ had the 5 point V-Thruster (as stated in the manual) and that is what I expected with the full version when I got it. Unfortunately, the full game or one of the patches broke the model in numerous ways and took away the full glory. The 5 point engine is supposed to give it insane speed and agility as compared to the Czar, and for the most part, does this well.

Will those thrusters be part of the machined model itself? I'd steer towards some blue LEDs where the thrusters would be attached to an on-off switch personally, just to keep them from sticking out of the model all the time.

Blunt Force Trauma

My BDOG has a 76mm round firing down a 3.5 meter barrel.

That's pretty intense. Easily as nasty as any medium to large conventional earth side tank. An M1 Abrams is 120mm. I've put on a longer barrel to reduce the acceleration of the round getting to its muzzle velocity.

But still, one thing to consider, the Grizz is not pseudo-anchored to the ground like an earth-side tank. Also, I'm assuming the Grizz doesn't have the luxury of weighing anything close to an Abrams' 135,000 lbs. to offset the F=MA of the round. The rearward thrust is going to be considerable as it is. . make the cannon obnoxiously large like in the game, and you might as well laugh at physics and say the tanks carry fairy dust around that they sprinkle on solid projectiles to negate the mass. And use the cannon as a ship thrusting system as well.


bb1

Abrams vs. Grizzly..

Hard to tell, really. If the Abrams got a round off, I'd think the Grizzly would be in trouble.

Blunt Force Trauma

Yea, but the BDOG has a few aces.

The Grizz is 100% self contained. . can survive in a vacuum or submerged in liquid.  Can hover over water. . .or anything short of HII, can jump ravines of about 15 meters or more, and is framed/built with a few non-scrap element systems in about 8 seconds (at least in my reality  :mrgreen:)

Ultraken

Projectiles in BZ and (to a lesser degree BZ2) have relatively low velocities compared to their Earth-based counterparts (150m/s for the AT-Stabber versus ~1000m/s for the M1A1 main gun), so the Grizzly's cannon may work more like a recoilless rifle or automatic grenade launcher firing high explosive anti-tank rounds instead of kinetic energy penetrators.  Its projectile is even called "rocket", which would make a lot of sense given the relatively small size, light weight, and hover suspension of most BZ vehicles.

The M1A1 has an overwhelming range advantage, with its 120mm smoothbore cannon capable of single-shot tank kills at 2500 meters (>1.5 miles).  The AT-Stabber only goes out to 150 meters, and requires numerous hits to kill just about anything.  The Grizzly is, however, much faster and more agile.  :)

Ultraken

While the BZ1 version of the Pop Gun fires a rocket and the BZ2 version fires what looks like a Flash Cannon bolt, a "realistic" implementation of the weapon would most likely use an Explosively Formed Penetrator.  There's an interesting quote from a Washington Post article in the middle:
QuoteAn EFP eight inches in diameter threw a seven-pound copper slug at Mach 6, or 2,000 meters per second. (A .50-caliber bullet, among the most devastating projectiles on the battlefield, weighs less than two ounces and has a muzzle velocity of 900 meters per second.).[/url]