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Full Error Report:

Started by NKLS!Theone, March 17, 2004, 03:25:37 PM

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NKLS!Theone

[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 00000


It crashed during a MPI Game on 'Dunes.' Happened twice. We've been playing for a while.

PhoeniX-FlamE

was reported before.. its called an A V (accses violtion...)

and ill just say to you what was said to others - not enoguh info
describe what happend and more info - like how many was ingame

bla bla
never seen any1 finding the problem though

SilverB1rd

ok when you get an access violation you should copy the entire error starting from [ E X C E P T I O N ] to the vary end. you have included only the first 4 lines which contain no real information about how it crashed, all the useful information would have followed that.

Thanks for taking the time to post it.

NKLS!Theone

No, there wasn't any more there... I'll give you the details if it happenes again. Sorry about that. Wanted to get back to my game.

DIAG|Main            |            maininit:516  |08:05:32|15     |Version Information Section
DIAG|Main            |            maininit:523  |08:05:32|15     |Session started Thu Mar 18 08:05:32 2004
DIAG|Main            |            maininit:526  |08:05:32|15     |CPU: AMD Athlon(tm) Processor/2078MHz L1:128K T:0 F:6 M:10 S:0 (SSE,3DNow,MMX,TSC,FPU)
DIAG|Main            |            maininit:529  |08:05:32|15     |Executed by YOUR-XHTR8HVC4P\Owner on Windows NT v5.1 Service Pack 1 Build 2600
DIAG|Main            |            maininit:532  |08:05:32|15     |Compiled by Ikkoku\GSH on Win2000+SP2
DIAG|GLOBAL          |               setup:73   |08:05:32|31     |Drive type : Fixed
DIAG|GLOBAL          |               setup:143  |08:05:32|31     |Startup directory : C:\Program Files\Battlezone II
DIAG|GLOBAL          |                 vid:999  |08:05:33|765    |
DIAG|GLOBAL          |                 vid:1000 |08:05:33|765    |dd: Primary Display Driver
DIAG|GLOBAL          |                 vid:1030 |08:05:34|1390   |mem dx:
DIAG|GLOBAL          |                 vid:3261 |08:05:34|1390   |tex mem:   total 129744895, free 120264951
DIAG|GLOBAL          |                 vid:3276 |08:05:34|1390   |frame mem: total 64733184, free 64690944
DIAG|GLOBAL          |                 vid:1041 |08:05:34|1390   |mem actual:
DIAG|GLOBAL          |                 vid:1042 |08:05:34|1390   |frame mem: total 66610944, free 66610944
DIAG|GLOBAL          |                 vid:1705 |08:05:34|1390   |d3d: * Direct3D HAL
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      320x200 8  mem req 256000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      320x240 8  mem req 307200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      400x300 8  mem req 480000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      480x360 8  mem req 691200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      512x384 8  mem req 786432
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      640x400 8  mem req 1024000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      640x480 8  mem req 1228800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      720x480 8  mem req 1382400
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      720x576 8  mem req 1658880
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      800x600 8  mem req 1920000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      848x480 8  mem req 1628160
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     1024x768 8  mem req 3145728
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x200 16  mem req 384000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x240 16  mem req 460800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     400x300 16  mem req 720000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     480x360 16  mem req 1036800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     512x384 16  mem req 1179648
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     640x400 16  mem req 1536000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   640x480 16  mem req 1843200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x480 16  mem req 2073600
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x576 16  mem req 2488320
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   800x600 16  mem req 2880000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   848x480 16  mem req 2442240
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *  1024x768 16  mem req 4718592
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x200 32  mem req 640000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x240 32  mem req 768000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     400x300 32  mem req 1200000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     480x360 32  mem req 1728000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     512x384 32  mem req 1966080
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     640x400 32  mem req 2560000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   640x480 32  mem req 3072000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x480 32  mem req 3456000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x576 32  mem req 4147200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   800x600 32  mem req 4800000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   848x480 32  mem req 4070400
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *  1024x768 32  mem req 7864320
DIAG|GLOBAL          |                 vid:1564 |08:05:34|1390   |vidmode: 800x600 32
DIAG|GLOBAL          |                 vid:1565 |08:05:34|1390   |vidmode: * Windowed : 800x600 32  mem req 4992000
DIAG|GLOBAL          |                 vid:1582 |08:05:34|1390   |Trying to use a shell screen size of 640 x 480
DIAG|GLOBAL          |                 vid:1649 |08:05:34|1390   |modes: game 640x480 16, shell 640x480 16, full 640x480 16
DIAG|GLOBAL          |                 vid:1358 |08:05:34|1390   |
DIAG|GLOBAL          |                 vid:1368 |08:05:34|1500   |dd driver: nv4_disp.dll : NVIDIA GeForce4 MX Integrated GPU : 0.0.0.0
DIAG|GLOBAL          |                 vid:1376 |08:05:34|1500   |dd device: 4318.496.2160070723.163
DIAG|GLOBAL          |                 vid:2080 |08:05:34|1922   |caps:Gamma TripleBuffer Filter
DIAG|GLOBAL          |                 vid:1819 |08:05:34|1922   |zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1819 |08:05:34|1922   |zbuffer depth: 24
DIAG|GLOBAL          |                 vid:1814 |08:05:34|1922   |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:2281 |08:05:34|1937   |d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2283 |08:05:34|1937   |d3d: supports 2 texture stages
DIAG|GLOBAL          |                 vid:2298 |08:05:34|1937   |d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2304 |08:05:34|1937   |d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2367 |08:05:34|1937   |d3d: max texture size 2048x2048
DIAG|GLOBAL          |                 vid:2374 |08:05:34|1937   |d3d: texture sizes must be powers of 2
DIAG|GLOBAL          |                 vid:2390 |08:05:34|1937   |d3d: supports W buffering
DIAG|GLOBAL          |                 vid:2401 |08:05:34|1937   |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format:   8 8 8 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format:   8 8 8 8
DIAG|GLOBAL          |                 vid:731  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:732  |08:05:34|1953   |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:735  |08:05:34|1953   |using a flipable surface triplet
DIAG|GLOBAL          |                 vid:756  |08:05:34|1953   |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL          |                 vid:762  |08:05:34|1953   |opaque pix      5 6 5
DIAG|GLOBAL          |                 vid:765  |08:05:34|1953   |translucent pix 4 4 4 4
DIAG|GLOBAL          |                 vid:768  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:3261 |08:05:34|1953   |tex mem:   total 131186687, free 119319795
DIAG|GLOBAL          |                 vid:3276 |08:05:34|1953   |frame mem: total 66174976, free 63750144
DIAG|GLOBAL          |                 vid:772  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:313  |08:05:34|1953   |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:313  |08:05:34|1969   |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:313  |08:05:34|1969   |ddx: does not support gamma settings
DIAG|Input           |               input:1056 |08:05:34|1984   |Double click time=200 ms, threshold=4,4
DIAG|Input           |               input:1077 |08:05:34|1984   |3 button mouse, Left=0 Right=1
DIAG|Input           |               input:143  |08:05:34|1984   |Keyboard repeat delay=[500] speed=[31]
DIAG|GLOBAL          |              dsutil:120  |08:05:35|2265   |DirectSound 8 System started. Noted capabilities:
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_CERTIFIED
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_CONTINUOUSRATE
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARY16BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARY8BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARYMONO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARYSTEREO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARY16BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARY8BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARYMONO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARYSTEREO
DIAG|GLOBAL          |              dsutil:129  |08:05:35|2265   | dwMinSecondarySampleRate = 100
DIAG|GLOBAL          |              dsutil:130  |08:05:35|2265   | dwMaxSecondarySampleRate = 48000
DIAG|GLOBAL          |              dsutil:131  |08:05:35|2265   | dwPrimaryBuffers = 1
DIAG|GLOBAL          |              dsutil:132  |08:05:35|2265   | dwMaxHwMixingAllBuffers = 17
DIAG|GLOBAL          |              dsutil:133  |08:05:35|2265   | dwMaxHwMixingStaticBuffers = 17
DIAG|GLOBAL          |              dsutil:134  |08:05:35|2265   | dwMaxHwMixingStreamingBuffers = 17
DIAG|GLOBAL          |              dsutil:135  |08:05:35|2265   | dwFreeHwMixingAllBuffers = 16
DIAG|GLOBAL          |              dsutil:136  |08:05:35|2265   | dwFreeHwMixingStaticBuffers = 16
DIAG|GLOBAL          |              dsutil:137  |08:05:35|2265   | dwFreeHwMixingStreamingBuffers = 16
DIAG|GLOBAL          |              dsutil:138  |08:05:35|2265   | dwMaxHw3DAllBuffers = 17
DIAG|GLOBAL          |              dsutil:139  |08:05:35|2265   | dwMaxHw3DStaticBuffers = 17
DIAG|GLOBAL          |              dsutil:140  |08:05:35|2265   | dwMaxHw3DStreamingBuffers = 17
DIAG|GLOBAL          |              dsutil:141  |08:05:35|2265   | dwFreeHw3DAllBuffers = 16
DIAG|GLOBAL          |              dsutil:142  |08:05:35|2265   | dwFreeHw3DStaticBuffers = 16
DIAG|GLOBAL          |              dsutil:143  |08:05:35|2265   | dwFreeHw3DStreamingBuffers = 16
DIAG|GLOBAL          |              dsutil:144  |08:05:35|2265   | dwTotalHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:145  |08:05:35|2265   | dwFreeHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:146  |08:05:35|2265   | dwMaxContigFreeHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:147  |08:05:35|2265   | dwUnlockTransferRateHwBuffers = 0
DIAG|GLOBAL          |              dsutil:148  |08:05:35|2265   | dwPlayCpuOverheadSwBuffers = 0
DIAG|GLOBAL          |              dsutil:177  |08:05:35|2265   | -- Max # channels = 16
DIAG|GLOBAL          |              dsutil:178  |08:05:35|2265   | -- Max # 3D channels = 16
DIAG|GLOBAL          |              dsutil:187  |08:05:35|2265   | Audio buffers will be placed in: Hardware
DIAG|GLOBAL          |              dsutil:198  |08:05:35|2265   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|GLOBAL          |              dsutil:201  |08:05:35|2265   |Done with audio caps log
DIAG|GLOBAL          |            AudioSys:257  |08:05:35|2265   |Audio: about to get DirectSound ptr
DIAG|GLOBAL          |            AudioSys:277  |08:05:35|2265   |Audio: about to get Primary Buffer
DIAG|GLOBAL          |            AudioSys:292  |08:05:35|2265   |Audio: about to get 3D listener
DIAG|GLOBAL          |            AudioSys:309  |08:05:35|2265   |Audio: we think setup was complete.
DIAG|GLOBAL          |            mcimovie:141  |08:05:35|2406   |Movie opened movies\intro.bik
DIAG|GLOBAL          |            mcimovie:110  |08:05:37|4859   |Movie closed
DIAG|GLOBAL          |            runcodes:153  |08:05:37|4859   |[Main] Entering run code [SHELL]
DIAG|GLOBAL          |                 vid:313  |08:05:40|7797   |ddx: does not support gamma settings
WARN|IControl        |            icontrol:3080 |08:05:51|18859  |INFO: FadeOut: Control [|EscapePanel] not found. Ignoring command
DIAG|GLOBAL          |            runcodes:153  |08:06:36|63359  |[Main] Entering run code [INIT]
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63469  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63765  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
WARN|IControl        |            icontrol:2976 |08:06:36|63765  |Unknown Justification [HCENTRE] for [Count]
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63765  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|GLOBAL          |        LoadSaveGame:303  |08:06:45|72953  |Loaded from file DMcubes.bzn

DIAG|GLOBAL          |            runcodes:153  |08:06:45|72953  |[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |                 vid:2884 |08:06:45|72984  |zbuff release refcount = 0
DIAG|GLOBAL          |                 vid:2080 |08:06:46|73422  |caps:Gamma TripleBuffer Filter
DIAG|GLOBAL          |                 vid:1819 |08:06:46|73437  |zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1819 |08:06:46|73437  |zbuffer depth: 24
DIAG|GLOBAL          |                 vid:1814 |08:06:46|73437  |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:2281 |08:06:46|73453  |d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2283 |08:06:46|73453  |d3d: supports 2 texture stages
DIAG|GLOBAL          |                 vid:2298 |08:06:46|73453  |d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2304 |08:06:46|73453  |d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2367 |08:06:46|73453  |d3d: max texture size 2048x2048
DIAG|GLOBAL          |                 vid:2374 |08:06:46|73453  |d3d: texture sizes must be powers of 2
DIAG|GLOBAL          |                 vid:2390 |08:06:46|73453  |d3d: supports W buffering
DIAG|GLOBAL          |                 vid:2401 |08:06:46|73453  |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format:   8 8 8 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format:   8 8 8 8
DIAG|IControl        |              icroot:191  |08:06:47|74265  |Root window now 1024x768
DIAG|GLOBAL          |                 vid:313  |08:06:47|74265  |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:731  |08:06:47|74281  |
DIAG|GLOBAL          |                 vid:732  |08:06:47|74281  |1024x768 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:735  |08:06:47|74281  |using a flipable surface triplet
DIAG|GLOBAL          |                 vid:756  |08:06:47|74281  |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL          |                 vid:762  |08:06:47|74281  |opaque pix      5 6 5
DIAG|GLOBAL          |                 vid:765  |08:06:47|74281  |translucent pix 4 4 4 4
DIAG|GLOBAL          |                 vid:768  |08:06:47|74281  |
DIAG|GLOBAL          |                 vid:3261 |08:06:47|74281  |tex mem:   total 130351103, free 115748083
DIAG|GLOBAL          |                 vid:3276 |08:06:47|74281  |frame mem: total 65339392, free 60178432
DIAG|GLOBAL          |                 vid:772  |08:06:47|74281  |
DIAG|GLOBAL          |        debug_memory:536  |08:06:47|74281  |Flushing Memory Cache
DIAG|GLOBAL          |            runcodes:153  |08:06:47|74344  |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |08:06:47|74344  |[Mission] Entering run code [RUN]
ERR |Debug           |               debug:765  |08:07:55|142453 |[ E X C E P T I O N ]
ERR |GLOBAL          |              I76win:80   |08:07:55|142453 |Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
ERR |Debug           |               debug:885  |08:07:55|142453 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |08:07:55|142453 |Info: READING from 00000008h
ERR |Debug           |               debug:410  |08:07:55|142453 |CallStack:
ERR |Debug           |               debug:552  |08:07:55|142469 |0040D8C0 +0000 bzone.exe EXE AttackGroup.obj public: struct AttackerInfo * __thiscall AttackGroup::GetLeft(class GameObject *)
ERR |Debug           |               debug:433  |08:07:55|142469 |Registers:
ERR |Debug           |               debug:434  |08:07:55|142469 |EAX: 03BB8D04h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |08:07:55|142469 |EBX: 00000004h  EIP: 0040D8C0h  ES: 00000023h
ERR |Debug           |               debug:436  |08:07:55|142469 |ECX: 00000000h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |08:07:55|142469 |EDX: 03BB8D04h  EBP: 00000000h  GS: 00000000h
ERR |Debug           |               debug:438  |08:07:55|142469 |ESI: 0D93BE80h  ESP: 022CFD4Ch          
ERR |Debug           |               debug:439  |08:07:55|142469 |EDI: FFFFFFFFh                      
ERR |Debug           |               debug:449  |08:07:55|142469 | CF: 00010297h PF:1 AF:1 ZF:1 SF:0 OF:1
DIAG|Main            |            mainproc:158  |08:07:55|142515 |Entering critical shutdown

Zero Angel

QuoteERR |Debug | debug:552 |08:07:55|142469 |0040D8C0 +0000 bzone.exe EXE AttackGroup.obj public: struct AttackerInfo * __thiscall AttackGroup::GetLeft(class GameObject *)
Thats an interesting AV. I got that twice while playing DM maps. I believe both times I was a pilot and in a crouched position after killing an enemy.

EDIT: It doesnt only happen when you're crouched; but it does happen as a pilot.

Funny, I never get this on my rig at home.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression