• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Will BZ1.3 Support separate map folders?

Started by ScarleTomato, June 14, 2005, 09:07:18 AM

Previous topic - Next topic

ScarleTomato

for maps that aren't compatible with stock is there a way to add them to the list only when the mod is activated?

is there a way to do that now(without writing a launcher program)?

is there a thread with this question already where yall can point me so ill just shut up and read? :wink:


OvermindDL1

Ignore the moron between the top post and this.

Yes there is, by using custom bzone.cfg files.  Easiest way, but requires the person to have it, is to use MM5.  Definitally recommend it.

A new way in 1.3 is you can specify alternate bzone.cfg files on the bzone.exe command line, so all you'd need is to make a shortcut for the person.

And just wait till the next MM comes out, looks to have quite a few nice abilities (mostly programming side, but still). :D

ScarleTomato

apc's, lol theres the thread i was looking for:P

overmind, thats cool, im actually using the -config switch feature already. Do you have a cfg file with an example of a redirected map folder?
And is there any speculated release date for the next MM?
i do like MM5 since i have now 4 different installs of BZ :P

OvermindDL1

Hint: multiple addon directories can be loaded through the config file

ScarleTomato

ok I have an additional folder but the map in
"BZv13\MMod\Missions\Multiplayer"
doesn't show up in the maplist.
The map shows up when added in the stock addon folder.
This is my cfg file, BzoneM.cfg
ConfigureFileSystem()
{
// Setup base data
ConfigureStream("base")
{
// Look in "addon" first
AddDirRecurse("@rootdir\MMod");
AddDirRecurse("@rootdir\addon");

// Look at pakfiles next
AddPack("@rootdir\patch13.pak");
AddPack("@rootdir\data.pak");
AddPack("@rootdir\bumps.pak");

// Look in "data" last, and only last.
AddDirRecurse("@rootdir\data");
}

// Make it active
SetActiveStream("base");
}

Spawn

apc was right, well, no easy way...
maps will only appear on list is a .bzn file is found somewhere in addon/missions/multiplayer
you can use mm5 to switch around folders, but that can be buggy (see fe or starfleet for an example)

ScarleTomato

ok so it has to be the addon folder? will the private 1.3 make it so its not limited to just the addon folder?

OvermindDL1

Oh yea, you are testing pb... I think that was fixed... don't actually recall, those fixes aren't something I tend to remember unlike some others.

Red Devil

Tomato, you named your cfg file BzoneM.cfg.  Rename it bzone cfg and it will work.
What box???

ScarleTomato

RD:  :D have have a shortcut that goes:
"C:\Program Files\Battlezone II\BZv13\bzone.exe" -config BzoneM.cfg
everything else in the MMod folder works fine

Overmind: Ok I'll just have to wait for PB2 me thinks :)

Bull Dog

pb1 doesn't support custom maps in folders other than the addon folder.

Red Devil

What box???