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How do I install an MPI map into 1.3, to get extra game options?

Started by General_Hoohah, October 03, 2005, 09:01:27 PM

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General_Hoohah

I understand that a 1.2 map will work with 1.3. However, you don't get any of the extra game options when you set up the game. Is there a special way to install an MPI map to get these, or anything I have to edit?
And remember, any problem caused by a tank can be solved by a tank.

Angelwing

1.2 G66 was configured in-game once you started using a console that set the variables used by the DLL

General_Hoohah

I know what your saying Angel, but I'd like to state anyway that this is not for G66 1.3, just stock 1.3. Just so there is no confusion.
And remember, any problem caused by a tank can be solved by a tank.

General BlackDragon

in the map inf files, or ini....or w/e it is...the one that starts with i....

use the 1.3 default mpi map for an example...




*****General BlackDragon*****

General_Hoohah

 :?

There is no such file... I searched the BZ2 folder, and looked through the PAK file. Nothing.
And remember, any problem caused by a tank can be solved by a tank.

General BlackDragon

look in a mpi map folder...for an inf file...look in hilo
this is the inf file:

[DESCRIPTION]
missionName = "MPI: Instant High & Low"
mapTga = "hilo.bmp"
mapDesc = "MPIhilo.otf"
mySide = 1

[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 4 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar4 = 786432 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 33= both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 2 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
ivar9 = 30 //unit limit, 0 is unlimited
ivar11 = 1 // locks team play
ivar12 = 1   // lock all to team 1
ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 0 // keep sniper rifle on pilot respawn
ivar23 = 0 // Default scrap cheat for humans
ivar24 = 2 // Default scrap cheat for CPU

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
svar1 = "Team Humans" // Team name for team 1
svar2 = "Team Computer" // Team name for team 2

svar7 = "mpi" // Custom shell page to pull up [actually bzshell_multi_####.cfg]
svar8 = "MPICheck.odf" // File to add to asset check
svar9 = "RecyListMPI.txt" // Loads up a custom recycler list file



*****General BlackDragon*****