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Need help

Started by {OM}DevLeader, February 28, 2006, 10:29:07 PM

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{OM}DevLeader

Ok,when I try and load "Fortress",I get:
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type:    ERROR
SubType: FATAL - fatal error
Message: Water file dimensions don't match terrain dimensions
Module:  .\terrain\waterLayer.cpp
Line#:   147
Stamp:   Thu Feb 10 12:32:16 2005
CallStack:
77E6D756 +77E6D756 kernel32.dll [Unknown] [Unknown] [Unknown]
005E0B3A +00BA bzone.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
0051B27A +09B0 bzone.exe EXE terrain.obj public: static void __fastcall TerrainClass::Load(void)
004E9348 +0189 bzone.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *,int)
Registers:
EAX: 021C7990h   CS: 0000001Bh  DS: 00000023h
EBX: 00000080h  EIP: 77E6D756h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 00000038h
EDX: 021C79F8h  EBP: 021C79E0h  GS: 00000000h
ESI: 021C7A0Ch  ESP: 021C798Ch           
EDI: 10EA0E48h                       
CF: 00000206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


Any help?
(I tried another map,Chill,and it worked fine,and what is the name of the other Bane map?)

GSH

IA: Fortress seems to work ok for me here. Maybe reinstall?

-- GSH

Red Devil

Loading a savegame?  Some savegames are broken due to changes in the code.
What box???

BZZERKER

I thought I would test MPI:Fortess with LAN setting for the above AV and was just about to level the CPU base when I got this instead.

ERR |Debug           |               debug:765  |05:38:51|10490375|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |05:38:51|10490375|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |05:38:51|10490375|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |05:38:51|10490375|Info: READING from 00000022h
ERR |Debug           |               debug:410  |05:38:51|10490375|CallStack:
ERR |Debug           |               debug:552  |05:38:51|10490375|0050F8BE +0038 bzone.exe EXE ShortPath.obj void __fastcall ShortPath::Make(void)
ERR |Debug           |               debug:552  |05:38:51|10490375|0050F719 +0094 bzone.exe EXE ShortPath.obj void __fastcall ShortPath::Find(class PathPlan *)
ERR |Debug           |               debug:552  |05:38:51|10490375|0050C07F +0396 bzone.exe EXE Path.obj class PathPlan * __fastcall FindPath(struct Vector const &,struct Vector const &)
ERR |Debug           |               debug:552  |05:38:51|10490375|0043E994 +0073 bzone.exe EXE UnitTask.obj public: void __thiscall UnitTask::InitGoto(void)
ERR |Debug           |               debug:552  |05:38:51|10490375|0041820D +0051 bzone.exe EXE GotoTask.obj protected: virtual void __thiscall GotoTask::InitState(void)
ERR |Debug           |               debug:552  |05:38:51|10490375|0043C7F6 +0115 bzone.exe EXE UnitProcess.obj protected: void __thiscall UnitProcess::DoState(void)
ERR |Debug           |               debug:552  |05:38:51|10490375|022CF4FC +22CF4FC [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |05:38:51|10490375|Registers:
ERR |Debug           |               debug:434  |05:38:51|10490375|EAX: 00000002h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |05:38:51|10490375|EBX: 033335B4h  EIP: 0050F8BEh  ES: 00000023h
ERR |Debug           |               debug:436  |05:38:51|10490375|ECX: 10B3D97Ch   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |05:38:51|10490375|EDX: 00000000h  EBP: 021CFA54h  GS: 00000000h
ERR |Debug           |               debug:438  |05:38:51|10490375|ESI: 157BD324h  ESP: 021CFA38h           
ERR |Debug           |               debug:439  |05:38:51|10490375|EDI: 00000001h                       
ERR |Debug           |               debug:449  |05:38:51|10490375| CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |05:38:51|10490390|Entering critical shutdown

I was floating with a hoverpack and had just suckered a AI sabre into the "toxic pit" on the top right of the map.

Got-Silk?

Part of the problem may be due to installing 1.3 over earlier versions of BZII. I found that others recommend that BZII be reinstalled to a new Directory under Program files/ In affect creating 2 separate installations of BZII on your PC. This seems particularly perferable if you also like playing BZII 1.2 or Frogotten Enemies missions. The process involves running Setup.exe from the BZII CD and installing the program in a new Directory of your naming; I named mine BZII. Then click on the 1.3 install program and change the Directory to your newly name folder. I also installed Natty's G66 ver. 2.0 and the Map Pack as well as the Sky Wars pack. Only bummer is that on some missions the console displays on-screen messages that require CTRL+~ to remove before the missions can continue. :wink:

Avatar

Ribbet!  Ribbet!    :-D

-Av-

(lover of Frogotten Enemies)

{OM}DevLeader

Ok,tried again on Fortress,hooked up Dr. MingW and got:

bzone.exe caused an Unknown [0xE0000002] Exception at location 77e6d756 in module kernel32.dll.

Registers:
eax=021c7990 ebx=00000080 ecx=00000000 edx=021c79f8 esi=021c7a0c edi=11892564
eip=77e6d756 esp=021c798c ebp=021c79e0 iopl=0         nv up ei pl nz na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=0038  gs=0000             efl=00000206

Call stack:
77E6D756  kernel32.dll:77E6D756  RaiseException
005E0B3A  bzone.exe:005E0B3A  ?IgnoreSync@@YAX_N@Z
0051B27A  bzone.exe:0051B27A  ?IgnoreSync@@YAX_N@Z
004E9348  bzone.exe:004E9348  ?IgnoreSync@@YAX_N@Z



But on bz2edit the IgnoreSync is replaced with "ImDedicatedServer(void)"

But on both it complains about "water dimensions do not match ground dimensions",or something of that sort.

GSH

Fortress seems to be working for others. Did you try reinstalling?

-- GSH

Red Devil

OM, do you have NoK's dedicated server installed in the same directory?  If so, make a fresh install.  Check your shortcut too.
What box???

OvermindDL1

Meh?

Oh, not me... n/m...

Red Devil

Heh.  Never saw the similarity before.   :lol:
What box???

{OM}DevLeader

I can't reinstall at the moment,bz2 cd is too scratched,I'll see if I can find one of my back-ups...

P.S.
Whould pb2 have problems installing over pb1?

OvermindDL1

Sorry, some people call me OM, some Over, some ODL1, it used to be standerdized on ODL1 long ago, but its so varied anymore. :)

Dev:  Make a backup and give it a try, no garruntees, but couldn't hurt.

GreenHeart

Quote from: {OM}DevLeader on March 03, 2006, 08:27:31 PM
I can't reinstall at the moment,bz2 cd is too scratched,I'll see if I can find one of my back-ups...

P.S.
Whould pb2 have problems installing over pb1?

it shouldn't but if you are having trouble after words,then you may have to reinstall...
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