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Okay, what's the deal here?

Started by APCs r evil, September 16, 2006, 01:00:20 PM

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APCs r evil

Every time I try to start a game with a rec variant I'm working on I get this AV. I've undone everything I did that may have caused it but I still get the AV whenever I launch.

[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |14:58:41|41328  |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |14:58:41|41328  |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |14:58:41|41328  |Info: READING from 00000180h
ERR |Debug           |               debug:410  |14:58:41|41328  |CallStack:
ERR |Debug           |               debug:552  |14:58:41|41328  |0046A76C +0000 bzone.exe EXE AirCraftClass.obj public: class AnimList * __thiscall NBinTree<class AnimList,unsigned long>::Find(unsigned long)const
ERR |Debug           |               debug:552  |14:58:41|41328  |00495DA1 +001D bzone.exe EXE MorphTankClass.obj public: virtual class GameObjectClass * __thiscall MorphTankClass::BuildClass(char *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00497EB7 +0024 bzone.exe EXE ParameterDB.obj public: static bool __fastcall ParameterDB::GetGameObjectClass(char *,char *,char *,class GameObjectClass * *,class GameObjectClass *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00483D4C +0110 bzone.exe EXE FactoryClass.obj public: __thiscall FactoryClass::FactoryClass(class FactoryClass *,char *)
ERR |Debug           |               debug:552  |14:58:41|41344  |00000008 +0008 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |14:58:41|41344  |00484223 +0000 bzone.exe EXE FactoryClass.obj public: virtual class GameObject * __thiscall FactoryClass::Build(void)
ERR |Debug           |               debug:433  |14:58:41|41344  |Registers:
ERR |Debug           |               debug:434  |14:58:41|41344  |EAX: 00000178h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |14:58:41|41344  |EBX: 167EEBC0h  EIP: 0046A76Ch  ES: 00000023h
ERR |Debug           |               debug:436  |14:58:41|41344  |ECX: 00000000h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |14:58:41|41344  |EDX: 65353C1Bh  EBP: 0229F638h  GS: 00000000h
ERR |Debug           |               debug:438  |14:58:41|41344  |ESI: 00000178h  ESP: 0229F608h           
ERR |Debug           |               debug:439  |14:58:41|41344  |EDI: 006557BCh                       
ERR |Debug           |               debug:449  |14:58:41|41344  | CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |14:58:41|41391  |Entering critical shutdown

Any idea what the problem is?

Commando

You may need to post your recycler variant so others have the assets to help narrow down the issue.  If your factory builds new units, I would suggest disabline all units, commenting them out, then start by uncommenting one at a time until you start crashing again.

APCs r evil

No, not new units, just modified versions of the current ones. In most cases, the only thing changed was the Mass value, I already commented those changes out but I still get the AV...

APCs r evil

Well, I found the problem. The modififed Scout's ODF names were too long, once I shortened them everything was fine. Interestingly, the Titan's ODF name is just as long and it doesn't cause any problems.. But whatever, I don't want to piss it off.  :-D