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Another Crash....

Started by General_Hoohah, July 26, 2007, 09:10:15 PM

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General_Hoohah

This is what windows spit up at me after BZ2 crashed in normal Mpi play. Not G66, just a PB3 map.

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: ACCESS VIOLATION
Info: READING from 11022002h
CallStack:
005DB373 +0043 bzone.exe graphics meshrend.obj struct Color * __fastcall ApplyTeamColor(struct

Color *,struct Color &,int)
005DB40D +003D bzone.exe graphics meshrend.obj public: virtual void __thiscall Mesh::Render(class

Array<class AnimKey,0> &,unsigned long)
0048892E +0052 bzone.exe EXE GameObject.obj public: virtual void __thiscall GameObject::Render

(class Array<class AnimKey,0> &,unsigned long)
00500E0E +0088 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Render

(class SceneManagerClass *,class Camera *,float,bool)
00501537 +0042 bzone.exe EXE displayList.obj public: void __thiscall SceneManagerClass::Render

(class Camera *,float,bool)
004F2FAD +0020 bzone.exe EXE entities.obj void __fastcall Submit_All_Entities(class Camera *,class

ENTITY *)
00457963 +00DE bzone.exe EXE i76loop.obj void __fastcall Render_Satellite_View(class Camera *)
00460411 +0455 bzone.exe EXE ViewSatellite.obj void __fastcall ViewSatellite::Process(void)
00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
Registers:
EAX: 11022000h   CS: 0000001Bh  DS: 00000023h
EBX: A0000000h  EIP: 005DB373h  ES: 00000023h
ECX: 0000001Ch   SS: 00000023h  FS: 0000003Bh
EDX: A0000000h  EBP: 0229F740h  GS: 00000000h
ESI: 0138AA08h  ESP: 0229F6E0h           
EDI: 000000FFh                       
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown

-----------------------------------


Do you guys want the log?
And remember, any problem caused by a tank can be solved by a tank.

Commando

You posted all of the useful information.  Unfortunately, so much has changed in the private betas that the information there is possibly useless.

General_Hoohah

Ok, then release it so it can crash and give me a new exception.
And remember, any problem caused by a tank can be solved by a tank.

Commando

Do you get this crash consistently?

General_Hoohah

It happened when I got out of satalite... and maybe it had something to do with having about 50 units? :-D
And remember, any problem caused by a tank can be solved by a tank.

Commando

Do you play 1.3 frequently?

General_Hoohah

Its the only version I play. I have 1.2 installed for FE... but I never play it anymore.
And remember, any problem caused by a tank can be solved by a tank.

Commando

How often do you play 1.3?

General_Hoohah

What does this have to do with the crash?
And remember, any problem caused by a tank can be solved by a tank.

General BlackDragon

it's just a question, General.



*****General BlackDragon*****

General_Hoohah

Until recently not at all, not for almost a year. But recently I've been playing a game or two every day to every other day.
And remember, any problem caused by a tank can be solved by a tank.

General BlackDragon

Do you think you will keep playing it at that rate?



*****General BlackDragon*****

General_Hoohah

What is the point of this questioning? Im not answering anymore until that is explained.
And remember, any problem caused by a tank can be solved by a tank.

DF-Mj.Gen.Dead_Eye

They are trying to figure out if this error happons all the time or just once in a billions times also what map was it on (if we know that we might be able to test it in the latest privite build and see if it is fixed or if it is still there if it happon to more people then it is some thing that would need to be looked in to)

General BlackDragon




*****General BlackDragon*****