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Taps conundrum

Started by Zero Angel, March 06, 2008, 06:10:53 PM

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Zero Angel

Does anyone know how to add a tap to a non-powered object?

I'm looking to do the following (the -> indicates that the object is tapped to the other object)

Elevator Shaft (classlabel: powered) -> Gravity Lift (classlabel: flaremine) -> Push Mine (Classlabel: magnetmine)

Problem is that the pushmine does not seem to get tapped to the gravity lift even when I add an hp_tap_1 to the gravity lift's model. Does anyone have any ideas to get around this?
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

CmptrWz

Make the shaft a shieldtower, the push the shieldtower effect, and tap the lift to the shieldtower, perhaps?

Zero Angel

That would work if I was willing to make it a one-way elevator. Maybe i'll try that anyways.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Avatar

I don't believe it'll work until PB4 comes out...  in the meantime just remember that whatever 'owns' the tap has to normally require power...

-Av-