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What does unknown icontrol refer to when seen in an access violation message?

Started by BNG Da BZ Fool, June 03, 2008, 11:40:52 PM

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bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

GSH

I have no quarrel with the low-level MS guys. The ones doing the NT kernel, system debugging tools, compilers, etc. They produce quality work. http://blogs.msdn.com/oldnewthing/ and http://blogs.msdn.com/larryosterman/ are on my list of blogs I read daily. The marketing dept needs to be taken out and left at the unemplyment office.

-- GSH

OvermindDL1

Quote from: shane ward on June 05, 2008, 09:25:48 PM
The error involves something to do with the 2x2xcube.xsi file not being converted to Msh. Check the ODF and see if geometryScale is set to 0.
Somehow I think this may cause issues...  Is it safe to set that to zero?

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shane ward

The Odf Editor I made axidently put geometryScale = 0 into a odf I made and it kept crashing the game in moreless the same error. I updated the editor. The old version will need to be set as geometryScale 0.0 for the editor not to include it, but if left at 0, it will be added to the odf.

But I fixed that now. ;)

So I think there is a problem with geometryScale if set to 0.

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

I believe that I reset the geometry scale to 10 as the original ODF scale was like .1 and my cube appeared in the game as a tiny speck. At the time, I was testing out my modified XSI variant compiled from parts of 2 existing XSI variants produced by X2XSI and BZ2ME both of which have problematic issues with animation and texture info.

Both are described in another thread where I'm working on getting the modified XSI model not only into the game, but with some simple animations included. I've also been learning how to build skeletons, set joint limits, skin the bones and geometry together, and do key frame animations within GSL.

What I'm really trying to do now is study some of the original data pack Xsi's to get things placed correctly, so that I can get the models that are produced to replicate the animated actions of the originals.

This is more then likely where the problems are occurring. Threed, as most people already know won't by itself produce any kind of animated XSI file. Neither will X2XSI, but I have found that both contain enough information when properly combined to produce a usable animated XSI variant that will a working animated XSI model file. It's requires some effort of the modelers part, but appears to be doable for modelers on a no budget frame work. Anyways, tanks for the assist guy's; although I never really did get my original question answered about what icontrol is? BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

GSH

Quote
although I never really did get my original question answered about what icontrol is

As I keep saying, not relevant to the AV.

-- GSH

Nielk1


Click on the image...

bigbadbogie

i dont think he cares - he just wants to know what it means anyway
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

ODD, it wasn't in this thread.

Somewhere I recently posted something about that same error, I could have sworn. Did I not submit?

Click on the image...

BNG Da BZ Fool

Correct me if I'm not mistaken, but icontrol in general refers to defined parameters that the game engine expects to see and if it encounters a unexpected variation in the ODF or model file output; it spits out a generic error message and terminates the game for some unknown reason? Inquiring minds want to know...or at the very least come up with some logical yet non comprehensible explanation just to keep us all guessing...my head hurts now........................ :|
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

GSH

Quote
Correct me if I'm not mistaken, but icontrol in general refers to defined parameters that the game engine expects to see and if it encounters a unexpected variation in the ODF or model file output;

You are mistaken here. Not even in the correct timezone as the right answer.

Please: GIVE IT UP. Stop focusing on this message. Repeat after me: It's a red herring to your crash .

-- GSH

mrtwosheds

Bz2 has allways reported those Icontrol errors, they are not a problem.
Everything above [Edit] Entering run code [object]
happened before your map loaded.

This
ERR |Debug           |               debug:544  |08:52:09|177594 |004C661B +009B bzone.exe EXE ParameterDB.obj public: static   __fastcall ParameterDB::GetFloat(char  *,char  *,char  *,float  *,float)

Is probably caused by something you altered in an odf.
Or maybe an interaction between an odf and model. Something has exceeded a parameter that it should not.

Once I had got confident at bz2 modding, sometimes I would whizz around tweaking and altering bits of different stuff just to see what it did.
eventually you cause an AV and don't know whats causing it...
Now I mostly modify one thing at a time, rebuild my pak and test it, then when the AV occurs, I have a very good idea where its cause will be. 95% of the time its me spelling something wrong.

Exactly when the av occurs is also a very usefull clue.

Some classes of objects must have certain frames present in the model.
usually av's of this sort have something like struct hinstance in thier msg.


Nielk1

As I thought I said but actually didn't, IControl is just what it says, i-Control. Interface Control. It is referring to code in your CFGs that is not used, and, has NO EFFECT on your game.

Click on the image...

BNG Da BZ Fool

Tanks guys for your tolerance with my...umm sometimes idiotic questions, but sometimes I just need some feedback about certain issues that I get curious about. Icontrol errors seem quite frequent from what I've seen in many errors. Sounds like just another bug in the game that we 're all gonna have to live with. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.