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the new 'startDelay' feature for particles is a tricky one to master...

Started by TheJamsh, August 08, 2008, 01:57:20 PM

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TheJamsh

seems that start delay just delays the animation set in a particle class not when the render appears.

to make it short and easier to understand:

if you want to use "startDelay" in explosions, make sure the item youre 'delaying' is created by an emitter. otherwise youll end up with loads of horrible static effects until they animate.

Also, there seems to be some timing issues with it, i guess the load on the processor stops everything being timed perfectly when explosions are done, so you may have to toy with it a tad. bit annoying but hey!


BZII Expansion Pack Development Leader. Coming Soon.

General BlackDragon

#1
start delay works fine :)

You have to use emitters to hide a render that doesn't start out invisible.

Here is an example of a BZC Explosion render I made. It's a manual recreation of the 32 frame animated sprite in BZ1.


[BZCxplsec1]
simulateBase = "sim_null"
lifeTime = 4.6
renderBase = "draw_multi"
renderCount = 32
renderName1 = "BZCxplsec1.flame1"
renderName2 = "BZCxplsec1.flame2"
renderName3 = "BZCxplsec1.flame3"
renderName4 = "BZCxplsec1.flame4"
renderName5 = "BZCxplsec1.flame5"
renderName6 = "BZCxplsec1.flame6"
renderName7 = "BZCxplsec1.flame7"
renderName8 = "BZCxplsec1.flame8"
renderName9 = "BZCxplsec1.flame9"
renderName10 = "BZCxplsec1.flame10"
renderName11 = "BZCxplsec1.flame11"
renderName12 = "BZCxplsec1.flame12"
renderName13 = "BZCxplsec1.flame13"
renderName14 = "BZCxplsec1.flame14"
renderName15 = "BZCxplsec1.flame15"
renderName16 = "BZCxplsec1.flame16"
renderName17 = "BZCxplsec1.flame17"
renderName18 = "BZCxplsec1.flame18"
renderName19 = "BZCxplsec1.flame19"
renderName20 = "BZCxplsec1.flame20"
renderName21 = "BZCxplsec1.flame21"
renderName22 = "BZCxplsec1.flame22"
renderName23 = "BZCxplsec1.flame23"
renderName24 = "BZCxplsec1.flame24"
renderName25 = "BZCxplsec1.flame25"
renderName26 = "BZCxplsec1.flame26"
renderName27 = "BZCxplsec1.flame27"
renderName28 = "BZCxplsec1.flame28"
renderName29 = "BZCxplsec1.flame29"
renderName30 = "BZCxplsec1.flame30"
renderName31 = "BZCxplsec1.flame31"
renderName32 = "BZCxplsec1.flame32"

//----------------------Start Manual Flame Sprite--------------------\\

[flame1]
StartDelay = 3.0 //0.0625
simulateBase = "sim_smoke"
lifeTime = 0.05//0.0625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame1a"
emitDelay = 4.6
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame1a]
simulateBase = "sim_null"
lifeTime = 0.05 //0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl1.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //3.0 //0.0 //increases 1.25 each time
finishRadius = 3.0 //1.25 //increase 1.25 each time
animateTime = 0.05 //0.0625 //stays 0.0625


[flame2]
StartDelay = 3.05 //0.0625
simulateBase = "sim_smoke"
lifeTime = 0.1 //0.125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame2a"
emitDelay = 4.6 //2.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame2a]
simulateBase = "sim_null"
lifeTime = 0.05 //0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //3.0 //1.25
finishRadius = 3.0 //2.5 //increase 2.5 each time
animateTime = 0.05 //0.0625 //stays 0.0625


[flame3]
StartDelay = 3.1//0.125
simulateBase = "sim_smoke"
lifeTime = 0.15 //0.1875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame3a"
emitDelay = 4.6 //3.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame3a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl3.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //3.0 //2.5
finishRadius = 3.0 //3.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame4]
StartDelay = 3.15//0.1875
simulateBase = "sim_smoke"
lifeTime = 0.2//0.25
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame4a"
emitDelay = 4.6 //4.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame4a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl4.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //3.75
finishRadius = 3.0 //5.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame5]
StartDelay = 3.2//0.25
simulateBase = "sim_smoke"
lifeTime = 0.25//0.3125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame5a"
emitDelay = 4.6 //5.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame5a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl5.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //5.0
finishRadius = 3.0 //6.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame6]
StartDelay = 3.25//0.3125
simulateBase = "sim_smoke"
lifeTime = 0.3//0.375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame6a"
emitDelay = 4.6 //6.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame6a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl6.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255" //0"
startRadius = 3.0 //6.25
finishRadius = 3.0 //7.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame7]
StartDelay = 3.3//0.375
simulateBase = "sim_smoke"
lifeTime = 0.35//0.4375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame7a"
emitDelay = 4.6 //7.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame7a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl7.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //7.5
finishRadius = 3.0 //8.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame8]
StartDelay = 3.35//0.4375
simulateBase = "sim_smoke"
lifeTime = 0.4//0.5
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame8a"
emitDelay = 4.6 //8.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame8a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl8.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //8.75
finishRadius = 3.0 //10.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame9]
StartDelay = 3.4//0.5
simulateBase = "sim_smoke"
lifeTime = 0.45//0.5625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame9a"
emitDelay = 4.6 //9.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame9a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl9.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //10.0
finishRadius = 3.0 //11.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame10]
StartDelay = 3.45//0.5625
simulateBase = "sim_smoke"
lifeTime = 0.5//0.625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame10a"
emitDelay = 4.6 //10.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame10a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl10.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //11.25
finishRadius = 3.0 //12.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame11]
StartDelay = 3.5//0.625
simulateBase = "sim_smoke"
lifeTime = 0.55//0.6875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame11a"
emitDelay = 4.6 //11.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame11a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl11.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //12.5
finishRadius = 3.0 //13.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame12]
StartDelay = 3.55//0.6875
simulateBase = "sim_smoke"
lifeTime = 0.6//0.75
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame12a"
emitDelay = 4.6 //12.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame12a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl12.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //13.75
finishRadius = 3.0 //15.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame13]
StartDelay = 3.6//0.75
simulateBase = "sim_smoke"
lifeTime = 0.65//0.8125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame13a"
emitDelay = 4.6 //13.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame13a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl13.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //15.0
finishRadius = 3.0 //16.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame14]
StartDelay = 3.65//0.8125
simulateBase = "sim_smoke"
lifeTime = 0.7//0.875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame14a"
emitDelay = 4.6 //14.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame14a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl14.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //16.25
finishRadius = 3.0 //17.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame15]
StartDelay = 3.7//0.875
simulateBase = "sim_smoke"
lifeTime = 0.75//0.9375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame15a"
emitDelay = 4.6 //15.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame15a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl15.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //17.5
finishRadius = 3.0 //18.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame16]
StartDelay = 3.75//0.9375
simulateBase = "sim_smoke"
lifeTime = 0.8
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame16a"
emitDelay = 4.6 //16.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame16a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl16.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //18.75
finishRadius = 3.0 //20.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625




*****General BlackDragon*****

General BlackDragon



[flame17]
StartDelay = 3.8
simulateBase = "sim_smoke"
lifeTime = 0.85//0.0625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame17a"
emitDelay = 4.6 //1.6
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame17a]
simulateBase = "sim_null"
lifeTime = 0.05 //0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl17.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //20.0 //increases 2.5 each time
finishRadius = 3.0 //21.25 //increase 2.5 each time
animateTime = 0.05 //0.0625 //stays 0.0625


[flame18]
StartDelay = 3.85 //0.0625
simulateBase = "sim_smoke"
lifeTime = 0.9 //0.125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame18a"
emitDelay = 4.6 //1.6
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame18a]
simulateBase = "sim_null"
lifeTime = 0.05 //0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl18.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //21.25
finishRadius = 3.0 //22.5 //increase 2.5 each time
animateTime = 0.05 //0.0625 //stays 0.0625


[flame19]
StartDelay = 3.9//0.125
simulateBase = "sim_smoke"
lifeTime = 0.95 //0.1875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame19a"
emitDelay = 4.6 //3.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame19a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl19.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //22.5
finishRadius = 3.0 //23.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame20]
StartDelay = 3.95//0.1875
simulateBase = "sim_smoke"
lifeTime = 1.0//0.25
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame20a"
emitDelay = 4.6 //4.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame20a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl20.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //23.75
finishRadius = 3.0 //25.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame21]
StartDelay = 4.0//0.25
simulateBase = "sim_smoke"
lifeTime = 1.05//0.3125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame21a"
emitDelay = 4.6 //5.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame21a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl21.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //25.0
finishRadius = 3.0 //26.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame22]
StartDelay = 4.05//0.3125
simulateBase = "sim_smoke"
lifeTime = 1.1//0.375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame22a"
emitDelay = 4.6 //6.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame22a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl22.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255" //0"
startRadius = 3.0 //26.25
finishRadius = 3.0 //27.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame23]
StartDelay = 4.1//0.375
simulateBase = "sim_smoke"
lifeTime = 1.15//0.4375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame23a"
emitDelay = 4.6 //7.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame23a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl23.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //27.5
finishRadius = 3.0 //28.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame24]
StartDelay = 4.15//0.4375
simulateBase = "sim_smoke"
lifeTime = 1.2//0.5
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame24a"
emitDelay = 4.6 //8.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame24a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl24.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //28.75
finishRadius = 3.0 //30.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame25]
StartDelay = 4.2//0.5
simulateBase = "sim_smoke"
lifeTime = 1.25//0.5625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame25a"
emitDelay = 4.6 //9.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame25a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl25.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //30.0
finishRadius = 3.0 //31.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame26]
StartDelay = 4.25//0.5625
simulateBase = "sim_smoke"
lifeTime = 1.3//0.625
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame26a"
emitDelay = 4.6 //10.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame26a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl26.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //31.25
finishRadius = 3.0 //32.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame27]
StartDelay = 4.3//0.625
simulateBase = "sim_smoke"
lifeTime = 1.35//0.6875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame27a"
emitDelay = 4.6 //11.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame27a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl27.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //32.5
finishRadius = 3.0 //33.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame28]
StartDelay = 4.35//0.6875
simulateBase = "sim_smoke"
lifeTime = 1.4//0.75
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame28a"
emitDelay = 4.6 //12.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame28a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl28.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //33.75
finishRadius = 3.0 //35.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame29]
StartDelay = 4.4//0.75
simulateBase = "sim_smoke"
lifeTime = 1.45//0.8125
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame29a"
emitDelay = 4.6 //13.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame29a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl29.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //35.0
finishRadius = 3.0 //36.25 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame30]
StartDelay = 4.45//0.8125
simulateBase = "sim_smoke"
lifeTime = 1.5//0.875
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame30a"
emitDelay = 4.6 //14.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame30a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl30.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //36.25
finishRadius = 3.0 //37.5 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame31]
StartDelay = 4.5//0.875
simulateBase = "sim_smoke"
lifeTime = 1.55//0.9375
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame31a"
emitDelay = 4.6 //15.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame31a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl31.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //37.5
finishRadius = 3.0 //38.75 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625


[flame32]
StartDelay = 4.55//0.9375
simulateBase = "sim_smoke"
lifeTime = 1.6
renderBase = "draw_emit"
emitName = "BZCxplsec1.flame32a"
emitDelay = 4.6 //16.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[flame32a]
simulateBase = "sim_null"
lifeTime = 0.05//0.0625
renderBase = "draw_sprite"
textureName = "xBZCsecxpl32.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0 //38.75
finishRadius = 3.0 //40.0 //increase 2.5 each time
animateTime = 0.05//0.0625 //stays 0.0625

//----------------------------Whoot, we're done-----------------------\\


Heh, too long :P I still have some // notes from original render timers, they're probably not accurate. Just go by whats there.



*****General BlackDragon*****

TheJamsh

yeh thats what i meant lol

if youre thingy doesnt start invisible gotta use the emitter. timings are a little difficult but its fun to play with. got some lovely new effects with it i just wouldnt have been able to get without

yaya!


BZII Expansion Pack Development Leader. Coming Soon.