• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Sweet!

Started by Dark Scion Soldier, August 20, 2008, 08:45:10 PM

Previous topic - Next topic

Dark Scion Soldier

i was surprised to find that ANY unit on the enemy's side in IA. will sit there then attack you. even one's placed with the editor .
     For instance the following units: Zemod,Qfmod, other random vehicle packs and such... they usually go for the my  recycler, I thought that the aip plan designated what unit attacks what. i would think those vehicles would not be in stock_aip's.. Explain?



EDIT:This is probably a stupid question.. >_<
Aquatic: *on hold* 52% done overall.

General BlackDragon

If they have provide names, they might get called.

But a unit placed in editor will attack anything in range.



*****General BlackDragon*****

Red Devil

Mannnn, what a stupid.... j/k  :-P

The aiName's and not being on the same team determines their default behavior.
What box???

Dark Scion Soldier

ah i ususually put them on the other side of the map from me.. that's a cool feature. :-D
little deadly if i put too many :wink:
Aquatic: *on hold* 52% done overall.

Nielk1

Can an idle dispatcher grab editor placed units?

Click on the image...

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

That would be why they came after his rec.

Click on the image...