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explanation of some new or unused class labels

Started by TheJamsh, August 21, 2008, 11:43:07 AM

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TheJamsh

im asking for a little information on the following class labels and if anyone has used them anywhere. we have:

  "CLASS_DEPOSIT" // Deposit.h

  "CLASS_GRENADE_LASERPOPPER" // LaserPopperClass.h

  "CLASS_LOCKSHELL" // LockShellClass.h

  "CLASS_MISSILE_LASER" // LaserMissileClass.h

  "CLASS_SPAWNBUOY" // SpawnBuoy.h

  "CLASS_TELEPORTAL" // TelePortalClass.h



BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

Laser missile and Laser Popper aim at the object under the shooter's reticle. This is only object though, so look at an objects then away and it will go to what that last coordinate of said object was.

Click on the image...

Red Devil

#2
Deposit is scrap, lockshell is lockdown/EMP, spawnbuoy is what Spawn is.

Check out the Weapons Demo thread to get the assets to see the Laser Popper and Laser Missile in action.
What box???

TheJamsh

ah lovely, yeh never seen the laser popper i wondered if it would be any good.


BZII Expansion Pack Development Leader. Coming Soon.

Steeveeo

Quote from: TheJamsh on August 22, 2008, 04:49:05 AM
ah lovely, yeh never seen the laser popper i wondered if it would be any good.
I believe the laser popper is in RD's weapon thingy.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Red Devil

What box???