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Recall Mine (Want some ideas for options)

Started by Nielk1, September 09, 2008, 11:05:42 PM

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Nielk1

How exactly does the harpoon function to the prospective of the user, and if you know, in its coded logic?

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Axeminister

Well from what I've seen from X-mod you can hit a enemy ship with it and cause it to be pulled to wherever you release the button at on the map. So if you released the harpoon two inches in front of you then used the recall mine you would both be transported to the first mine if you timed it right, unless you change it to not accept the user as a passenger then only the enemy would be pulled into the recall mine(and you'd have to change the name to displacement mine).
Like I said though, I've never mastered the harpoon missle and may be slightly off in my description.
As to any technical info on how it was made, I'm not the one. I've never modded anything or used the editor. I'm just a player.
There is no knowledge that is not power.

Nielk1


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Finally got to watch the video...  now I get it, it's "Portal in a can"...  :)

Sortof an unlimited range, positionable Blink...

Not sure how fair it is if it allows you to fire inbetween teleports.  I mean, it looks like you're spending half the ammo when you drop it, so you'd always have a quick escape in your pocket for a little ammo regardless of how the battle is going.  Blink is at least dependent on having all of the ammo at the time of escape... 

That's why I always like to fall back to my 'Asteroids' training where teleporting is concerned, and have some sort of chance of catastrophe when doing so...

-Av-

Nielk1

Ahh, range limit to add.

Its a tmp ammo use, will likely end up with local ammo or something.

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Avatar

Well, if you're interested in balance and are adding a range limit, how about enabling a jammer mine as a counter?  You engage me, I drop my jammer and you're stuck fighting me instead of blipping out...  :)

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Nielk1

#21
Good idea, recall jammer
Part of the recall mine code, a 2nd list of objects with the correct lines.

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Quote from: Nielk1 on September 11, 2008, 01:40:03 AM
Good idea, recall jammer
Part of the recall mine code, a 2nd list of objects with the correct lines.

Hmmm, rather than 'jammer' how about 'interdictor'?  You end up teleporting to MY mine's location instead of your own...  :evil:

It could even be two different classes, a "recall inhibitor" that stops the recall from working at all if you're in range, and a "recall redirection" (because 'interdictor' sounds dirty) that redirects you to the the redirector mine instead of your mine. (maybe you go to whichever is closer)...

-Av-

(who loves making work for Nielk1)  :lol:

CmptrWz

At that point, why not make a structure or unit of some kind that can be built that adds a probability that anyone on an enemy team using the mine gets pulled to the structure. Just make sure you keep guntowers/gunspires near it.

And, of course, a structure to go the other way and increase the chances of successfully going to where you intended safely.

VSMIT

Quote from: CmptrWz on September 11, 2008, 03:51:56 PM
At that point, why not make a structure or unit of some kind that can be built that adds a probability that anyone on an enemy team using the mine gets pulled to the structure. Just make sure you keep guntowers/gunspires near it.

And, of course, a structure to go the other way and increase the chances of successfully going to where you intended safely.
Would they be one-offs or would the effect compound depending on how many you built?

If someone built one to pull you to their base, and you built one to ensure you got to where you were going, would the cancel each other out?

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

CmptrWz

I figure you build one to pull them, they build one to offset it, and the closer you are to the enemy building the more likely it wins. Would make it a lot less likely you would "escape" with the things.

Nielk1

The RecallMine Class (the c++ files I mean) may become an entire portal system. After I get all (or most) of these in there will already be about 50 options, plus whatever other portals I add.

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mrtwosheds

What sort of "integration" would this technology require for it to be used in a mod?
Will I need to send an undercover squad of Dalek's to kidnap you and use mind control to force you to implement it in the Legions Of Skaro?
Or will stealing it and simply placing the files into the LOS.pak be sufficient?
:-D

CmptrWz

It is a DLL trick. It has to be compiled into the mission DLLs.

Nielk1

It can go into any existing DLL source. I make them in class format so I can easily move them into a new version of the DLL source. As a result, they are very easy to pop in places.

I was debating making them separate DLLs to be linked in, but they would not be asset checked and in talking with GSH I decided against that.

I would not mind making DLLs for mods.

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