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A trainer, or a guide that teaches EVERYTHING (Third and Fourth question)

Started by cheesepuffly, October 20, 2008, 12:46:26 AM

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General BlackDragon

look in msn chat logs.

my documents/my recieved files/youremail/history/email of person u talked with.xml



*****General BlackDragon*****

TheJamsh

only works if you have chat logs turned on. and i cba to go through it and filter it out lol


BZII Expansion Pack Development Leader. Coming Soon.

hybirdisdf

Quote from: General BlackDragon on October 23, 2008, 02:48:58 PM
if you saved a map, it would be in the addon folder.

bz2 editor only loads .bzn files, i.e. maps

PS: i cant even read the screnie, how do you read things with that color scheme???


I looked at all folders.Its not even there.It must be not enough load file in folder.I have no idea what size my load is?If it is big then i cant able to load or saved file in folder.

TheJamsh

look in maps13 then

Bzone will save the file somewhere. do a search using windows (oo shouldnt swear around here) in the little search box


BZII Expansion Pack Development Leader. Coming Soon.

hybirdisdf

I looked at folder thur hard drive c and local drive c.They have only 3 files contain cpmpibridge folder.They are trn,skyand wtn.It looks like they stopped load for no reason.Ill try it again other time with smaller size different maps to see if they still having same problem.if dont,then that is it.Ill wait to buy a new computer contain lot of beefy hard drive like 700gb hd.Mine was like 30 gb hd.That is not enough load more edit maps in.Oh well,That was end of topic til i get a new comp later this year or next spring.I will prepare myself to test out my edit maps loaded on new computer. :-)

cheesepuffly

Ok i have two more questions

(i asked nielk1, but didnt really read his answer well enough)

1, If i was to make new backgrounds for the menus and such, i have a friend that does not own bz2, but can make those kinds of things, does he have to have bz2, if not are there any specifications?

2, What are these .pic files, and how might i fiddle with them.
I liek chz



Chaka-Chaka-Pata-Pon!

Nielk1

colorize.tga 's alpha channel is what designs 50% of the look of the BZ2 shell, the rest being careful CFG work.

PICs are images, textures specifically, a format that like TGA accepts and alhpa channel. The only plugin to make them is a Photoshop Plugin (as the stock PIC format in all editors, even PS, is not correct).

For 1.3 you can basically use whatever if you convert to bz2dxt (correctly with the right depths/mipmaps) for release.

BZ2DXT being analogous to the MSH files made for 3Ds. Note that BZ2DXT files are not made by bz2 but a separate application.

Click on the image...

OvermindDL1

Quote from: Nielk1 on October 24, 2008, 05:30:57 AM
BZ2DXT being analogous to the MSH files made for 3Ds. Note that BZ2DXT files are not made by BZ2 but a separate application.
Fixed that for you. :)

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Zero Angel

Quote from: cheesepuffly on October 24, 2008, 04:05:27 AM
Ok i have two more questions

(i asked nielk1, but didnt really read his answer well enough)

1, If i was to make new backgrounds for the menus and such, i have a friend that does not own bz2, but can make those kinds of things, does he have to have bz2, if not are there any specifications?

2, What are these .pic files, and how might i fiddle with them.
He doesnt have to have BZ2 to make background pics, all he has to do is make an image of the right size (for backgrounds its 640x480) and then save it as a TGA file, then you give it the same name as the existing backrounds and put it in your addon folder and u have a new shell background.

He *should* have BZ2 though, especially if you are placing interface elements like buttons, you will want it all to fit in the right places.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Nielk1


Click on the image...

cheesepuffly

Quote from: Zero Angel on October 24, 2008, 09:40:37 AM
He doesnt have to have BZ2 to make background pics, all he has to do is make an image of the right size (for backgrounds its 640x480) and then save it as a TGA file, then you give it the same name as the existing backrounds and put it in your addon folder and u have a new shell background.

He *should* have BZ2 though, especially if you are placing interface elements like buttons, you will want it all to fit in the right places.


Ok thank you, im no where NEAR that point yet. Still, i think ill just show him what the stock ones look like, then he can see from that.


Ok Nielk, i have no idea what that really means. Thanks though.

What i got from that is, the only thing that can open them is a photoshop plugin, and they are part of the bz2 shell.

Please define these: Alpha channel, bz2dxt, (last line of text), and the.
I liek chz



Chaka-Chaka-Pata-Pon!

Nielk1

Alpha channel is something that some images have. You are used to Red Blue Green or RBG, but there is also RBGA.
Alpha represents the transparency and is often a separately edited gray scale image that is part of the whole image.

BZ2DXT is a format for textures that CANNOT be edited. You use a separate program to make them from many different editable formats.
MSH is similar in that it comes from and editable XSI, though BZ2 makes MSH files.

BZ2DXT only works with 1.3, I think only pb3 or higher.

Also, about background images specifically, as ZA said, no, no BZ2 is needed. I was thinking about the question you had asked me which was phrased differently, asking about 'changing the skin of the interface'.

Click on the image...

cheesepuffly

Making more sense, Thank you very much.

Although you forgot to answer something.
I liek chz



Chaka-Chaka-Pata-Pon!

OvermindDL1

BZ2DXT can be edited, nothing really special about it, it just has a 'new' header type, would be easy to extract the actual DXT image out of it, the format is well documented.

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Nielk1


Click on the image...