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what mods work with pb4a?

Started by Wraith, November 19, 2008, 08:56:16 PM

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Wraith

Trend Micro HijackThis 2.0.2

Post a log in Overdrive Terminal if you have a malware/virus problem

bigbadbogie

QF Mod requires it to work. It is the only full-scale mod released post pb4a.

Mini-patches are being made for others like Fleshstorm and Forgotten Enemies.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Nielk1

MRVP 1.0

still working on the improved and bug fixed 2.0

Click on the image...

AHadley

Fleshstorm already has a mini-patch. FE still doesn't work properly, but Uler does (so long as you want to play IA)

TheJamsh

Fleshstorm has numerous bugs however. It DOES work in pb4a, but ive tested it and a lot still needs to be done. I think Commando was doing it but no doubt hes too busy with RL or the private betas.

I COULD fix it, but it would mean taking time out of modding S'nesis, which i barely get time to do as it is. Ive posted the bugs i spotted on BZ2MD though, maybe someone else can take up the challenge.

The most noticeable issue with bringing mods from PB3 into PB4a is the physics problems. Physics code has again had a change, and most units be have like they are driving on slippery ice. It did make my little jeep drive really well though, can get some mint powerslides out of it =].

But yeh atm i think these are the only ones ^. Many are planned however.


BZII Expansion Pack Development Leader. Coming Soon.