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Scion Bee AV

Started by AHadley, March 15, 2009, 03:36:51 PM

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AHadley

I got this AV trying to place a simple conversion of the Scion Bee from FE 1.2 into PF 1.3 PB4a. Anybody care to decode this?

Quote
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a EDITOR Aug  4 2008 12:11:38
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
WARN|GLOBAL          |         ParameterDB:1612 |21:33:32|73729  |WARNING: ODF ivcorbin.odf, [GameObjectClass]::weaponName4 tries to point to WeaponClass gplasmrt, but couldn't find it. Might want to check ODFs

DIAG|GLOBAL          |            meshread:2114 |21:33:43|85231  |Missing binary mesh fvsky_m.xsi, use XSI
DIAG|GLOBAL          |            meshread:2125 |21:33:43|85231  |Building fvsky_m .msh
ERR |GLOBAL          |       ConsoleHelper:30   |21:33:43|85231  |Missing geometry "fvsky_m.xsi" in file "fvsky00.odf"
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000019Ch
Message :  Exception
Error occurred at 3/15/2009 21:33:46.
C:\Program Files\Battlezone II 1.4a\bz2edit.exe, run by Anthony Hadley.
1 processor(s), type 586.
Process Memory :   1653 MB free out of   2048 MB total
Physical memory:    360 MB free out of   1022 MB total
Page(swap) file:   1869 MB free out of   2464 MB total
Fault address:  0047BEAD 01:0007AEAD C:\Program Files\Battlezone II 1.4a\bz2edit.exe

Registers:
EAX:00000194
EBX:052B6770
ECX:00000000
EDX:65353C1B
ESI:00000194
EDI:4465C18F
CS:EIP:001B:0047BEAD
SS:ESP:0023:022BFA64  EBP:022BFAC4
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
0047BEAD  00000000  004AA29E  NBinTree<AnimList,unsigned long>::Find+0x00000000
004AA29E  00000000  004AA766  MorphTankClass::MorphTankClass+0x00000544
004AA766  00000000  004FCA0F  MorphTankClass::BuildClass+0x0000001C
004FCA0F  00000000  00466CCF  EntityClass::Find+0x0000019D
00466CCF  00000000  0059D1AD  EditObject::Command::Process+0x000000A2
0059D1AD  00000000  0059D4DC  VarSys::VarItem::TriggerCallBack+0x00000018
0059D4DC  00000000  0059CF08  VarSys::VarItem::SetStr+0x0000005E
0059CF08  00000000  00566B3E  VarString::operator=+0x00000013
00566B3E  00000000  00568F3D  IFaceVar::SetValue+0x000000A6
00568F3D  00000000  005590B6  ICEdit::HandleEvent+0x000002A5
005590B6  00000000  00558378  IFace::ProcessCaret+0x00000167
00558378  00000000  00474584  IFace::Process+0x000001F0
00474584  00000000  0059BF95  MissionHandler::State::EditState::Process+0x00000032
0059BF95  00000000  00471C04  RunCodes::Process+0x0000019F
00471C04  00000000  0059BF95  MissionHandler::Process+0x00000011
0059BF95  00000000  0059B9B6  RunCodes::Process+0x0000019F
0059B9B6  00000000  0045BA0F  Main::MessagePump+0x0000004A
0045BA0F  00000000  0045B6F7  HandledMain+0x00000446
0045B6F7  00000000  00458E6F  HandledMain+0x0000012E
00458E6F  00000000  005AC7F7  WinMain+0x00000059
005AC7F7  00000000  7C816FD7  memset+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

bigbadbogie

QuoteERR |GLOBAL          |       ConsoleHelper:30   |21:33:43|85231  |Missing geometry "fvsky_m.xsi" in file "fvsky00.odf"

The XSI is missing.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

BNG Da BZ Fool

Try looking in your 1.2 addon and copy it to your 1.3 addon folder. I had a similar issue and resolved it this way. if you can't find the XSI then copy the MSH version. You may also need the asociated ODF file as well. Not sure though. BNG. PS: Is there a way to link 1.2 assets to 1.3 assets that does create bad assets and crash the game? Tanks, BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

AHadley

Quote from: bigbadbogie on March 15, 2009, 03:38:24 PM
The XSI is missing.

I suddenly feel very embarrassed. I see lots of letters and numbers like that and i skim through it, missing the problem. Why can't BZ2 just say 'you're missing the XSI'?

bigbadbogie

QuoteERR |GLOBAL          |       ConsoleHelper:30   |21:33:43|85231  |Missing geometry "fvsky_m.xsi" in file "fvsky00.odf"

That is almost exactly what it says.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

BNG Da BZ Fool

BBB, is correct, but I know what you mean about not seeing it either. My understanding of such things is absolutely minimal, and I have a tendency to look at the error logs with confused wonderment most of the time. Apparently, BZII returns the same error message for missing MSH files too.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

AHadley

yeah, same.

Anyhow, I've got it working now, with a combination of files from 1.2 and 1.3. Got a better cockpit from the Lancer too, the whole thing is fully functional and is acting as the Scion aircraft for Perfidious, with hover physics.

TheJamsh

pah! use aircraft.

I have the scion Bee tuned up as an aircraft in a private recycler variant of mine. Probably much different to the 1.2 version...


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

Ummmmm Jamsh... The Scion Bee is supposed to MORPH.

Click on the image...

AHadley

I knew there was a reason I decided not to change its physics! :lol:

TheJamsh

it does morph. kinda :P

well, the animation doesnt work lol


BZII Expansion Pack Development Leader. Coming Soon.