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[DOWNLOAD W/ XSIs] ISDF ATV (Me showing off)

Started by Nielk1, April 10, 2009, 01:59:35 PM

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Mr X

Funny, I thought that tugs said "wolverine here" when you select them. Maybe I'm wrong.
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

TheJamsh

hes right, im pretty sure the Tugs do that.

Tug's nickname is actually 'Handyman'

hang on... i gots a list:

Scout - Thunderbolt (hence why i dont like thunderBIRD as a bomber name)
Tug - Handyman
Walker - Attila
Rocket Tank - Griffin
N1A2 - Sabre
Missile Scout - Avenger
Bomber - Liberator
Assault Tank - Bulldog
Stasis Transport - Interceptor
Mortar Bike - Jackal
Turret - Rattler


BZII Expansion Pack Development Leader. Coming Soon.

Red Spot

BZ1:
NSDF M60A8 Rocket Tank
Code Name: Wolverine
Vehicle Type: Mid-Range Armored Assault Tank
Cost: 8 Scrap
Built By: Unit Factory
Weapons: Hornet Missile, Shadow Missile, Proximity Mine
Ammo: 1000 cells
Armor: 25mm EDD
*Something intelligent, yet funny*

AHadley

Quote from: TheJamsh on April 13, 2009, 04:00:11 AM
hes right, im pretty sure the Tugs do that.

Interceptors do too, I think.

Quote from: TheJamsh on April 13, 2009, 04:00:11 AM
Stasis Transport - Interceptor

Experimental Craft - Interceptor

The Stasis Truck was never used and its model was used for the DM vehicle instead. This was replaced by the Hammer, and the Albatross cargo transport has made the old one obsolete, so there isn't much need for it any more.

TheJamsh

#34
The interceptor is seen & used in the campaign AND the demo as a transport vehicle. Not entirely experimental, i think experimental is the result of a typo in a .inf somewhere...

Plus, we cant go putting the hammer and albatross into FE.

EDIT: Since when was the cargo transport called the albatross? Good name :P

EDIT2: Then you have the AAN's TGF (tactical ground force) for S-Mod:

Scavengers
Hover Scavenger - Pest (Early Campaign)
Scavenger
Hover Scavenger - Skiff (Researched During Campaign)
Scavenger EX     - Multiplayer Only
MRU (Mobile Refinery Unit) - 'Betty' or 'Rig' (Research During Campaign)

Scouts
MSA (Mobile Sensor Array) - 'Probe' or 'Ball' ["put some balls out in the field" :P]
Speeder Bike - Sweep
Scout Bike - Recona (New)
Scout - Thunderbolt
Advanced Scout - Snooper (Researched During Campaign)

Tugs
Tug - Handyman
Barge - Barge

Utility/Construction
Constructor - Constructor
Tracked Bridging Unit - TBU
Transport - Interceptor (New Version)
Cargo Transport - Albatross (Campaign Only)
Hazardous Materials Vehicle - Handler (Campaign Only)
Water Tanker - (Campaign Only)

Defensive
Turret - Rattler
Advanced Turret - Cobra (Research During Campaign)
Rocket Turret - Taipin (Multiplayer Only)
Minelayer - Hog (Late Campaign, Pos Multi Only)

Light Tanks
Light Tank - Puma
Light Tank - Cougar (campaign only, outdated unit)
Twin-Piloted Anti-Walker - Lynx (Researched During Campaign, possibly no appearance)
Missile Scout - Avenger

Combat Tanks
N1A2 - Sabre
N1A3 - Sabre EX (Researched During Campaign)
Attack Tank - Panther


Heavy Tanks
Heavy Assault Hover Tank - Negotiator
Heavy Tank - Achilles

Assault
Rocket Bomber - Hammer
Assault Tank - Bulldog
ASCV - Striker (Research Late Campaign)

Anti-Air
Rocket Tank - Griffin
Anti-Air Tank - Stag (multiplayer only)

APC/Bombers
APC - APC
ATC (Armoured Troop Carrier) - Engager (New, for infantry)
Bomber - Liberator
Off-World Transport - Skyhook (Campaign Only, takes infantry from planet to orbiting cruiser)

Ranged
Mortar Bike - Jackal
Howitzer - Longboat
Artillery Tank - Artemis (Research During Campaign, Replaces Howitzer)

Walkers
Landmaster - Attila
Assault Quadruped - Landstalker

I THINK thats everything ground-based. minus infantry, air force and sea force and space force.

hah. oh in case any worries are arised. its NOT a rip of xmod. i just want to make sure theres expansion for MP & IA rec variants too.


BZII Expansion Pack Development Leader. Coming Soon.

AHadley

Quote from: TheJamsh on April 13, 2009, 06:43:24 AM
The interceptor is seen & used in the campaign AND the demo as a transport vehicle. Not entirely experimental, i think experimental is the result of a typo in a .inf somewhere...
Thanks for reminding me, I'd missed that. Why did they decide to give it weapons for DM then?

Quote from: TheJamsh on April 13, 2009, 06:43:24 AM
Plus, we cant go putting the hammer and albatross into FE.
Aren't they there already?

Quote from: TheJamsh on April 13, 2009, 06:43:24 AM
EDIT: Since when was the cargo transport called the albatross? Good name :P
One aspect of modding that I'm good at. Seeing that list, you're pretty good too :)

Nielk1

So, how much of your list am I modeling TJ...

Click on the image...

TheJamsh

Much as you want. draw straws for the best ones with VSMIT:P. [cheekysarcasm]dont ask for much do i?[/cheekysarcasm]

Quote from: AHadley on April 13, 2009, 07:24:26 AM
Aren't they there already?
wups, i meant stock.

Anyway, back on topic... Man im so putting that ATV into race mode :P. Looks perfect for a crash bandicoot/isdf spin off...


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

I reckon the handlebars look too square... like long boxes.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

I know, I went for lower polies in some areas that could be round. Those are so simply textured so rounding them wouldn't be hard.

Still can't get it to drive right.

Click on the image...

TheJamsh

Maybe some mini-pistons on the texture that look like they operate the steering too?

Cmon, the isdf would SURELY have power steering in their units :P


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

anomaly

#42
And bigger wheels.

No offense but as it is, I'm kind of reminded of those big toy cars that you get for toddlers which they can sit on and push around with their feet. Or those cart-like scooters you see old people drive around on.  Raise the  body of the vehicle farther up off the ground and make the wheels stick out farther to the sides.

Nielk1

God dammit do you KNOW how long it took to get the wheels in there at THAT size?

The unit is the size you see in comparison to a pilot, you cant even TELL the handle bars aren't round in game.

Click on the image...

bigbadbogie

Quote from: Nielk1 on April 15, 2009, 07:29:48 PM
God dammit do you KNOW how long it took to get the wheels in there at THAT size?

No... you know why? Because you haven't told us!  :-P

It would've taken me about 3 minutes to map a wheel, copy it 4 times, place them and stick them together.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com