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DMVehicles and MPVehicles

Started by AHadley, April 15, 2009, 04:42:34 AM

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AHadley

OK, I know what they do. I know how to use them. I just keep hitting the unit limits when adding two entire races to them. Is there some way I can increase the number of units that can fit into the Choose Vehicle box so they don't get cut off half-way down? I intend to get units from all four-and-a-half races into Deathmatch and Strategy as soon as possible.

bigbadbogie

Sounds like a 1.3 problem.

How many units can the lists have before they are cut off?
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Commando

All version of bz2 has a limit of 32 vehicles.  The impression I got was increasing this limit would be too difficult to change.

AHadley

Oh dear. Going to have to cut out some of the units then, which is a shame. I'll have a look and see what's removable.

Nielk1

Or have various possible lists.

Archetypes perhaps and the DLL knows what race to start the user with via a civar/csvar?

So I pick scout archetype and set my starting race (if the span is set to random race) to the one I want. This requires some major overhaul of DLL code though.

I am waiting for BZRap to come out so I can optimize the hell of of it in this way, add a few more races, and put that out :-P (I plan to get a lot of races via DLL trickery)

Click on the image...