• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Drilling vehicles and shield generators

Started by Clavin12, April 22, 2009, 01:21:56 AM

Previous topic - Next topic

TheJamsh

Not neccesary NK :P

No .dll needed. No ones guna be able to do it without certain private things however.

EDIT: actually, there is a model requirement XD


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

Quote from: TheJamsh on April 22, 2009, 10:13:32 PM
No .dll needed. No ones guna be able to do it without certain private things however.

Which are DLL pb4a and previous. :-P

Click on the image...

TheJamsh

yep definately :D

instant_serenesis.dll (or some name like that) is going to like... quadruple in size...

going to be another .dll playground like factions.


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

#18
So... basically, you are saying that your entire mod depends on Nk1's cooperation.  :-P
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

The kidnapping will proceed as planned :D

Unless i can be arsed to learn C++ on top of everything else really... I can do most things without it, but certain single-player things will be... erm.. difficult without his aid, along with multiplayer things.

And at least one race wouldn't survive... certain storyline changes would be needed. Large ones... oo family guy's on.


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

Quote from: TheJamsh on April 22, 2009, 10:33:16 PM
The kidnapping will proceed as planned :D

Unless i can be arsed to learn C++ on top of everything else really... I can do most things without it, but certain single-player things will be... erm.. difficult without his aid, along with multiplayer things.

And at least one race wouldn't survive... certain storyline changes would be needed. Large ones... oo family guy's on.

I thought American attention spans were bad.

Click on the image...

bigbadbogie

Its an American show.... see what your media does to the world??
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Tempest Storm

Quote from: Nielk1 on April 22, 2009, 08:22:46 PM
Odd, whenever I edit terrain the paths view automatically shows the new cliffs, or is this not true for MP?

Special Ops was originally a 1.2 MOD, I suppose 1.3 could have implemented this? (I honestly don't know there are way too many 1.3 changes to keep track of nowadays :D)

AHadley

Simple enough in theory. Prop ODF with exported terrain as the model, build the object with a constructor.

bigbadbogie

If the terrain shaped object has a lifespan of 0.1 and an invisible explosion, it will leave the indent in the terrain after it is gone.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

AHadley

Or just give it an indefinite lifespan and regenerating health

Nielk1

Quote from: AHadley on April 23, 2009, 03:29:33 PM
Or just give it an indefinite lifespan and regenerating health

But then it is not terrain.

Click on the image...

AHadley


TheJamsh

If you want to build on it it does. doesn't matter how flat it is else. even if it doesnt own terrain (but it has to to shape the terrain, so never mind that)


BZII Expansion Pack Development Leader. Coming Soon.

Clavin12

C l a v i n 1 2