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ISDF Concepts

Started by General_Hoohah, June 15, 2009, 05:55:54 PM

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Clavin12

Quote from: Warfreak on June 25, 2009, 01:13:50 AM
@Clavin: Looks nice, hope to drive that around soon.

I dont know how to make the turrets rotate, and i've only a fuzzy idea about how to make hardpoints in wings. Is there anybody who could do the hardpoints, and odfs for me? I can send model in 3ds, x, xsi, and a couple other formats
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VSMIT

The parts that you want to rotate have to be separate parts.

I can set up HPs and make it BZ2 worthy if you want me to.  Either send me the .wings file or export the mesh as a 3DS via PM.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

General_Hoohah

There's a lot of advanced stuff you can do with this program, but I don't really know how any of that works yet. :(

I do know how to edit more than one area of a model at the same time and move in parallel, or match one vertice on one side of a model to either the z, x, or y of another vertice on the other side of the model. Makes things a whole lot easier.
And remember, any problem caused by a tank can be solved by a tank.

AHadley

That model of Clavin's reminds me a little of the ZEMod ESAF Dolphin.

Clavin12

#169
Here's a close-up of the flamethrower.



And here's a close-up of the mortar.
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AHadley

I can't see any images in that post...?

Clavin12

#171
Srry bout that. I was using skydrive the windows live thing and they were in a non public folder.

Heres the same mortar except in the form of an automatic deployable turret.





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AHadley

I like the turret very much. Could I borrow that for my PilotDM gamemode? And how about that chaingun you made, Hoohah?

Clavin12

#173
Quote from: AHadley on June 25, 2009, 04:28:46 PM
I like the turret very much. Could I borrow that for my PilotDM gamemode? And how about that chaingun you made, Hoohah?

Sure. I'll send you a wings file with the upper part separate so it can be made to rotate.
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AHadley

Somebody else may have to compile it into a final model first... anyone?

Warfreak

Send them my way, I'll even be sure to size them correctly so you dont have to use geomScale.

Clavin12

When your done could I have a copy of the model and its associated files plz?
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AHadley

Wonderful, thanks, then I'll see what I can do with the texturing.

VSMIT

Clavin: On your flamethrower ship, you've got over 2000 tris total.  You need to cut that down.  Your mortar turret looks good, though, I'll get that working for you (minus skinning).
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Clavin12

2000 what? It only has 858 poly count...I'm srry im not familiar with the term.
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