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Map AVs

Started by ScarleTomato, June 20, 2009, 07:03:52 PM

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ScarleTomato

I have a map that I spent a good bit of time on since the last save and went to load it up and got an AV.

Its saved as ascii right now so maybe i can get away with changing something in the bzn?

here's my logERR |           AiMission:212  |19:53:10|1649   |Could not load DLL 'missions\blankEditor.dll', err = 126 (0x0000007E)
ERR |           AiMission:215  |19:53:10|1649   | Error 126 translates to 'The specified module could not be found.
'
DIAG|        LoadSaveGame:346  |19:53:10|1661   |Loaded from file ST3s.bzn
DIAG|            runcodes:154  |19:53:10|1670   |[View] Entering run code [COCKPIT]
DIAG|            runcodes:154  |19:53:10|1671   |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |19:53:10|1675   |Root window now 1024x768
DIAG|            runcodes:154  |19:53:10|1678   |[Mission] Entering run code [RUN]
ERR |    ExceptionHandler:243  |19:53:10|1681   |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |19:53:10|1681   |//=====================================================
ERR |    ExceptionHandler:243  |19:53:10|1682   |App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
ERR |    ExceptionHandler:243  |19:53:10|1682   |Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

ERR |    ExceptionHandler:243  |19:53:10|1683   |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |19:53:10|1683   |DIAG|            runcodes:154  |19:53:10|1670   |[View] Entering run code [COCKPIT]
ERR |    ExceptionHandler:243  |19:53:10|1684   |DIAG|            runcodes:154  |19:53:10|1671   |[Main] Entering run code [MISSION]
ERR |    ExceptionHandler:243  |19:53:10|1684   |DIAG|              icroot:193  |19:53:10|1675   |Root window now 1024x768
ERR |    ExceptionHandler:243  |19:53:10|1685   |DIAG|            runcodes:154  |19:53:10|1678   |[Mission] Entering run code [RUN]
ERR |    ExceptionHandler:243  |19:53:10|1685   |(done)

ERR |    ExceptionHandler:243  |19:53:10|1686   |Exception code: C0000005 (ACCESS VIOLATION) READING from 0000000Ch
ERR |    ExceptionHandler:243  |19:53:10|1687   |Message :  Exception
ERR |    ExceptionHandler:243  |19:53:10|1687   |Error occurred at 6/20/2009 19:53:12.
ERR |    ExceptionHandler:243  |19:53:10|1688   |C:\Program Files\Battlezone II\bzv13ta5\bz2edit.exe, run by Mike.
ERR |    ExceptionHandler:243  |19:53:10|1688   |C:\Program Files\Battlezone II\bzv13ta5\bz2edit.exe, run by Mike.
ERR |    ExceptionHandler:243  |19:53:10|1689   |CPU: 4 processor(s), Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
ERR |    ExceptionHandler:243  |19:53:10|1689   |     x86 Family 6 Model 15 Stepping 11
ERR |    ExceptionHandler:243  |19:53:10|1690   |Process Memory :   1848 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |19:53:10|1690   |Physical memory:   2317 MB free out of   2815 MB total
ERR |    ExceptionHandler:243  |19:53:10|1691   |Page(swap) file:   4377 MB free out of   4704 MB total
ERR |    ExceptionHandler:243  |19:53:10|1692   |This exe is using 49 MB, peak use 49 MB

ERR |    ExceptionHandler:243  |19:53:10|1692   |Fault address:  00439F1B 01:00038F1B C:\Program Files\Battlezone II\bzv13ta5\bz2edit.exe
ERR |    ExceptionHandler:243  |19:53:10|1692   |
Registers:
ERR |    ExceptionHandler:243  |19:53:10|1692   |EAX:00000000
EBX:088B0B70
ECX:00000000
EDX:007140AC
ESI:0000000F
EDI:088B0F0C
ERR |    ExceptionHandler:243  |19:53:10|1692   |CS:EIP:001B:00439F1B
ERR |    ExceptionHandler:243  |19:53:10|1693   |SS:ESP:0023:0206FA30  EBP:0206FAAC
ERR |    ExceptionHandler:243  |19:53:10|1693   |DS:0023  ES:0023  FS:003B  GS:0000
ERR |    ExceptionHandler:243  |19:53:10|1694   |Flags:00010246
ERR |    ExceptionHandler:243  |19:53:10|1694   |
Call stack:
ERR |    ExceptionHandler:243  |19:53:10|1695   |Address   Return    Function            SourceFile
ERR |    ExceptionHandler:243  |19:53:10|1696   |00439F1B  00000000  00433119  UserProcess::DoWait+0x0000016C
ERR |    ExceptionHandler:243  |19:53:10|1697   |00433119  00000000  00432F00  UnitProcess::DoState+0x0000005C
ERR |    ExceptionHandler:243  |19:53:10|1697   |00432F00  00000000  00401889  UnitProcess::Execute+0x000000A2
ERR |    ExceptionHandler:243  |19:53:10|1698   |00401889  00000000  0046323E  AiMission::Update+0x000001F7
ERR |    ExceptionHandler:243  |19:53:10|1699   |0046323E  00000000  00463D55  MoveOneTurn+0x00000128
ERR |    ExceptionHandler:243  |19:53:10|1699   |00463D55  00000000  00576510  MissionHandler::State::RunState::Process+0x00000333
ERR |    ExceptionHandler:243  |19:53:10|1700   |00576510  00000000  004619BE  RunCodes::Process+0x0000019E
ERR |    ExceptionHandler:243  |19:53:10|1701   |004619BE  00000000  00576510  MissionHandler::Process+0x00000011
ERR |    ExceptionHandler:243  |19:53:10|1702   |00576510  00000000  00575F68  RunCodes::Process+0x0000019E
ERR |    ExceptionHandler:243  |19:53:10|1702   |00575F68  00000000  00449D60  Main::MessagePump+0x00000051
ERR |    ExceptionHandler:243  |19:53:10|1703   |00449D60  00000000  00449A4F  HandledMain+0x0000043B
ERR |    ExceptionHandler:243  |19:53:10|1703   |00449A4F  00000000  004470E2  HandledMain+0x0000012A
ERR |    ExceptionHandler:243  |19:53:10|1704   |004470E2  00000000  005BAED7  WinMain+0x00000059
ERR |    ExceptionHandler:243  |19:53:10|1705   |005BAED7  00000000  7C817067  memcmp+0x00000191
ERR |    ExceptionHandler:243  |19:53:10|1706   |7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |    ExceptionHandler:243  |19:53:10|1706   |


the only weird thing that happened with this save was that the save before I had changed the edge_path while i was outside and it flung me around for about 20 minutes.

AHadley

Were you / had you changed the sky recently?

ScarleTomato

yeah it's the chill preset

AHadley

Changing the sky can cause an AV, but if you were using a preset I'm not sure that would do it.

ScarleTomato

so how would i go about fixing it if it were the sky? I tried using a .SKY from a previous save and no dice

Nielk1

First let us know if the map launches with nobodyhome, which ignores the BZN.

Click on the image...

TheJamsh

you might have youre BZN pointing to a non-existant object?

If you still have the log, can you post say 30 lines from before the AV?


BZII Expansion Pack Development Leader. Coming Soon.

Red Spot

I dont know of any dll called: blankEditor.dll

ERR |           AiMission:212  |19:53:10|1649   |Could not load DLL 'missions\blankEditor.dll', err = 126 (0x0000007E)

Is it a custom dll and if so, have you tried changing it to nothing/vanilla dll ?
*Something intelligent, yet funny*

ScarleTomato

nobodyhome worked thanks NK.

I do believe Blank.dll which is the dll it calls for is non-existant but no other map that has that dll AVs so i dont think it is a problem.

AHadley

Post your BZN file and we'll debug it.

I say we, I mean the more serious mappers who open BZNs with Notepad and poke around.

ScarleTomato

there werent any objects on the map yet, the only thing i lost was the edge_path so its fine. thanks though

TheJamsh

Depends how you save a .bzn anyway. ALWAYS save in ASCii, dont know why binary is even there still.

Chainging .bzn files will cause crashes unless you know what youre doing.


BZII Expansion Pack Development Leader. Coming Soon.

ScarleTomato

#12
yes i've already gotten into the habit of editing pathpoints and objects in the bzn file. Specifically, it was easier to go through and text search to remove the hadean portals in that Warzone Hills map than it was to go and erase them with the editor. Also alot easier to rename pathpoints

also as far as i know its the only way to change your pilot in the editor

i think binary is still there for the finished map. If i'm not mistaken the binary file should have a faster load time since you wouldn't have to employ some kind of scanner code to translate it from human readable text.

TheJamsh

Problem with Binary is, if any of youre pre-placed units or pathpoints have spaces in there name (NOT underscores), then the space and any text following it will be removed on a binary save. Thats why some of the campaign mission only haev the first word of their objects name.

Binary loads faster, but in TA5, it loads so fast you wouldnt care much anyway.


BZII Expansion Pack Development Leader. Coming Soon.

ScarleTomato

#14
you sure thats still a problem in ta5? it seems to work for me on objects and pathpoints.

also looks like binary saves are a little less than half the size of ascii saves

edit:
actually if i remember correctly there used to be a problem with binary bzns over 8 characters long. i'll have to go check that out.
edit2:
now that ive checked it in 1.2 it was actually the other way around. The ASCII saves couldn't save a name with spaces where the binary ones could. This actually makes alot more sense to me from a programming POV. Since the scanner would be using a space as one of the delimiters and so when it got to it it would think that was the end of the value.

the long name issue used to occur with both ascii and binary saves and seems to have been fixed somewhere along the way