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Respawning Pilots

Started by AHadley, July 17, 2009, 03:47:56 AM

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AHadley

Whenever I get killed in Pilot Deathmatch, I keep respawning as a stock pilot, rather than my own modified soldier. Is anybody able to tell me why?

Red Spot

Afaik I'd say because of this bit of code ...
// Given a race identifier, get the pilot odf back
char *Deathmatch01::GetInitialPlayerPilotODF(char Race)
{
strcpy_s(TempODFName, "ispilo");
TempODFName[0] = Race;
return TempODFName;
}
*Something intelligent, yet funny*

TheJamsh

yeh you will need a custom .dll

ZEMOD already pioneered SDM which is why i wish we could include it in the e-pack as i love it, but check that to see how they did it.


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AHadley

I have no way of making anything even remotely like a DLL... unless in this case it is just removing that line of code or something simple like that. What do I need to do and what do I need to do it?

Nielk1

Try forcing on craft only mode and see if that works. Do test getting in a craft on map and then back out.

Just a guess.

Click on the image...

AHadley

Can craft-only mode work when you're playing Pilot DM? I'll give it a try.

TheJamsh

#6
No it wont, at least i seriously doubt it.

ZEMOD uses a custom .dll, which BTW DOES work with TA5. you will have to use that to get it to work. Download ZEMOD for 1.3, and use the DMDLL1.dll. I highly doubt space will mind.


BZII Expansion Pack Development Leader. Coming Soon.

AHadley

Don't be so sure.

ZE works suprisingly well with TA5, I'm impressed. Pretty.

General BlackDragon

:) good. TEST IT AND FIND BUGS!! :P



*****General BlackDragon*****

TheJamsh

flickering trees :). sweet as they look on the finland map, they do flicker a little.


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